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**{{change|Ike has a new up aerial: a wide overhead swing starting from the front, similar to the rest of the ''Fire Emblem'' cast, but going inwards rather than outwards, and without a backflip.}} | **{{change|Ike has a new up aerial: a wide overhead swing starting from the front, similar to the rest of the ''Fire Emblem'' cast, but going inwards rather than outwards, and without a backflip.}} | ||
***{{buff|It has significantly increased range and coverage around Ike, especially horizontally, allowing it to [[juggle]] opponents much more effectively.}} | ***{{buff|It has significantly increased range and coverage around Ike, especially horizontally, allowing it to [[juggle]] opponents much more effectively.}} | ||
***{{nerf|It has a shorter hitbox duration (frames 13-29 → 13-18).}} | ***{{nerf|It has a significantly shorter hitbox duration (frames 13-29 → 13-18), no longer allowing Ike to put out a lasting hitbox.}} | ||
*[[Down aerial]]: | *[[Down aerial]]: | ||
**{{buff|The removal of [[tech]]ing for grounded [[meteor smash]]es improves down aerial's combo potential onstage, compounded further by its lower landing lag and Ike's faster jumpsquat.}} | **{{buff|The removal of [[tech]]ing for grounded [[meteor smash]]es improves down aerial's combo potential onstage, compounded further by its lower landing lag and Ike's faster jumpsquat.}} |
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