Kazuya (SSBU): Difference between revisions

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*In Kazuya's character presentation, Sakurai noted that Kazuya's inclusion was difficult as he wanted to capture the essence of ''Tekken'' in ''Smash'' despite fundamental differences in their gameplay. This reflects a previous comment Sakurai made about [[Heihachi Mishima]], whom he turned down in ''Smash 4'' for similar reasons.
*In Kazuya's character presentation, Sakurai noted that Kazuya's inclusion was difficult as he wanted to capture the essence of ''Tekken'' in ''Smash'' despite fundamental differences in their gameplay. This reflects a previous comment Sakurai made about [[Heihachi Mishima]], whom he turned down in ''Smash 4'' for similar reasons.
**By this token, Sakurai has explained Kazuya was chosen over Heihachi due to the Devil Gene allowing Sakurai to give Kazuya special moves, smash attacks, and a midair jump via Devil Kazuya, leaving room for Kazuya's normal attacks and basic movement to be as similar to their ''Tekken'' counterparts as possible.
**By this token, Sakurai has explained Kazuya was chosen over Heihachi due to the Devil Gene allowing Sakurai to give Kazuya special moves, smash attacks, and a midair jump via Devil Kazuya, leaving room for Kazuya's normal attacks and basic movement to be as similar to their ''Tekken'' counterparts as possible.
**Sakurai wanted to make Kazuya's normal moves faithful and stick to one button.<ref>https://twitter.com/KodyNOKOLO/status/1413181850143580163</ref>
*The splash art for Kazuya is the second that uses a font other than DF Gothic Japanese, the first being that of {{SSBU|Piranha Plant}}. This does not apply to the splash art used in the Japanese trailer, which uses the DF Gothic Japanese font with the usual "Joins the battle!" tagline.
*The splash art for Kazuya is the second that uses a font other than DF Gothic Japanese, the first being that of {{SSBU|Piranha Plant}}. This does not apply to the splash art used in the Japanese trailer, which uses the DF Gothic Japanese font with the usual "Joins the battle!" tagline.
**The 3D text for his "Gets ready for the next battle" tagline is taken from ''Tekken 7'' 's battle loading screen, albeit with "Get" replaced with "Gets" to be grammatically correct.
**The 3D text for his "Gets ready for the next battle" tagline is taken from ''Tekken 7'' 's battle loading screen, albeit with "Get" replaced with "Gets" to be grammatically correct.
*Kazuya is the third fighter in ''Ultimate'' to speak Japanese in all regions. However, unlike [[Cloud]] and [[Sephiroth]], whose Japanese speaking is because of union issues with their English voice actors, Kazuya's Japanese speaking is in line with his home series, as most characters in the mainline ''Tekken'' games  (with a few exceptions such as Lei Wulong) are only voiced in their native language (Japanese in Kazuya's case).
*Kazuya is the third fighter in ''Ultimate'' to speak Japanese in all regions. However, unlike [[Cloud]] and [[Sephiroth]], whose Japanese speaking is because of union issues with their English voice actors, Kazuya's Japanese speaking is in line with his home series, as most characters in the mainline ''Tekken'' games  (with a few exceptions such as Lei Wulong) are only voiced in their native language (Japanese in Kazuya's case).
*Kazuya's route is one of only five whose route does not feature a designated boss at all (i.e. all opponents are otherwise playable), with the other four with the same attribute being {{SSBU|Jigglypuff}}, {{SSBU|Bayonetta}}, {{SSBU|Terry}}, and {{SSBU|Steve}}.
**Kazuya is one of only three characters to face a metal opponent in Classic Mode, facing a metal version of himself after his normal self is defeated in the final round. The other two are {{SSBU|Sonic}}, who faces a giant, metal version of himself, and {{SSBU|Bowser}}, who faces [[Metal Mario]] upon normal Mario's defeat in the final round.
*Kazuya was released on the same day (June 29) exactly one year after {{SSBU|Min Min}} was released. Like Min Min, Kazuya also originates from a series of 3D fighting games and both speak in their native languages regardless of the region. Min Min also appeared in Kazuya’s reveal trailer.
*Kazuya was released on the same day (June 29) exactly one year after {{SSBU|Min Min}} was released. Like Min Min, Kazuya also originates from a series of 3D fighting games and both speak in their native languages regardless of the region. Min Min also appeared in Kazuya’s reveal trailer.
**Kazuya is the first DLC fighter to release in the same month (of different years) as another DLC fighter. However, if Piranha Plant's early access release is counted, than he is the second fighter with this distinction, the first being {{SSBU|Byleth}} (whose release date along with Piranha Plant's early release was in January)
*Kazuya’s appearance in ''Ultimate'' marks the second time he is playable in a 2.5D fighting game, with the first being ''Street Fighter X Tekken''.
*Kazuya’s appearance in ''Ultimate'' marks the second time he is playable in a 2.5D fighting game, with the first being ''Street Fighter X Tekken''.
