Tough Guy: Difference between revisions

30 bytes added ,  3 years ago
→‎Mechanic: src: https://twitter.com/pikuoriparadise/status/1410370984595660808?s=20
m (tough body lol)
(→‎Mechanic: src: https://twitter.com/pikuoriparadise/status/1410370984595660808?s=20)
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==Mechanic==
==Mechanic==
<!-- To quote Lattie, regarding whether Tough Guy isn't always active: "The belief that it isn't really active at all time stems from certain moves behaving differently against airborne or grounded opponents, leading to the same attack being armored in certain situations but not others. That and the threshold being tied to KB, meaning that as Bowser's percentage goes up, the opponent's attacks start dealing more KB, and thus moves that were armored at low percent start bypassing the armor later into the stock." -->
<!-- To quote Lattie, regarding whether Tough Guy isn't always active: "The belief that it isn't really active at all time stems from certain moves behaving differently against airborne or grounded opponents, leading to the same attack being armored in certain situations but not others. That and the threshold being tied to KB, meaning that as Bowser's percentage goes up, the opponent's attacks start dealing more KB, and thus moves that were armored at low percent start bypassing the armor later into the stock." -->
Tough Guy is a form of knockback-based [[armor]] that triggers against attacks that deal 19 units of [[knockback]] or less. This is present in '''all''' of Bowser's animations, even when [[buried]] or [[frozen]]. This notably includes [[crouch]]ing, which thanks to the 0.85× knockback reduction it provides, improves the armor. Tough Guy is also present during attacks that utilize Bowser's armored smash and tilt attacks in ''Ultimate'', giving him effectively two layers of it.
Tough Guy is a form of knockback-based [[armor]] that triggers against attacks that deal 19 units of [[knockback]] or less for Bowser, and 14 for Kazuya. This is present in '''all''' of Bowser's animations, even when [[buried]] or [[frozen]]. This notably includes [[crouch]]ing, which thanks to the 0.85× knockback reduction it provides, improves the armor. Tough Guy is also present during attacks that utilize Bowser's armored smash and tilt attacks in ''Ultimate'', giving him effectively two layers of it.


Because of the armor being knockback-centric, Tough Guy's effectiveness directly correlates to his [[percentage]]. As Bowser takes more damage, he takes more knockback, which gives Tough Guy a hard limit in every matchup. Additionally, effects that increase knockback, such as [[rage]], will also affect Tough Guy. For a character-specific example, {{SSBU|Hero}}'s [[Psyche Up]] applies a 1.2× knockback multiplier directly onto his moves which, as a result, significantly decreases Tough Guy's effectiveness until it goes away.  
Because of the armor being knockback-centric, Tough Guy's effectiveness directly correlates to his [[percentage]]. As Bowser takes more damage, he takes more knockback, which gives Tough Guy a hard limit in every matchup. Additionally, effects that increase knockback, such as [[rage]], will also affect Tough Guy. For a character-specific example, {{SSBU|Hero}}'s [[Psyche Up]] applies a 1.2× knockback multiplier directly onto his moves which, as a result, significantly decreases Tough Guy's effectiveness until it goes away.