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===Fighter=== | ===Fighter=== | ||
*[[File:MrGame&WatchIcon(SSBM).png|50px|right]]'''{{SSBM|Mr. Game & Watch}}''' ([[Unlockable character|Unlockable]]): A small, flat, black, and voiceless personality who made several appearances among several of the games in the ''Game & Watch'' series, Mr. Game and Watch was given his identity for his appearance as a ''Melee'' fighter. A character like no other in the ''Smash'' series, Mr. "G&W" is almost totally flat, and nearly every movement he makes is distinctively frame-by-frame and is accompanied by a "beep-and-boop" sound. As a ''Melee'' fighter, he is also unique in that his side special move, [[Judgment]], can create a random powerful effect, but it can actually hurt him at times, and the bucket from his [[Oil Panic]] move collects projectiles thrown at him; when three projectiles are gathered, their accumulated damage and knockback is dealt the next time he whips out his bucket and there is an opponent in his way. | *[[File:MrGame&WatchIcon(SSBM).png|50px|right|link=Mr. Game & Watch (SSBM)]]'''{{SSBM|Mr. Game & Watch}}''' ([[Unlockable character|Unlockable]]): A small, flat, black, and voiceless personality who made several appearances among several of the games in the ''Game & Watch'' series, Mr. Game and Watch was given his identity for his appearance as a ''Melee'' fighter. A character like no other in the ''Smash'' series, Mr. "G&W" is almost totally flat, and nearly every movement he makes is distinctively frame-by-frame and is accompanied by a "beep-and-boop" sound. As a ''Melee'' fighter, he is also unique in that his side special move, [[Judgment]], can create a random powerful effect, but it can actually hurt him at times, and the bucket from his [[Oil Panic]] move collects projectiles thrown at him; when three projectiles are gathered, their accumulated damage and knockback is dealt the next time he whips out his bucket and there is an opponent in his way. | ||
===Stage=== | ===Stage=== | ||
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===Fighter=== | ===Fighter=== | ||
*[[File:MrGame&WatchIcon(SSBB).png|50px|right]]'''{{SSBB|Mr. Game & Watch}}''' ([[Unlockable character|Unlockable]]): Mr. Game and Watch has been significantly buffed from ''Melee'', as he benefits from ''Brawl''{{'}}s new physics, along with other various buffs. The introduction of hitstun canceling and momentum canceling helps Mr. Game & Watch more than most characters, as it not only makes him harder to combo but it also significantly improves his endurance - mainly due to Bucket Braking. Other new ''Brawl'' mechanics such as B-reversing also help him out, and the removal of certain ''Melee'' mechanics such as L-canceling affect him less than other characters. His shield game has been improved significantly. His shield is much larger and his sidestep is no longer one of the worst in the game. He is an [[unlockable character]]. His [[Final Smash]] allows him to transform into the giant octopus from ''[[Octopus]]'' and extend his tentacles. {{clr}} | *[[File:MrGame&WatchIcon(SSBB).png|50px|right|link=Mr. Game & Watch (SSBB)]]'''{{SSBB|Mr. Game & Watch}}''' ([[Unlockable character|Unlockable]]): Mr. Game and Watch has been significantly buffed from ''Melee'', as he benefits from ''Brawl''{{'}}s new physics, along with other various buffs. The introduction of hitstun canceling and momentum canceling helps Mr. Game & Watch more than most characters, as it not only makes him harder to combo but it also significantly improves his endurance - mainly due to Bucket Braking. Other new ''Brawl'' mechanics such as B-reversing also help him out, and the removal of certain ''Melee'' mechanics such as L-canceling affect him less than other characters. His shield game has been improved significantly. His shield is much larger and his sidestep is no longer one of the worst in the game. He is an [[unlockable character]]. His [[Final Smash]] allows him to transform into the giant octopus from ''[[Octopus]]'' and extend his tentacles. {{clr}} | ||
On the final character select screen (after all characters are unlocked), Mr. Game & Watch occupies the ninth column (miscellaneous characters) along with Snake, Sonic, and the random option. | On the final character select screen (after all characters are unlocked), Mr. Game & Watch occupies the ninth column (miscellaneous characters) along with Snake, Sonic, and the random option. | ||
===Stage=== | ===Stage=== | ||
*[[File:Icon-flatzone2.gif|right]]'''[[Flat Zone 2]]''' ([[Unlockable stage|Unlockable]]): Like its predecessor ''Flat Zone'' from ''Melee'', this stage is set in a giant widescreen Game & Watch called "Super Smash Bros". Unlike Flat Zone, its layout alternates between the games ''[[Fire]]'', ''[[Oil Panic]]'', ''[[Chef]]'', and ''[[Lion]]''.{{clr}} | *[[File:Icon-flatzone2.gif|right|link=Flat Zone 2]]'''[[Flat Zone 2]]''' ([[Unlockable stage|Unlockable]]): Like its predecessor ''Flat Zone'' from ''Melee'', this stage is set in a giant widescreen Game & Watch called "Super Smash Bros". Unlike Flat Zone, its layout alternates between the games ''[[Fire]]'', ''[[Oil Panic]]'', ''[[Chef]]'', and ''[[Lion]]''.{{clr}} | ||
===Music=== | ===Music=== | ||
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===Fighter=== | ===Fighter=== | ||
