Super Smash Bros. Ultimate

Counterattack (Sora): Difference between revisions

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==Origin==
==Origin==
Counterattack is a combat ability introduced in ''Kingdom Hearts''. It is used in conjuction with the parry system to immediately attack a staggered enemy. In the game, Sora will learn the move if he is at level 24 with the Dream Sword, level 21 with the Dream Shield, or level 18 with the Dream Rod (Level 57, 45 and 15 in the ''Final Mix'' version). It costs 2 AP to equip.  
Guarding and using reprisals is a major part of many ''Kingdom Hearts'' games' combat. By successfully blocking or parrying an enemy's attack, they will be staggered, allowing the defender to use a quick counterattack to strike while the enemy is open. There have been many different styles of Guarding and Reprisals throughout the series, and sometimes the same character is able to use different defensive actions depending on their equipped abilities or Forms.
 
The defensive stance and counterattack seen in ''Smash'' are based on the Guard and Counterattack abilities seen in ''Kingdom Hearts'', respectively. By using the former ability to parry an enemy's attack, the latter allows Sora to immediately attack a staggered enemy with an upward slash that automatically deals a critical hit. In the game, Sora will learn the Counterattack if he is at level 24 with the Dream Sword, level 21 with the Dream Shield, or level 18 with the Dream Rod (Level 57, 45 and 15 in the ''Final Mix'' version). It costs 2 AP to equip.  


{{Special Moves|char=Sora}}
{{Special Moves|char=Sora}}

Revision as of 21:19, October 6, 2021

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This is the move Sora uses

For other uses, see Counter (disambiguation).
For the general class of moves, see Counterattack.

Counter (カウンター, Counter) is Sora's down special move in Super Smash Bros. Ultimate.

Overview

Sora shifts his Keyblade into a defensive stance. Similarly to Mii Swordfighter's Blade Counter, grounded opponents that hit Sora in this state will be staggered, and Sora will launch a swift upward slash to counter. However, opponents can still hit Sora from behind without triggering the counterattack. Uniquely, this counter can also reflect projectiles with a 1.4x multiplier, but they will continue their normal trajectory.

Origin

Guarding and using reprisals is a major part of many Kingdom Hearts games' combat. By successfully blocking or parrying an enemy's attack, they will be staggered, allowing the defender to use a quick counterattack to strike while the enemy is open. There have been many different styles of Guarding and Reprisals throughout the series, and sometimes the same character is able to use different defensive actions depending on their equipped abilities or Forms.

The defensive stance and counterattack seen in Smash are based on the Guard and Counterattack abilities seen in Kingdom Hearts, respectively. By using the former ability to parry an enemy's attack, the latter allows Sora to immediately attack a staggered enemy with an upward slash that automatically deals a critical hit. In the game, Sora will learn the Counterattack if he is at level 24 with the Dream Sword, level 21 with the Dream Shield, or level 18 with the Dream Rod (Level 57, 45 and 15 in the Final Mix version). It costs 2 AP to equip.