King K. Rool (SSBU)/Neutral attack/Hit 2: Difference between revisions

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(added note about projectiles here too)
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{{ArticleIcons|ssbu=y}}
{{ArticleIcons|ssbu=y}}
[[File:KingKRoolJab2SSBU.gif|thumb|270px|Hitbox visualization showing King K. Rool's Hit 2 of neutral attack.]]
[[File:KingKRoolJab2SSBU.gif|thumb|300px|Hitbox visualization showing King K. Rool's Hit 2 of neutral attack.]]


==Overview==
==Overview==
Line 16: Line 16:
|damage=2.5%
|damage=2.5%
|angle=361
|angle=361
|af=3
|bk=25
|bk=25
|ks=30
|ks=30
Line 35: Line 36:
|damage=2.5%
|damage=2.5%
|angle=361
|angle=361
|af=3
|bk=25
|bk=25
|ks=30
|ks=30
Line 54: Line 56:
|damage=2.5%
|damage=2.5%
|angle=361
|angle=361
|af=3
|bk=25
|bk=25
|ks=30
|ks=30
Line 73: Line 76:
|damage=2.5%
|damage=2.5%
|angle=180
|angle=180
|af=3
|hitbits=Fighter Only
|bk=20
|bk=20
|ks=15
|ks=15
Line 92: Line 97:
|damage=2.5%
|damage=2.5%
|angle=361
|angle=361
|af=3
|bk=20
|bk=20
|ks=15
|ks=15
Line 129: Line 135:


{{FrameIconLegend|lag=y|hitbox=y|earliestcontinuable=y|interruptible=y}}
{{FrameIconLegend|lag=y|hitbox=y|earliestcontinuable=y|interruptible=y}}
==Trivia==
* Despite being a "punch" attack, this attack uses kick SFX.
* Hitbox ID 4 is effectively only used for launching away items, as ID 3 can only hit fighters, to avoid launching items towards King K. Rool, hitting him.


{{MvSubNavKingKRool|g=SSBU}}
{{MvSubNavKingKRool|g=SSBU}}
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