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==Hitboxes== | ==Hitboxes== | ||
{{UltimateHitboxTableHeader}} | {{UltimateHitboxTableHeader}} | ||
{{HitboxTableTitle|Hit 1| | {{HitboxTableTitle|Hit 1|42}} | ||
{{UltimateHitboxTableRow | {{UltimateHitboxTableRow | ||
|id=0 | |id=0 | ||
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|rebound=f | |rebound=f | ||
}} | }} | ||
{{HitboxTableTitle|Hit 2| | {{HitboxTableTitle|Hit 2|42}} | ||
{{UltimateHitboxTableRow | {{UltimateHitboxTableRow | ||
|id=0 | |id=0 | ||
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{{FrameIconLegend|lag=y|hitbox=y|intangible=y|vulnerable=y|interruptible=y}} | {{FrameIconLegend|lag=y|hitbox=y|intangible=y|vulnerable=y|interruptible=y}} | ||
==Trivia== | |||
*Despite Ike attacking with his sword, the hitboxes use standard kick sound effects instead of Ragnell's characteristic slash sounds. This is not the case for his [[../Floor attack (back)|back floor attack]] and [[../Floor attack (trip)|trip attack]]. | |||
{{MvSubNavIke|g=SSBU}} | {{MvSubNavIke|g=SSBU}} | ||
[[Category:Ike (SSBU)]] | [[Category:Ike (SSBU)]] | ||
[[Category:Floor attacks (SSBU)]] | [[Category:Floor attacks (SSBU)]] |