Infinite: Difference between revisions

339 bytes removed ,  3 years ago
m
if you only used to be able to do it, then it shouldn't be here, right?
m (if you only used to be able to do it, then it shouldn't be here, right?)
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====Banjo Rapid Jab infinite====
====Banjo Rapid Jab infinite====
Due to the placement of the [[hitbox]]es in {{SSBU|Banjo & Kazooie}}'s [[Banjo & Kazooie (SSBU)/Neutral attack/Infinite|rapid jab]], opponents can get caught by the attack behind Banjo if they roll or jump into a very specific spot, around the backpack area. Both parties are then pushed backwards in the same direction, trapping the opponent if they do not have extremely precise [[Smash directional influence|SDI]]. While this technique can only last as long as the length of the [[platform]] they are on, it can theoretically last forever.
Due to the placement of the [[hitbox]]es in {{SSBU|Banjo & Kazooie}}'s [[Banjo & Kazooie (SSBU)/Neutral attack/Infinite|rapid jab]], opponents can get caught by the attack behind Banjo if they roll or jump into a very specific spot, around the backpack area. Both parties are then pushed backwards in the same direction, trapping the opponent if they do not have extremely precise [[Smash directional influence|SDI]]. While this technique can only last as long as the length of the [[platform]] they are on, it can theoretically last forever.
====Joker's Platform Infinite====
Due to the nature of how joker's up air drags opponents down you used to be able to perform an infinite on platforms in which you keep dragging them into the platform their on then jump up to do it again which can happen as long as you want but in order to kill off of you only need to finish the up air


===Doubles infinites===
===Doubles infinites===