18
edits
Tag: Mobile edit |
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***{{buff|The final hit deals more drastically more damage (1% → 8%) with knockback not fully compensated (60 base/280 scaling → 85/85), improving its KO potential.}} | ***{{buff|The final hit deals more drastically more damage (1% → 8%) with knockback not fully compensated (60 base/280 scaling → 85/85), improving its KO potential.}} | ||
**{{buff|Arcthunder is extended below and above the projectile, allowing it to hit shorter characters more easily (Y offset : 0 → -0.7—0.7).}} | **{{buff|Arcthunder is extended below and above the projectile, allowing it to hit shorter characters more easily (Y offset : 0 → -0.7—0.7).}} | ||
**{{ | **{{buff|Arcthunder's projectile is active for longer (59 frames → 72).}} | ||
**{{nerf|Arcthunder keeps opponents in place for a much shorter time. As a result, Robin can no longer act fast enough to follow up with the trapping hits, unless the move connects at a distance where Robin can run beside the projectile.}} | **{{nerf|Arcthunder keeps opponents in place for a much shorter time. As a result, Robin can no longer act fast enough to follow up with the trapping hits, unless the move connects at a distance where Robin can run beside the projectile.}} | ||
**{{buff|Thoron deals much more knockback (50 base/230 scaling → 75/191) making it a powerful KO move at 105% or above.}} | **{{buff|Thoron deals much more knockback (50 base/230 scaling → 75/191) making it a powerful KO move at 105% or above.}} |
edits