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:Because Smash Bros. has floor attacks and edge attacks, both of which have been referred to as "standing" or "rising" attacks in the history of the Smash Bros. community, importing the term here is a poor and confusing choice. "Uncrouching" was selected due to its complete unambiguity, in addition to following the established pattern of naming moves after inputs. [[User:Toomai|Toomai]] [[User talk:Toomai|Glittershine]] [[File:Toomai.png|20px|link=User:Toomai/Bin|???]] Da Bomb 16:53, June 29, 2021 (EDT) | :Because Smash Bros. has floor attacks and edge attacks, both of which have been referred to as "standing" or "rising" attacks in the history of the Smash Bros. community, importing the term here is a poor and confusing choice. "Uncrouching" was selected due to its complete unambiguity, in addition to following the established pattern of naming moves after inputs. [[User:Toomai|Toomai]] [[User talk:Toomai|Glittershine]] [[File:Toomai.png|20px|link=User:Toomai/Bin|???]] Da Bomb 16:53, June 29, 2021 (EDT) | ||
:I should also note that people can call it a "standing" or "rising" attack all they want in the prose of a page (and I don't think we'd be able to stop them without banning everyone). The one context this matters is in the explicitly formulaic name of the move for technical purposes. [[User:Toomai|Toomai]] [[User talk:Toomai|Glittershine]] [[File:Toomai.png|20px|link=User:Toomai/Bin|???]] The Victorious 17:11, June 29, 2021 (EDT) | :I should also note that people can call it a "standing" or "rising" attack all they want in the prose of a page (and I don't think we'd be able to stop them without banning everyone). The one context this matters is in the explicitly formulaic name of the move for technical purposes. [[User:Toomai|Toomai]] [[User talk:Toomai|Glittershine]] [[File:Toomai.png|20px|link=User:Toomai/Bin|???]] The Victorious 17:11, June 29, 2021 (EDT) | ||
== General moveset table organization == | |||
People are going to be upset with me that I am enforcing a certain standard for how the moveset table here is structured. I will attempt to explain why here. | |||
* It is far more difficult to merge any of these moves together than it is to keep them apart. For example, we cannot simply pretend the up-forward tilt and down-forward tilt are simply angled variations of the forward tilt (like Little Mac's or Peach's f-smash), because they have a different number of segments. Therefore, it makes the most sense to keep them apart, and make a note of things such as sharing staleness slots (if it turns out that is the case). | |||
* Having extra tables for extra moves (like the command inputs) is not desired because it breaks up "the moveset table" into multiple parts that will therefore have different column widths (which tends to look messy) and have prose jammed between screen-width tables (which is also messy). Yes I'm aware some other characters like Ken already do this. I have a plain to fix them too, at the same time as when I can modify the main template to handle the Kazuya stuff. | |||
I will revisit this organization once the character is out and we have the technical data. [[User:Toomai|Toomai]] [[User talk:Toomai|Glittershine]] [[File:Toomai.png|20px|link=User:Toomai/Bin|???]] The Polychromatic 17:21, June 29, 2021 (EDT) |