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*[[Geno]] - Geno, who was [[Unused content (SSBB)|previously considered for a playable character in ''Brawl'']], was once again considered as a playable character, but was not added for unknown reasons<ref>http://sourcegaming.info/2016/04/29/duflupdate/</ref>. | *[[Geno]] - Geno, who was [[Unused content (SSBB)|previously considered for a playable character in ''Brawl'']], was once again considered as a playable character, but was not added for unknown reasons<ref>http://sourcegaming.info/2016/04/29/duflupdate/</ref>. | ||
*[[Ridley]] - Ridley, who was previously considered for ''Brawl'', was once again briefly considered to be playable, but was decided against because Sakurai felt that getting Ridley to fly was difficult during development.<ref>http://sourcegaming.info/2016/04/29/duflupdate/</ref> Ridley was later added as a playable fighter in ''Ultimate''. | *[[Ridley]] - Ridley, who was previously considered for ''Brawl'', was once again briefly considered to be playable, but was decided against because Sakurai felt that getting Ridley to fly was difficult during development.<ref>http://sourcegaming.info/2016/04/29/duflupdate/</ref> Ridley was later added as a playable fighter in ''Ultimate''. | ||
*Reggie Fils-Aime, Shigeru Miyamoto, and Satoru Iwata - [[Reggie Fils-Aime | *[[Reggie Fils-Aime]], [[Shigeru Miyamoto]], and [[Satoru Iwata]] - According to [[Masahiro Sakurai]], he stated that Reggie Fils-Aime, Shigeru Miyamoto and Satoru Iwata were briefly considered to be playable characters in ''[[Super Smash Bros. for Nintendo 3DS / Wii U]]'', but this was decided against because Sakurai felt that the 3 game-developers would not appeal to a wide audience. He also stated that it takes a lot of work and effort to add a character to the game and it was a decision not to be taken lightly.<ref>http://sourcegaming.info/2016/04/29/duflupdate/</ref> | ||
==Stages== | ==Stages== |
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