Passive armor: Difference between revisions
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[[File:SSBUBowserToughGuy.png|thumb|300px|{{SSBU|Bowser}} not flinching from {{SSBU|Kirby}}'s [[rapid jab]].]] | [[File:SSBUBowserToughGuy.png|thumb|300px|{{SSBU|Bowser}} not flinching from {{SSBU|Kirby}}'s [[rapid jab]].]] |
Revision as of 08:17, October 6, 2021
Passive armor is an umbrella term encompassing occasions where a character experiences continuous armor without any restrictions. Examples of this include Tough Guy, Tough Body, and continuous super armor seen on transformation-related Final Smashes. Spirit abilities such as Super Slow Armor and Armor Knight can provide the effect to any character, albeit with statistical downsides such as decreased movement speed. Bosses can also be considered to have something akin to passive armor.
Overview
Passive armor was first formally introduced in Melee for Nana and Giga Bowser, where they have 5 and 20 units of knockback-based armor respectively. Because of the low threshold, it generally had little effect outside of using crouch canceling to effectively increase the thresholds. Both of these would be erased in Brawl, though the introduction of Bowser's Giga Bowser Final Smash introduced passive super armor for the first time. Smash 4 would expand on this further, adding Giga Mac, Mega Charizard X, and Mega Lucario, albeit with significantly nerfed durations to transformation Final Smashes in general. Smash 4 also introduced the Tough Guy mechanic for Bowser, giving him 19 units of knockback-based armor permanently with no drawbacks. With Giga Bowser no longer being a fully-controllable character in Ultimate, he received 95 units of knockback-based armor for his boss incarnation, rather than super armor. Ultimate's DLC would also introduce Tough Body as an effective clone of Bowser's fighter ability for Kazuya, only it uses 14 units of knockback-based armor.
Passive armor follows the general rules of armor — for example, grabs and some attack effects will override it — but this nature also leads to some unique side-effects, such as being present during the buried and frozen states, which can lead to delayed reactions to their effects. Passive armor is most commonly seen in the form of knockback-based armor as an extremely minor mechanic, such as the case with Nana or Kazuya, where the threshold is so low that it's effectively nonexistent in many matchups. Passive armor will sometimes come in the form of "subtractive" armor, wherein the knockback is subtracted instead of requiring a threshold to be reached to deal full knockback.
Ultimate introduced spirits, which can provide passive armor effects; specifically, Super Slow Armor and Super Armor from the likes of Regigigas, Polar Bear, Walhart, and Gold Mario can provide passive knockback-based armor to any character. The thresholds are almost identical, though Super Slow Armor, as the name implies, comes with a significant drawback in reducing the user's movement speed.
List of instances of passive armor
Character | Passive armor | Subtractive? |
---|---|---|
Bowser | 19 KB | |
Giga Bowser | 20 KB | |
Super armor | ||
95 KB | ||
Giga Mac | Super armor | |
Kazuya | 14 KB | |
Mega Charizard X | Super armor | |
Mega Lucario | Super armor | |
Metal Box | 30 KB | |
Nana | 5 KB | |
Super Slow Armor (spirit skill) | 132 KB | |
Super Armor (spirit skill) | 130 KB |
Tough Guy / Tough Body
Tough Guy and Tough Body are fighter abilities, originally introduced with Tough Guy in Smash 4. These specifically apply to Bowser and Kazuya, respectively, in the form of passive knockback-based armor, summing to 19 and 14 KB respectively. Giga Bowser also has the same mechanic, though it isn't named, and it has a threshold of 95 KB. This armor requires the armor threshold to be breached to deal hitstun and knockback. Nana and Giga Bowser both have abilities with similar effects in Melee, but it's subtractive, meaning that instead of requiring a threshold to be reached to deal full knockback, the knockback is subtracted by the value after calculation. Thus, it isn't quite the same in practice.
Because Tough Guy's presence includes crouching, thanks to the 0.85× knockback reduction it provides, it improves the armor's ranges significantly. Bowser's armored smash and tilt attacks also benefit from Tough Guy in Ultimate, giving him effectively two layers of armor for attacks to break through. Because the armor is knockback-based, Tough Guy's effectiveness deteriorates as percentage builds. As the character using it takes more damage, they take more knockback, which gives Tough Guy a hard limit in every matchup. Additionally, effects that increase knockback, such as rage, will also affect Tough Guy. For a character-specific example, Hero's Psyche Up applies a 1.2× knockback multiplier directly onto his moves which, as a result, significantly decreases Tough Guy's effectiveness—if not neuter it outright—until it goes away.
