Falco (SSB4): Difference between revisions

171 bytes removed ,  3 years ago
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**{{buff|The infinite has less startup lag (frame 9 → 7).}}
**{{buff|The infinite has less startup lag (frame 9 → 7).}}
**{{buff|The weakening of [[SDI]] makes the infinite harder to escape from (although it can still easily be avoided), despite its [[SDI multiplier]] being increased (1× → 1.2×).}}
**{{buff|The weakening of [[SDI]] makes the infinite harder to escape from (although it can still easily be avoided), despite its [[SDI multiplier]] being increased (1× → 1.2×).}}
**{{change|If Falco uses the infinite near an edge, he can now potentially slide off the edge and cancel the move. This improves its safety but hinders its reliability.}}
**{{nerf|The infinite deals less damage (1% → 0.4%).}}
**{{nerf|The infinite deals less damage (1% → 0.4%).}}
**{{nerf|The infinite has smaller hitboxes (3u/4u/5u → 2.7u/3.2u/3.5u) which are positioned closer to Falco (z offset: 4/10/14 → 4/7/12), reducing its range.}}
**{{nerf|The infinite has smaller hitboxes (3u/4u/5u → 2.7u/3.2u/3.5u) which are positioned closer to Falco (z offset: 4/10/14 → 4/7/12), reducing its range.}}
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