*For unknown reasons, the European versions of the ''Super Smash Bros.'' website say "Super Smash Bros. Ultimate x Kazuya" instead of ''Tekken'' in his newcomer banner. Likewise, the website was updated to remove the series names and logos for all characters in the "Sort by Series" section. However, the European video presentations still show the ''Tekken'' name and logo.
*For unknown reasons, the European versions of the ''Super Smash Bros.'' website say "Super Smash Bros. Ultimate x Kazuya" instead of ''Tekken'' in his newcomer banner. Likewise, the website was updated to remove the series names and logos for all characters in the "Sort by Series" section. However, the European video presentations still show the ''Tekken'' name and logo.
**This is similar to how in the US broadcasts of Nintendo Directs, some M-rated games had their name replaced with a character's name, usually the protagonist or a prominent character.
**This is similar to how in the US broadcasts of Nintendo Directs, some M-rated games had their name replaced with a character's name, usually the protagonist or a prominent character.
*Kazuya's name is written in kanji for the ''Tekken'' series, but in the Japanese version for ''Ultimate'', it is spelled out in katakana.
*Kazuya's name is written in kanji for the ''Tekken'' series, but in the Japanese version for ''Ultimate'', it is spelled out in katakana.
*Kazuya's artwork pose on the "Everyone is Here!" banner is similar to his pose in artwork for ''Tekken 6''.
*It appears that some of Kazuya's animations were pulled straight from ''Tekken 7'', such as a quirk regarding Spinning Demon causing Kazuya's back to appear twisted for a few frames.<ref>{{cite web|url=https://twitter.com/fffightinfacts/status/1406327632111849478|title=Animation comparison between Tekken and Smash}}</ref>
*It appears that some of Kazuya's animations were pulled straight from ''Tekken 7'', such as a quirk regarding Spinning Demon causing Kazuya's back to appear twisted for a few frames.<ref>{{cite web|url=https://twitter.com/fffightinfacts/status/1406327632111849478|title=Animation comparison between Tekken and Smash}}</ref>
*Kazuya is the fourth character whose render on the official ''Ultimate'' website does not cast a shadow. The others are {{SSBU|Bowser Jr.}}, {{SSBU|Banjo & Kazooie}}, and {{SSBU|Pyra}}/{{SSBU|Mythra}}.
*Kazuya is the only playable character without a universal 3-frame [[jumpsquat]], with it being 7 frames.
*Kazuya is the only playable character without a universal 3-frame [[jumpsquat]], with it being 7 frames.
*Kazuya's English [[crowd cheer]] is the only one in the game which features an instrument (a drum).
*Kazuya's English [[crowd cheer]] is the only one in the game which features an instrument (a drum).
*Upon entering Rage mode, the player's [[controller]] will vibrate in the rhythm of a heartbeat until its effect ends.
*Upon entering Rage mode, the player's [[controller]] will vibrate in the rhythm of a heartbeat until its effect ends.
*When KO'd by reaching 0 HP during his final stock in [[Stamina Mode]], Kazuya uses one of his heavy knockback voice clips instead of his standard KO voice clip. This trait is shared with {{SSBU|Mario}}, {{SSBU|Dr. Mario}} and all vocal DLC fighters except for {{SSBU|Joker}} and {{SSBU|Banjo & Kazooie}}.
*When KO'd by reaching 0 HP during his final stock in [[Stamina Mode]], Kazuya uses one of his heavy knockback voice clips instead of his standard KO voice clip. This trait is shared with {{SSBU|Mario}}, {{SSBU|Dr. Mario}} and all vocal DLC fighters except for {{SSBU|Joker}} and {{SSBU|Banjo & Kazooie}}.
*If Kazuya is set as a CPU-opponent in [[Training Mode]], all three CPUs will always face the player, much like on 1-on-1 matches. He shares this distinction with Ryu, Ken, and Terry.
**This also happens if Kazuya faces a single opponent in a team consisting of two or more characters in [[Team Battle]]s, and in [[All-Star Mode]] when he appears.
*Interestingly, Kazuya's up taunt finishes faster when facing right if uninterrupted. A similar situation occurs with both {{SSBU|Wolf}} (up taunt) and {{SSBU|Hero}} (down taunt).
*Interestingly, Kazuya's up taunt finishes faster when facing right if uninterrupted. A similar situation occurs with both {{SSBU|Wolf}} (up taunt) and {{SSBU|Hero}} (down taunt).
*While Kazuya normally uses the drumbeat sound effect when charging all three of his smash attacks, he uses the sharpening sound effect when charging a forward smash while holding a battering item. He's the only non sword-wielding character with this distinction.
*While Kazuya normally uses the drumbeat sound effect when charging all three of his smash attacks, he uses the sharpening sound effect when charging a forward smash while holding a battering item. He's the only non sword-wielding character with this distinction.