Due to Tough Guy's very low knockback threshold, its usefulness is highly specific to the point of being essentially nonexistent in some matchups. While characters like Luigi and Mega Man are greatly impacted due to their reliance on weak, spammable projectiles in neutral, others such as Donkey Kong and Ganondorf are completely unaffected. This applies even moreso to Kazuya, having drastically lower damage ranges; for example, while Bowser can armor Pyra's Rapid Jab well until 174%, Kazuya can only armor it until around 12%. Like all armor, Tough Guy does not protect characters from grabs either, so characters that are noticeably affected by the ability can normally make up for it through a grab-heavy playstyle. Tough Guy was indirectly buffed in Ultimate thanks to the universal knockback reduction in all rapid jabs. The addition of damage-based armor into his moveset also assisted with this, adding a degree of safety at tighter percent ranges. Because Bowser himself gained more weight, it's common to see him armor rapid jabs to extremely high thresholds and punish them outright.
In the case of Giga Bowser, because he cannot be grabbed in any way and has gigantic weight, it is near-impossible to make him launch or even experience hitstun at first. Seeing Giga Bowser's Tough Guy break is extremely rare, but not impossible with charged smash attacks, strong items, or Final Smashes. However, whether the effort required to make him launch is a viable objective is very arguable.
Kazuya's addition to Ultimate came with a weaker variant of Tough Guy dubbed "Tough Body", which guards against 14 units of knockback, but is otherwise the same. Combined with Kazuya's lower weight, Tough Body is far more situational than Tough Guy, being largely useless in many matchups. On the other hand, because of his crouch-based attacks like Demon God Fist, he can make better use of it in some situations, as crouch canceling applies.
List of attacks affected by Tough Guy/Tough Body
- Bold percentages represent the damage limit if Bowser were crouching.
- Moves with damages labeled "Limitless" means that Tough Guy will always trigger against the move.
- Moves that are available as custom moves are in italics.
User/Item | Move | Part of Move | Damage Limit | Notes |
---|---|---|---|---|
By Characters | ||||
Banjo & Kazooie | Neutral Attack | Rapid Jab | 83%/318% | Closest hitbox |
503%/737% | Farthest hitbox | |||
Egg Firing / Breegull Blaster | Breegull Blaster | Limitless | Applies to the 13th egg, and all others preceding; all ranges except for point-blank | |
Bayonetta | Neutral Attack | Rapid Jab | 116% 205%/333% |
Closest hitbox |
282%/410% | Farthest hitbox | |||
Bullet Climax | Entire move | 116% 120%/157% |
Uncharged bullets | |
Bowser | Up Throw | Attack hitbox | 6%/23% | Applies to hits 1 - 7 |
Bowser Jr. | Neutral Attack | Jab 1 | 18% | |
Rapid Jab | 617%/842% | |||
Dash attack | Entire move | 3%/18% 22% |
Farthest hitbox; applies to hits 1 - 5 | |
Forward smash | Entire move | 29% Limitless |
Applies to hits 1 - 5 | |
Byleth | Neutral Attack | Rapid Jab | 363%/597% | Closest hitbox |
503%/737% | Farthest hitbox | |||
Captain Falcon | Neutral Attack | Rapid Jab | 356%/500% | |
Charizard | Down Throw | Attack hitbox | 4%/23% | Collateral damage |
Flamethrower | Entire move | 34% 35% |
Weak hitbox | |
Fire Fang | Limitless | Embers | ||
Fireball Cannon | 46%/92% | Weak hitbox | ||
Chrom | Double-Edge Dance | 4th hit; angled down | 279%/349% | Applies to hits 1-4 |
Corrin | Neutral Attack | Rapid Jab | 180%/293% | |
