Super Smash Bros. Brawl
Super Smash Bros. for Wii U

Wii Remote: Difference between revisions

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(added latency info)
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As an added bonus, whenever one selects a character while using a Wii Remote (or any attachments to it, like the [[Classic Controller]]) in ''Brawl'', the character they selected will [[Wii Remote selection sound|deliver a line through the Wii Remote's speaker]], such as Mario saying, "Here we go!".
As an added bonus, whenever one selects a character while using a Wii Remote (or any attachments to it, like the [[Classic Controller]]) in ''Brawl'', the character they selected will [[Wii Remote selection sound|deliver a line through the Wii Remote's speaker]], such as Mario saying, "Here we go!".
When used for the Wii, the Wii Remote has fairly high latency, experiencing lows of 76.08ms (4.5 frames) and highs of 94.41ms (5.5 frames). The Wii U significantly reduces this, with the remote instead experiencing lows of 66.2ms (3.9 frames) and highs of 84.53ms (5.1 frames), making it a whole frame faster overall<ref>[https://www.polygon.com/2018/12/14/18140814/super-smash-bros-ultimate-input-lag-latency-feel Smash Controller Latency Article]</ref>.


==Standard Controls (''Super Smash Bros. Brawl'' and ''Super Smash Bros. for Wii U'')==
==Standard Controls (''Super Smash Bros. Brawl'' and ''Super Smash Bros. for Wii U'')==

Revision as of 16:54, July 6, 2021

The Wii Remote.

The Wii Remote, also nicknamed "Wiimote", is the primary controller for Nintendo's Wii console. The main features of the Wii Remote are its motion sensing capability, which allows the user to interact with and manipulate items on screen via movement and pointing, and its expandability through the use of attachments. In 2009, an accessory for the Wii Remote was released, the Wii MotionPlus. This gave the Wii Remote slightly enhanced motion control. In 2011, the Wii Remote Plus was released, which featured the accessory installed inside the Remote (although Brawl and Smash Wii U do not use Wii MotionPlus in any way).

The Wii Remote is a controller for Super Smash Bros. Brawl and Super Smash Bros. for Wii U. It can either be turned sideways, like an NES controller, or be playable with the Nunchuk accessory.

As an added bonus, whenever one selects a character while using a Wii Remote (or any attachments to it, like the Classic Controller) in Brawl, the character they selected will deliver a line through the Wii Remote's speaker, such as Mario saying, "Here we go!".

When used for the Wii, the Wii Remote has fairly high latency, experiencing lows of 76.08ms (4.5 frames) and highs of 94.41ms (5.5 frames). The Wii U significantly reduces this, with the remote instead experiencing lows of 66.2ms (3.9 frames) and highs of 84.53ms (5.1 frames), making it a whole frame faster overall[1].

Standard Controls (Super Smash Bros. Brawl and Super Smash Bros. for Wii U)

Wii Remote

Note: The Wii Remote is held sideways, control pad on the player's left side for this control scheme, meaning:

  • D-Pad Left is what would normally be Up
  • D-Pad Up is what would normally be Right
  • D-Pad Right is what would normally be Down
  • D-Pad Down is what would normally be Left

Controls

  • D-Pad Up: Jump
  • D-Pad Down: Crouch
  • D-Pad Down (while crouching): Platform drop
  • D-Pad Left/Right: Walk
  • D-Pad Left/Right (double tap): Dash
  • 1 button button: Special Attack
  • 2 button button: Attack
  • 1 button+2 button button / Tap direction + 2 button: smash attack
  • Hold direction + 2 button: strong attack
  • B button button: Shield
  • A button button: Up taunt
  • A button button (while crouching): Down taunt
  • A button button (while walking): Side taunt
  • Link=Minus Button button / B button and A button: Grab
  • Home Button: Opens up the home menu, where the player can go to the Wii menu or reset Super Smash Bros. Brawl. Can be used similar to pausing, however, one cannot enter the home menu during a pause.

Note: Because there is no way to avoid jumping when pressing Up for this control scheme, and tap jump cannot be turned off due to the lack of other jump buttons, the only way to use an up tilt is to be holding up while doing some other action.

Wii Remote and Nunchuk

Controls

  • Control Stick - Move/crouch/tap jump
  • C button - Jump
  • Z button - Shield
  • A button - Standard attack
  • B button - Special attack
  • A button+B button - Grab
  • D-Pad up - Jump
  • D-Pad side - Grab
  • D-Pad down - Shield
  • 1 button Button - Up taunt
  • 2 button button - Down taunt
  • 1 button+2 button buttons - Side taunt
  • Start Button button - Pause
  • Link=Minus Button button - (none)

Gallery

See also