Bowser (SSBU)/Up tilt: Difference between revisions

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==Overview==
==Overview==
A 180-degree overhead arcing claw swipe. It comes with a wide range and average [[ending lag]], allowing it to [[combo]] into itself at low percents. At slightly higher percents, it can combo into [[Bowser (SSBU)/Neutral aerial|neutral air]] and [[Bowser (SSBU)/Back aerial|back air]], especially if hit near the end of the move's duration. The attack will almost always send the opponent directly above Bowser, making for strong juggle situations. It also boasts a respectable amount of kill power, being one of the strongest [[Up tilt|up tilts]] in the game and [[KO|KOing]] at around 120%. Thanks to its incredible range, up tilt is an excellent anti-air tool which, combined with the aforementioned KO potential, makes it difficult for airborne fighters to play around. Has 4% damage based [[armor]] (frames 8-10) and makes Bowser's arm [[intangible]] (frames 11-16). However, it has noticeable startup lag, coming out on frame 11.
A 180-degree overhead arcing claw swipe. It comes with a wide range and average [[ending lag]], allowing it to [[combo]] into itself at low percents. At slightly higher percents, it can combo into [[Bowser (SSBU)/Neutral aerial|neutral air]], [[Bowser (SSBU)/Back aerial|back air]], and [[Bowser (SSBU)/Side special|Flying Slam]] if it hits near the end of the move's duration. The attack will almost always send the opponent directly above Bowser, making for strong juggle situations. It also boasts a respectable amount of kill power, being one of the strongest [[Up tilt|up tilts]] in the game and [[KO|KOing]] at around 120%. Thanks to its incredible range, up tilt is an excellent anti-air tool which, combined with the aforementioned KO potential, makes it difficult for airborne fighters to play around. Has 4% damage based [[armor]] (frames 8-10) and makes Bowser's arm [[intangible]] (frames 11-16). However, it has noticeable startup lag, coming out on frame 11.


==Hitboxes==
==Hitboxes==
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