*[[File:MrGame&WatchIcon(SSB4-U).png|50px|right]] '''{{SSB4|Mr. Game & Watch}}''' ([[Unlockable character|Unlockable]]): Mr. Game and Watch was overall nerfed in his transition to ''SSB4'', with the buffs he received failing to compensate for the more drastic nerfs to his important abilities. Many of his moves have increased lag, such as his neutral aerial having a shorter duration, more ending lag, more landing lag, and no longer auto-canceling with short hops, which weakens his options to approach or punish opponents. His other aerials (except forward aerial) have increased landing lag as well, especially his down aerial. Mr. Game & Watch's overall range, damage output and KO potential have been reduced, making it harder for him to rack up damage and land KOs. The changes to hitstun canceling can be considered a double-edged sword for Mr. Game & Watch: they indirectly removed Bucket Braking and momentum canceling, which greatly hinders his endurance (especially horizontally) and making him more susceptible to combos; yet it improves his combo game due to his altered down throw, which is now a very strong combo starter. He also suffers from the removal of edge momentum shifting, as he could previously making solid use of it using Judge. The inclusion of rage also does not benefit Mr. Game & Watch as much as some other characters, as while it improves his KO potential, his very poor endurance prevents him from making great use of it. Appearance wise, his nose is smaller and his hands are circular. His animations are also slightly more choppy to simulate the frame movements found in the ''Game & Watch'' games. | *[[File:MrGame&WatchIcon(SSB4-U).png|50px|right|link=Mr. Game & Watch (SSB4)]] '''{{SSB4|Mr. Game & Watch}}''' ([[Unlockable character|Unlockable]]): Mr. Game and Watch was overall nerfed in his transition to ''SSB4'', with the buffs he received failing to compensate for the more drastic nerfs to his important abilities. Many of his moves have increased lag, such as his neutral aerial having a shorter duration, more ending lag, more landing lag, and no longer auto-canceling with short hops, which weakens his options to approach or punish opponents. His other aerials (except forward aerial) have increased landing lag as well, especially his down aerial. Mr. Game & Watch's overall range, damage output and KO potential have been reduced, making it harder for him to rack up damage and land KOs. The changes to hitstun canceling can be considered a double-edged sword for Mr. Game & Watch: they indirectly removed Bucket Braking and momentum canceling, which greatly hinders his endurance (especially horizontally) and making him more susceptible to combos; yet it improves his combo game due to his altered down throw, which is now a very strong combo starter. He also suffers from the removal of edge momentum shifting, as he could previously making solid use of it using Judge. The inclusion of rage also does not benefit Mr. Game & Watch as much as some other characters, as while it improves his KO potential, his very poor endurance prevents him from making great use of it. Appearance wise, his nose is smaller and his hands are circular. His animations are also slightly more choppy to simulate the frame movements found in the ''Game & Watch'' games. | ||
===Stages=== | ===Stages=== | ||
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The ''Game and Watch'' series returns relatively unchanged in ''Ultimate''. | The ''Game and Watch'' series returns relatively unchanged in ''Ultimate''. | ||
===Fighter=== | ===Fighter=== | ||
*26. [[File:MrGame&WatchIcon(SSBU).png|50px|right]]'''{{SSBU|Mr. Game & Watch}}''' ([[Unlockable character|Unlockable]]): Returning as an unlockable fighter, Mr. Game and Watch - in a similar fashion to characters such as Zelda and Link - has received an overhaul to his entire move set that goes beyond changes to his appearance. The majority of his moves have been altered in range, damage, knockback, lag, or have been completely reworked altogether, leading to a considerable amount of buffs, along with a few major nerfs. Overall, while Mr. Game and Watch generally retains much of his bait-and-punish playstyle from SSB4, the adjustments he received to several of his attacks have led him to become more of a jack-of-all-trades type of character, with the tools to take on multiple situations. {{clr}} | *26. [[File:MrGame&WatchIcon(SSBU).png|50px|right|link=Mr. Game & Watch (SSBU)]]'''{{SSBU|Mr. Game & Watch}}''' ([[Unlockable character|Unlockable]]): Returning as an unlockable fighter, Mr. Game and Watch - in a similar fashion to characters such as Zelda and Link - has received an overhaul to his entire move set that goes beyond changes to his appearance. The majority of his moves have been altered in range, damage, knockback, lag, or have been completely reworked altogether, leading to a considerable amount of buffs, along with a few major nerfs. Overall, while Mr. Game and Watch generally retains much of his bait-and-punish playstyle from SSB4, the adjustments he received to several of his attacks have led him to become more of a jack-of-all-trades type of character, with the tools to take on multiple situations. {{clr}} | ||
===Stage=== | ===Stage=== |
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