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King K. Rool's [[down tilt]] is among the larger commitments in his kit, being a frame 13 tilt. However, it is arguably his most punishing. Down tilt has 4 unique hitboxes, all with different purposes, including a [[bury]]. The reward for hitting a down tilt bury is usually a KO thanks to the options that it opens up for the K. Rool player, with little chance for the [[buried]] opponent to fight back. | King K. Rool's [[down tilt]] is among the larger commitments in his kit, being a frame 13 tilt. However, it is arguably his most punishing. Down tilt has 4 unique hitboxes, all with different purposes, including a [[bury]]. The reward for hitting a down tilt bury is usually a KO thanks to the options that it opens up for the K. Rool player, with little chance for the [[buried]] opponent to fight back. | ||
Down tilt features a bury hitbox once the foot comes down for grounded opponents, which has a minor disjoint as well. Being a generic bury, down tilt's bury is affected by [[rage]] and [[stock]] differences<ref>https://docs.google.com/spreadsheets/d/13xNgYfbRISGsIVrdnE45jUwqNIYvlvqDwuF3jghJEEs/edit#gid=956452666</ref> | Down tilt features a bury hitbox once the foot comes down for grounded opponents, which has a minor disjoint as well. Being a generic bury, down tilt's bury is affected by [[rage]] and [[stock]] differences<ref>https://docs.google.com/spreadsheets/d/13xNgYfbRISGsIVrdnE45jUwqNIYvlvqDwuF3jghJEEs/edit#gid=956452666</ref>. This can all be exploited by King K. Rool to a potentially frightening extent, allowing for down tilt to be a quick stock taker should the player be losing. Overall, it's very easy for K. Rool to score a comeback KO in stylish fashion when considering these 3 factors. | ||
The first hitbox is an aerial-only stomp hitbox on frame 13. This hitbox is extremely strong, often ending stocks as low as 90% at the edge. This can occasionally connect out of [[../Down throw|down throw]] when trying to do bury storage with the bury hitbox as the opponent mashes out, creating a trap. The stomp hitbox also goes down and transitions into another hitbox especially for hitting the ledge and 2-framing opponents, which is almost as powerful as the first. | The first hitbox is an aerial-only stomp hitbox on frame 13. This hitbox is extremely strong, often ending stocks as low as 90% at the edge. This can occasionally connect out of [[../Down throw|down throw]] when trying to do bury storage with the bury hitbox as the opponent mashes out, creating a trap. The stomp hitbox also goes down and transitions into another hitbox especially for hitting the ledge and 2-framing opponents, which is almost as powerful as the first. | ||
Down tilt's bury is quite strong, allowing for combos even at lower percentages, such as through knockback storage with [[../Neutral attack|neutral attack]] into instant [[../Dash attack|dash attack]] or a grab | Down tilt's bury is quite strong, allowing for combos even at lower percentages, such as through knockback storage with [[../Neutral attack|neutral attack]] into instant [[../Dash attack|dash attack]] or a grab. This is a big benefit to the move's success, providing basic high damage combos with a wide range of other, more complex routes to take. There's also the possibility of [[KO]] setups using neutral attack storage at the ledge, causing a [[pratfall]] and subsequent near-unreactable down aerial or back aerial [[meteor smash]] for the stock. | ||
Down tilt's bury is one of the most reliable [[../Down aerial|down aerial]] [[meteor smash]] knockback storage enablers at 40-50%, due to the strength of the bury providing enough hit advantage for it to work with high levels of consistency. This gives opportunities for [[../Forward smash|forward smash]], or even a second down aerial for [[../Up smash|up smash]], though this can be [[tech]]ed. Forward smash is also a strong general confirm even without this for its kill power. Forward smash out of down tilt alone can KO as low as 75%. | Down tilt's bury is one of the most reliable [[../Down aerial|down aerial]] [[meteor smash]] knockback storage enablers at 40-50%, due to the strength of the bury providing enough hit advantage for it to work with high levels of consistency. This gives opportunities for [[../Forward smash|forward smash]], or even a second down aerial for [[../Up smash|up smash]], though this can be [[tech]]ed. Forward smash is also a strong general confirm even without this for its kill power. Forward smash out of down tilt alone can KO as low as 75%. |