Pichu (SSBU): Difference between revisions

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Despite the many buffs it received, Pichu also received a few nerfs. Some of Pichu's strongest kill options, such as its forward and up smashes, have been significantly weakened in terms of knockback, while its neutral aerial, previously considered by many to be its best move, has also been weakened in both its damage output and knockback. Pichu can also no longer chaingrab with its up throw, greatly reducing its damage-racking potential against fast-fallers. Pichu's own falling speed has not changed since ''Melee'' while its gravity has been increased, making it a fast-faller. Pichu's grounded attacks are also less effective for edgeguarding, as its down tilt, down smash and dash attack now send opponents at a much higher angle. Lastly, more of Pichu's moves (most notably its forward tilt and back aerial) use electricity, meaning that more of its moves cause recoil damage. Additionally, unlike other characters, its jumpsquat duration remains the same, while all other characters are now on par with its jumpsquat animation time of 3 frames.
Despite the many buffs it received, Pichu also received a few nerfs. Some of Pichu's strongest kill options, such as its forward and up smashes, have been significantly weakened in terms of knockback, while its neutral aerial, previously considered by many to be its best move, has also been weakened in both its damage output and knockback. Pichu can also no longer chaingrab with its up throw, greatly reducing its damage-racking potential against fast-fallers. Pichu's own falling speed has not changed since ''Melee'' while its gravity has been increased, making it a fast-faller. Pichu's grounded attacks are also less effective for edgeguarding, as its down tilt, down smash and dash attack now send opponents at a much higher angle. Lastly, more of Pichu's moves (most notably its forward tilt and back aerial) use electricity, meaning that more of its moves cause recoil damage. Additionally, unlike other characters, its jumpsquat duration remains the same, while all other characters are now on par with its jumpsquat animation time of 3 frames.


Additionally, all of Pichu's buffs failed to remove some of its glaring weaknesses, with the biggest being its poor survivability. While taking recoil damage allows Pichu to build up rage more easily compared to other fighters, it allows Pichu to be KOed rather easily. Combined with it being the lightest character in the game and its fast falling speed, Pichu is also easy to combo despite having a small hurtbox size. However, this weakness became more exploitable in patch 3.1.0 as Pichu's hurtbox size increased, making it easier to hit as well. Pichu's overall survivability remains the worst in the game.
Additionally, all of Pichu's buffs failed to remove some of its glaring weaknesses, with the biggest being its fragility. While taking recoil damage allows Pichu to build up rage more easily compared to other fighters, it allows Pichu to be KOed even more quickly. This is further compounded with Pichu being the lightest character in the game and possessing low falling speed. Finally, despite having a small hurtbox, Pichu is also relatively easy to combo due to its low falling speed.


Overall, Pichu's buffs greatly outweigh its nerfs. It is no longer an intentional "joke character" like in ''Melee''; instead, it is now a very polarized glass cannon, akin to a min-maxed version of {{SSBU|Pikachu}}. It has a better punish and edgeguarding game, but significantly worse survivability, considerably less range on average, a less reliable recovery due to [[Skull Bash]] having more ending lag and [[Agility]] dealing no damage (thus rendering it completely useless as an attack unlike [[Quick Attack]], which also removes an approach and burst tool) and fewer non-committal options (due to most aerials not auto-canceling in a short hop and most grounded attacks having way less range). Pichu has achieved very strong results and representation during the early metagame of ''Ultimate'', which has lead to many players viewing it as a top tier character.
Overall, Pichu's buffs greatly outweigh its nerfs. It is no longer an intentional "joke character" like in ''Melee''; instead, it is now a very polarized glass cannon, akin to a min-maxed version of {{SSBU|Pikachu}}. It has a stronger punish and edgeguarding game, but worse survivability, less range on average, a less reliable recovery and more committal options. This has led to Pichu achieving very strong results and representation during the early metagame of ''Ultimate'', which has lead to many players viewing it as a top-tier character. In more recent times, however, due to earlier patches granting it nerfs, players such as {{Sm|VoiD}}, {{sm|Nietono}}, {{sm|RFang}} and {{sm|NAKAT}}, while still placing highly at top-level tournaments, they have failed to match the same level of success that pre-patch Pichu obtained. Nevertheless, Pichu has drastically improved compared to Melee and still boasts an excellent tournament presence.  
 
However, possibly due to its massive success early on, Pichu was noticeably nerfed in patch update {{SSBU|3.1.0}}, where its hurtbox was enlarged, its infamous forward tilt had its KO power lowered, and the recoil damage on almost all of its electric-based attacks was increased. Because of these changes, {{Sm|VoiD}} initially dropped it in favor of other characters (although he returned to using Pichu as a secondary), and while players such as {{sm|Nietono}}, {{sm|RFang}} and {{sm|NAKAT}} have achieved respectable results, they have failed to match the same level of success that pre-patch Pichu obtained. Overall, Pichu remains a viable character, yet inferior to his evolution Pikachu, who is unanimously considered a top 3 character, it is still much better than it was in ''Melee'', and it’s usually considered either high or high mid-tier. Pichu continues to remain viable but is weaker post-patch with less dominant results in tournaments after the update. Altogether, Pichu is still significantly better than in Melee and still has very strong results.  


{{SSB4 to SSBU changelist|char=Pichu}}
{{SSB4 to SSBU changelist|char=Pichu}}