Wall grapple: Difference between revisions
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(→How to wall-grapple: um no? Air dodging will put you into a helpless state) |
Omega Tyrant (talk | contribs) m (Undid edit by Mr. Anon: In Melee, one can use their wall grapple while doing their air dodge.) |
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[[File:Link wall grapple SSBM.png|thumb|300px|Link using the wall-grapple]]'''Wall-grappling''' is a technique used by [[Link]], [[Young Link]] and [[Samus]] that allows the player to grab the wall within a certain area and slide back up. It can not be used after a [[triple jump]]. Unlike [[Tether Recovery]], the point of the grab that is connected to the ledge does not always have to be level to the stage. One can hang onto the ledge before falling off a lot longer than with the wall-grapple. This move is a mandatory part of the Links' [[boomerang superjump]]. | [[File:Link wall grapple SSBM.png|thumb|300px|Link using the wall-grapple]]'''Wall-grappling''' is a technique used by [[Link]], [[Young Link]] and [[Samus]] that allows the player to grab the wall within a certain area and slide back up. It can not be used after a [[triple jump]]. Unlike [[Tether Recovery]], the point of the grab that is connected to the ledge does not always have to be level to the stage. One can hang onto the ledge before falling off a lot longer than with the wall-grapple. This move is a mandatory part of the Links' [[boomerang superjump]]. | ||
==How to wall-grapple== | ==How to wall-grapple== | ||
*Fall close to the edge | |||
*[[Air dodge]] (optional) | |||
*Press [[Z button|Z]] | |||
After scaling the wall with A, it is possible to grab the edge. From there, one can roll, ledgehop, attack, etc. | *Press [[A button|A]] | ||
After scaling the wall with A, it is possible to grab the edge. From there, one can roll, ledgehop, attack, etc. Air dodging toward the desired wall can increase one's recovery distance, making it especially valuable for the recovery-stunted Link. | |||
[[Category:Techniques]] | [[Category:Techniques]] | ||
[[Category:Techniques (SSBM)]] | [[Category:Techniques (SSBM)]] |
Revision as of 18:57, July 4, 2010
Wall-grappling is a technique used by Link, Young Link and Samus that allows the player to grab the wall within a certain area and slide back up. It can not be used after a triple jump. Unlike Tether Recovery, the point of the grab that is connected to the ledge does not always have to be level to the stage. One can hang onto the ledge before falling off a lot longer than with the wall-grapple. This move is a mandatory part of the Links' boomerang superjump.
How to wall-grapple
After scaling the wall with A, it is possible to grab the edge. From there, one can roll, ledgehop, attack, etc. Air dodging toward the desired wall can increase one's recovery distance, making it especially valuable for the recovery-stunted Link.