Kingdom Hearts (universe): Difference between revisions

→‎Franchise description: needs more information on the series.
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==Franchise description==
==Franchise description==
The origins of Kingdom Hearts can be traced back to conversations between Shinji Hashimoto and Hironobu Sakaguchi in the late 1990s. [[Square]] was in a financially unstable position at the time and needed a blockbuster success to save them from going bankrupt. The two bemoaned about Square needing a game like ''Super Mario 64'', but realizing only a company like [[Disney]] has characters that could rival the popularity of Mario. Tetsuya Nomura overheard these conversations and volunteered to create this project. By a stroke of luck, Square and Disney Japan shared an office building at the time. Hashimoto would have a chance encounter with a Disney executive in an elevator which allowed him to pitch the concept of using Disney properties in this game, which was eventually approved in 2000. It was eventually decided that the game would be a crossover game with Disney and Final Fantasy characters interacting with original characters. Disney approved the concept on the condition that all original characters, settings and assets would be fully owned by them. The game eventually morphed into ''Kingdom Hearts'', which released for the PlayStation 2 on March 28, 2002.


==In ''[[Super Smash Bros. Ultimate]]''==
==In ''[[Super Smash Bros. Ultimate]]''==
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