Template:UpdateList (SSBU)/3.1.0: Difference between revisions
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{{#switch: {{{char|Universal}}} | {{#switch: {{{char|Universal}}} | ||
|Donkey Kong=*{{buff|[[Giant Punch]] has longer [[Armor|super armor]] when using a fully-charged punch.}} | |Donkey Kong=*{{buff|[[Giant Punch]] has longer [[Armor|super armor]] when using a fully-charged punch.}} | ||
*{{bugfix|Fixed a bug that caused Donkey Kong to not get armor when landing during frames 12-17 of Giant Punch.}} | |||
|Link=*{{change|The animation for when Link throws a large item has been adjusted.}} | |Link=*{{change|The animation for when Link throws a large item has been adjusted.}} | ||
*{{bugfix|Boomerang teleportation glitch fixed.}} | *{{bugfix|Boomerang teleportation glitch fixed.}} |
Revision as of 04:58, July 22, 2021
- Increased the minimum amount of time between wall jumps made in the same direction (130 frames → 180).
- Fixed an issue characters appearing on screen that caused them to take damage before the countdown ends.
- Fixed an issue that caused an already-defeated character to reappear in a non-interactable state after getting blast KOed on screen with Death's Scythe and using a specific final smash at the exact location of their KO.
- Fixed the electric hitstun glitch in Training Mode.
- Held item attacks have been removed.