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(→Electric Wind God Fist: Verified, turns out the window is much wider. I'm not 100% on how to word it though. Examples (ignoring any → frames): ↓+A on 9f and ↘ on 10f works, ↓+A on 2f and ↘ on 3f works, ↓+A on 1-6f and ↘ on 7f works, ↓+A on 8f and ↘ on 10f doesn't work and does a crouch dash. As long as A stays pressed going into ↘, it works. Originally 1f input became 2f but turned out to be 11f. Thanks, Sakurai) |
(→Electric Wind God Fist: Ok, it isn't really an 11 frame window, more 3. However the entire command-input window is around 11 frames. Reworded and added a chart showing what does and doesn't results in an EWGF) |
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===Electric Wind God Fist=== | ===Electric Wind God Fist=== | ||
Electric Wind God Fist is a more difficult to perform variant of Wind God Fist. If the attack input is performed the frame on or after the ↘ input | [[File:EWGF Valid Inputs.png|thumb|100px|right|A chart of valid and invalid inputs for EWGF.]] | ||
Electric Wind God Fist is a more difficult to perform variant of Wind God Fist. If the attack input is performed the frame before, on, or after the ↘ input (as long as ↘ is still held), the uppercut will have an electric effect and [[paralyze]] the opponent before launching them, while also being safe on block. When hitting shield, the opponent will momentarily trip. While being difficult to perform due to the timing, the reward is large, allowing for much more effective combos and confirms into attacks like {{mvsub|Kazuya|SSBU|up smash}}. Since it is performed out of a [[Crouch Dash]], Electric Wind God Fist is an excellent, safe approach tool with massive reward on hit. | |||
{{clear}} | |||
==Origin== | ==Origin== |
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