Forward smash | Yato hitboxes | Limitless | ||
Daisy | Neutral Aerial | Entire move | 3% | Late hitbox |
Down Aerial | 6%/53% | Applies to hits 1 - 3 | ||
Dark Pit | Neutral Attack | Rapid Jab | Limitless 617%/842% |
|
Down Aerial | Entire move | 3%-5% | Meteor hitbox | |
Silver Bow | Entire move | 3% 0% |
Uncharged | |
Donkey Kong | Neutral attack | Jab 1 | 7% | |
Jumping Headbutt | Entire move | 81%/101% | Tough Guy does not trigger if Bowser is hit while airborne | |
Dr. Mario | Neutral Attack | Jab 1 | 88%/145% | Farthest hitbox |
Jab 2 | 36%/136% | |||
Duck Hunt | Neutral Attack | Rapid Jab | 13%/169% | Closest hitbox |
363%/597% | Farthest hitbox | |||
Clay Shooting | Reticle shots | 306% | ||
Falco | Neutral Attack | Rapid Jab | 500%/663% | |
Blaster | Entire move | Limitless | ||
Explosive Blaster | Applies to hits 1 - 4 | |||
Fox | Neutral Attack | Jab 1 | 7%/81% | Farthest hitbox |
Jab 2 | 30% | |||
Rapid Jab | 36%/143% 270%/378% |
Farthest hitbox in Smash 4 | ||
Neutral Aerial | Entire move | 2% 4% |
Late hitbox | |
Greninja | Neutral Attack | Rapid Jab | 50%/94% 617%/842% |
|
Back Aerial | Entire move | 0%/11% 0%/12% |
Applies to hit 1 | |
1%/13% 1%/14% |
Applies to hit 2 | |||
Water Shuriken | 3%/28% | Uncharged | ||
Hero | Magic Burst | Entire move | 368%/523% | At MP 100; does not include the last hit |
743%/Limitless | At lower to lowest MP; does not include the last hit | |||
Whack | 4%/23% | Bowser can still get KO'd. | ||
Ice Climbers | Ice Shot | Entire move | 27%/47% | Closest range |
30%/53% | Farthest range | |||
Blizzard | Entire move | 27% | Closest hitbox | |
35% | Middle Hitbox | |||
Ike | Aether | Falling hit | 54%/73% | |
Inkling | Neutral Attack | Rapid Jab | 363%/597% | Closest hitbox |
712%/947% | Farthest hitbox | |||
Up Aerial | Entire move | 0%-1%/43%-44% | Applies to hit 1 only; farthest hitbox | |
Ivysaur | Neutral Attack | Rapid Jab | 147%/222% | |
Side Tilt | Entire move | 8%/88% | Applies to hits 1 - 6 | |
Neutral Aerial | 55%/130% | Applies to hits 1 - 7 | ||
Bullet Seed | 29%-31% | All seeds, except the last | ||
Jigglypuff | Neutral attack | Jab 1 | 5% | |
Spinphony | Entire move | Limitless | Bowser is still turned around | |
Joker | Gun/Gun Special | Entire move | 5% | Close range |
48%/67% | Mid range | |||
King Dedede | Neutral Attack | Rapid Jab | Limitless 494%/681% |
Farthest hitbox |
382%/569% | Closest hitbox | |||
Super Dedede Jump | Stars | 4% | ||
Quick Dedede Jump | ||||
Kirby | Neutral Attack | Jab 1 | 74%/119% | |
Rapid Jab | Limitless 124%/197% |
|||
Link | Quickfire Bow | Entire move | 17%/50% | Uncharged |
1%/16% | Full charge | |||
Bow and Arrows | Arrows | 0% | Thrown | |
1% | Z-Dropped | |||
Little Mac | Neutral Attack | Rapid Jab | 120%/158% 298%/579% |
Also applies when as Giga Mac in Smash 4 |
Down Aerial | Entire move | 8%/18% | Clean hitbox | |
11%/22% 12%/23% |
Late hitbox; also applies when as Giga Mac in Smash 4 | |||
Lucario | Neutral Attack | Jab 1 | 7%-4%-1%/84%-67%-48% | Farthest hitbox |
Aura Sphere | Entire move | 0% | Uncharged | |
Piercing Aura Sphere | 44% | |||
Lucas | Down tilt | Entire move | 24%/55% 14% |
Farthest hitbox |
PK Thunder | Projectile | 115% 118%/169% |
Applies to the hitboxes in the "tail" | |
Lucina | Dancing Blade | 4th hit; angled down | 97% 279%/349% |
Applies to hits 1- 4 |
Luigi | Up Aerial | Entire move | 0% 2%-3% |
Late hitbox |
Fireball | 55%/82% 56%/86% |
Early hitbox | ||
66%/99% | Late hitbox | |||
Bouncing Fireball | 55%/82% | Closest hitbox | ||
