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*{{buff|Up smash's first and second hits deal less fixed knockback (FKB: 38, 30, 33, 53 → 33, 23, 23, 48). The second hit's hitboxes are also moved slightly further (X: 0.0, 0.0, 5.2, 5.2 → 1.0, 1.0, 6.5, 6.5). This overall improves the move's ability to connect into the third hit.}} | *{{buff|Up smash's first and second hits deal less fixed knockback (FKB: 38, 30, 33, 53 → 33, 23, 23, 48). The second hit's hitboxes are also moved slightly further (X: 0.0, 0.0, 5.2, 5.2 → 1.0, 1.0, 6.5, 6.5). This overall improves the move's ability to connect into the third hit.}} | ||
|King Dedede= | |King Dedede= | ||
*{{change|[[Inhale|Inhaling]] a small item/projectile while falling will make King Dedede fall slower, while inhaling a small item/projectile while rising will make him fall faster.}} | *{{change|[[Inhale (King Dedede)|Inhaling]] a small item/projectile while falling will make King Dedede fall slower, while inhaling a small item/projectile while rising will make him fall faster.}} | ||
|Olimar= | |Olimar= | ||
*{{buff|Forward Smash's clean hit has a longer duration (11-12 → 11-13). The mid hit was made shorter to compensate.}} | *{{buff|Forward Smash's clean hit has a longer duration (11-12 → 11-13). The mid hit was made shorter to compensate.}} |
edits