64%/95% | Mid hitbox | |||
77%/113% | Farthest hitbox | |||
Super Jump Punch | Limitless | Sourspot | ||
Mario | Neutral Attack | Jab 1 | 5%/72% | Farthest hitbox |
Jab 2 | 37%/139% | |||
Fast Fireball | Entire move | 193%/298% | Weak hitbox | |
Marth | Dancing Blade | 4th hit; angled down | 97% 279%/349% |
Hits 1 - 4 |
Mega Man | Neutral Attack | Pellets | 372%/510% 384%/524% |
Long/Mid range |
Side Tilt | ||||
Neutral Aerial | ||||
Up Aerial | Entire move | Limitless | Late hitbox | |
Crash Bomber | 190%/312% 10%/135% |
Applies to hits 1 - 4 | ||
Leaf Shield | 17%/79% | |||
Meta Knight | Neutral Attack | Entire move | 93%/150% 66%/128% |
Does not include the finishing hit |
Mewtwo | Neutral Attack | Rapid Jab | 52% 550%/751% |
|
Shadow Ball | Entire move | 33% 23% |
Uncharged | |
Mii Brawler | Neutral Attack | Rapid Jab | 281% | |
Mii Gunner | Charge Shot | Entire move | 2% | Uncharged |
Min Min | Neutral Attack | Rapid Jab | 172% | Closest hitbox |
340% | Farthest hitbox | |||
Mr. Game & Watch | Neutral Attack | Jab 1 | Limitless | |
Rapid Jab | Limitless 101%/201% |
|||
Forward Aerial | Entire move | Limitless | Applies to hit 1 only | |
Back Aerial | Entire move | 2%/16% | Applies to hits 1 - 3 | |
Short Order Chef | Entire move | 101%/256% | Steak | |
120%/300% | Skinny fish | |||
Limitless | Fat fish | |||
Judge | Entire move | 8%/32% | Judge #2 only | |
Mythra | Neutral Attack | Jab 1 | 34%/128% | farthest hitbox |
6%/76% | closest hitbox | |||
Jab 2 | 174%/268% | farthest hitbox | ||
Rapid Jab | 188%/305% | |||
Ness | Neutral attack | Jab 1 | 13%/41% | |
Jab 2 | ||||
Down Tilt | Entire move | 164%/209% 151% |
Closest hitbox | |
189%/258% 199% |
Farthest hitbox | |||
Down Throw | Attacking hitbox | 3%/28% | Collateral; applies to hits 1 - 3 | |
PK Fire | Pillar | 44% 66%/128% |
Percent in Smash 4 also includes crouching | |
Lasting PK Thunder | Projectile | 104%/150% | Applies to the hitboxes in the "tail" | |
Olimar | Dizzy Whistle | Entire move | Limitless | Bowser is still turned around |
Palutena | Neutral Attack | Rapid Jab | 162%/263% 173%/281% |
|
Peach | Neutral Aerial | Entire move | 2% 3% |
Late hitbox |
Down Aerial | 6%/53% | Applies to hits 1 - 3 | ||
Pichu | Neutral Attack | Entire move | 12% | Closest hitbox |
Forward Throw | Attacking Hitbox | 3%/19% | Collateral; applies to hits 1 - 3 | |
Pikachu | Neutral Attack | Entire move | 8%/44% 82%/165% |
Closest hitbox |
34%/74% 87%/176% |
Middle hitbox | |||
Forward Throw | Attacking hitbox | 2%/16% | Collateral; applies to hits 1 - 4 | |
Thunder Jolt | Entire move | 2%/4%/7% | Early/Mid/Late hitbox | |
Piranha Plant | Neutral Attack | Jab 1 | 11% | Farthest hitbox |
Jab 2 | 43% | |||
Rapid Jab | 593%/622% | |||
Down throw | Attacking hitbox | 13% | Collateral damage | |
Pit | Neutral Attack | Rapid Jab | Limitless 617%/842% |
|
Down Aerial | Entire move | 3%-5% | Meteor hitbox | |
Palutena Bow | Entire move | 5% 6% |
Uncharged | |
Pyra | Neutral Attack | Jab 1 | 26%/101% | Farthest hitbox |
3%/59% | Closest hitbox | |||
Jab 2 | 174%/268% | Farthest hitbox | ||
Rapid Jab | 173%/281% | |||
Flame Nova | Entire move | Limitless | Closest hitbox; applies to all hits except the final | |
Richter | Neutral Attack | Jab 1 | 5%/74% | Farthest hitbox |
Rapid Jab | 617%/842% | |||
Holy Water | Pillar | 131% | Same percent when crouching | |
Ridley | Neutral Attack | Rapid Jab | 198% | Closest hitbox |
571% | Farthest hitbox | |||
R.O.B. | Neutral Attack | Jab 1 | 8%/26% 33% |
|
Down tilt | Entire move | 0% | ||
Backwards Arm Rotor | Entire move | Limitless | 1st hit facing Bowser | |
Gyro | 84% | Uncharged; late hitbox | ||
Slip Gyro | 5% | Sliding across the ground | ||
Robin | Neutral Attack | Rapid Jab | 47% 384%/593% |
|
Rosalina & Luma | Neutral Attack | Rapid Jab | 537%/741% | Rosalina |
215%/349% | Luma | |||
Grand Star | Grand Star looping hits | Limitless | only if Bowser is above on a platform | |
Roy | Double-Edge Dance | 4th hit; angled down | 97% 279%/349% |
Applies to hits 1 - 4 |
Ryu | Down tilt | Entire move | Limitless | Tapped; farthest hitbox |
Hadoken | Shakunetsu Hadoken | 166% 335% |
Fast-tapped; applies to hits 1-4 | |
Samus | Charge Shot | Entire move | 2% | Uncharged |
Dense Charge Shot | 0% | |||
Sephiroth | Shadow Flare | Initial projectile | 54%/106% | Uncharged |
26%/55% | Fully charged | |||
Sheik | Neutral Attack | Rapid Jab | 43%/148% 208%/372% |
|
Forward throw | Attack hitbox | Limitless | Collateral damage | |
Back throw | ||||
Up throw | ||||
Down throw | ||||
Shulk | Neutral Attack | Jab 1 | 100% | Buster Art; farthest hitbox |
Simon | Neutral Attack | Jab 1 | 5%/74% | Farthest hitbox |
Rapid Jab | 617%/842% | |||
Holy Water | Pillar | 131% | Same percent when crouching | |
Sonic | Neutral Attack | Jab 2 | 8%/88% | Farthest hitbox |
Down Throw | Attacking hitbox | 23% | Collateral damage | |
Double Spring | Entire move | 8% | ||
Terry | Neutral Attack | Jab 1 | 238%/351% | Closest hitbox |
Jab 2 (1st hit) | 47%/172% | |||
Toon Link | Pummel | Entire move | 4% | Collateral damage |
Hero's Bow | 6%/24% 7% |
Uncharged | ||
0% | Full charge | |||
Fire Arrow | Limitless | Uncharged; direct hit | ||
527%/664% | Full charge; direct hit | |||
Piercing Bow | 390%/572% | Uncharged | ||
140%/208% | Full charge | |||
Villager | Neutral Attack | Entire move | 122% (lead fist); 10% (rear fist) | Farthest hitbox |
Down smash | Entire move | 3%/11% | ||
Wario | Wario Waft | Entire move | Limitless | Uncharged |
Garlic Breath | Closest range | |||
Wii Fit Trainer | Neutral attack | Jab 3 | 19%/46% 16% |
Burying hitbox |
Yoshi | Neutral Attack | Jab 1 | 87%/144% | Farthest hitbox |
Down Aerial | Entire move | 9% 12% |
Applies to hits 1 - 6 | |
Young Link | Neutral Attack | Rapid Jab | 403%/566% | |
Zelda | Neutral Attack | Rapid Jab | 320%/448% | |
Forward Aerial | Entire move | 6% | Sourspot | |
Back Aerial | ||||
Down Aerial | 20%/33% 21%/34% |
Late sourspot | ||
Nayru's Love | 30% 31% |
Applies to hits 1 - 3 | ||
Nayru's Rejection | 40% | Bowser is still turned around | ||
Zero Suit Samus | Neutral Attack | Jab 1 | 127%/208% | Farthest hitbox |
Blast Shot | Entire move | Limitless | Uncharged | |
By Items | ||||
Beehive | Bees | Limitless | Only toughs out the first attack | |
Fire Flower | Thrown item | 25%/46% 19%/36% |
||
Dropped item | 30-53%/66-88% | Depends on the distance dropped | ||
Mr. Saturn | Thrown item | 9-10%, 32%/24-25%, 62% 9-10%, 31%/24-25%, 62% 7%, 28%/20%, 56% |
Depends on distance thrown | |
Dropped item | 9-11%/24-40% | Depends on distance dropped | ||
Staff | Shots | 5%/25% | Point-blank range | |
Super Scope | Shots | 164%/210% | Uncharged | |
Superspicy Curry | Flames | 3%/120% | ||
By Pokémon | ||||
Abomasnow | Blizzard | 19% | ||
Inkay | Topsy-Turvy | Limitless | ||
Staryu | Swift | 24%/69% | ||
By Assist Trophy | ||||
Klaptrap | Rapid bites | 961%/Limitless | Collateral damage |
Trivia
- The attacks of Little Mac that can be toughed out also apply if he is in his transformation.
- This makes Bowser the only character who has armor that works against a Final Smash.