List of SSBU Music (Castlevania series): Difference between revisions
PeabodySam (talk | contribs) m (Some fact-checking. Vampire Killer (Judgment) plays instead of Vampire Killer (Remix) in the dungeon. Starker and Wicked Child do not play separately in World of Light.) |
PeabodySam (talk | contribs) m (Technically, "Stage 2" and "Stage 3" both refer to different stages of the first level (referred to as "Block One" in the Official Nintendo Player's Guide, but I don't know if it has a more official name in Castlevania media). The second level begins with Stage 4, and the third level begins with Stage 7. To avoid confusion in terminology, I'm just calling them levels.) |
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===Origin=== | ===Origin=== | ||
This track is a remix of the first | This track is a remix of the first level theme in the original ''Castlevania''. The instrumentation and overall structure is largely similar to the orchestral metal approach of the ''Castlevania Judgment'' version, but the arrangement is extended and incorporates a portion not found in the original melody. | ||
===Composition & Arrangements=== | ===Composition & Arrangements=== | ||
Source: Castlevania | Source: Castlevania | ||
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===Origin=== | ===Origin=== | ||
This track is a remix taken directly from the | This track is a remix taken directly from the spin-off fighting game ''Castlevania Judgment'', where it was featured as Simon's theme. The original track was used in the first level of the original ''Castlevania''. | ||
===Composition & Arrangements=== | ===Composition & Arrangements=== | ||
Source: Castlevania | Source: Castlevania | ||
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}} | }} | ||
===Origin=== | ===Origin=== | ||
This track is a remixed medley of the | This track is a remixed medley of the second level and third level themes from ''Castlevania''. The first title is commonly referred to as "Stalker," with "Starker" being a rare mistranslation of the title. The arrangement is faithful to the original songs, but uses an orchestral approach with additional interludes to connect the two themes. | ||
===Composition & Arrangements=== | ===Composition & Arrangements=== | ||
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}} | }} | ||
===Origin=== | ===Origin=== | ||
This track is a remix of the music that plays during the | This track is a remix of the music that plays during the fifth level in ''Castlevania''. The song takes a similar orchestral metal approach to the soundtrack of ''Castlevania Judgment''. | ||
===Composition & Arrangements=== | ===Composition & Arrangements=== | ||
Source: Castlevania | Source: Castlevania |
Revision as of 21:15, June 25, 2021
This is a list of music tracks pertaining to the Castlevania universe in Super Smash Bros. Ultimate. All tracks listed here play on Dracula's Castle, and, as of the 8.1.0 update, Battlefield, Small Battlefield, Big Battlefield, and Final Destination.
Vampire Killer (Remix)
Vampire Killer | |
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Track title | Vampire Killer |
Universe | Castlevania |
Debut game | Castlevania |
Availability | Default |
Link | [1] |
Origin
This track is a remix of the first level theme in the original Castlevania. The instrumentation and overall structure is largely similar to the orchestral metal approach of the Castlevania Judgment version, but the arrangement is extended and incorporates a portion not found in the original melody.
Composition & Arrangements
Source: Castlevania
Arrangement Supervisor: Shinji Ushiroda
Composition: Konami Digital Entertainment Co., Ltd.
Arrangement: Nintendo
Composition Copyright Konami Digital Entertainment Co., Ltd.
Arrangement Copyright Nintendo
Other uses
This track was used in Simon's character trailer on the official website. It also plays in the World of Light sub-world Dracula's Castle when the player is in the main halls.
Vampire Killer
Vampire Killer | |
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Track title | Vampire Killer |
Universe | Castlevania |
Debut game | Castlevania Castlevania Judgment |
Availability | Default |
Link | [2] |
Origin
This track is a remix taken directly from the spin-off fighting game Castlevania Judgment, where it was featured as Simon's theme. The original track was used in the first level of the original Castlevania.
Composition & Arrangements
Source: Castlevania
From Castlevania Judgment
Composition and arrangement Copyright Konami Digital Entertainment Co., Ltd.
Other uses
This track was used in Simon's reveal trailer. It also plays in the World of Light sub-world Dracula's Castle when the player is in the dungeon (in lieu of "Heart of Fire").
Starker / Wicked Child
Starker / Wicked Child | |
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Track title | Starker / Wicked Child |
Universe | Castlevania |
Debut game | Castlevania |
Availability | Default |
Link | [3] |
Origin
This track is a remixed medley of the second level and third level themes from Castlevania. The first title is commonly referred to as "Stalker," with "Starker" being a rare mistranslation of the title. The arrangement is faithful to the original songs, but uses an orchestral approach with additional interludes to connect the two themes.
Composition & Arrangements
Source: Castlevania
Arrangement Supervisor: Hideki Sakamoto
Composition: Konami Digital Entertainment Co., Ltd.
Arrangement: noisycroak Co., Ltd.
Composition Copyright Konami Digital Entertainment Co., Ltd.
Arrangement Copyright Nintendo
Other uses
This track plays in the World of Light sub-world Dracula's Castle when the player is in the chapel, the outer wall, or the underground (in lieu of "Walking on the Edge").
Out of Time
Out of Time | |
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Track title | Out of Time |
Universe | Castlevania |
Debut game | Castlevania |
Availability | Default |
Link | [4] |
Origin
This track is a remix of the music that plays during the fifth level in Castlevania. The song takes a similar orchestral metal approach to the soundtrack of Castlevania Judgment.
Composition & Arrangements
Source: Castlevania
Arrangement Supervisor: Yasushi Asada
Composition: Konami Digital Entertainment Co., Ltd.
Arrangement: noisycroak Co., Ltd.
Composition Copyright Konami Digital Entertainment Co., Ltd.
Arrangement Copyright Nintendo
Other uses
This track is used in the World of Light sub-world Dracula's Castle when the player is in the clock tower. It was also used during the Super Smash Bros. Ultimate Direct of August 8, 2018 when Masahiro Sakurai explains the Dracula's Castle stage.
Nothing to Lose
Nothing to Lose | |
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Track title | Nothing to Lose |
Universe | Castlevania |
Debut game | Castlevania Castlevania: Harmony of Despair |
Availability | Default |
Link | [5] |
Origin
This track is a remix taken directly from Castlevania: Harmony of Despair, a multiplayer crossover game. The original track played during the first phase of the Dracula boss battle in Castlevania.
Composition & Arrangements
Source: Castlevania
From Castlevania: Harmony of Despair
Composition and arrangement Copyright Konami Digital Entertainment Co., Ltd.
Other uses
This track was used in Simon and Richter's reveal trailer; in the World of Light sub-world Dracula's Castle when the player is at the castle keep; and when fighting Dracula in his first form in Simon, Luigi, and Sephiroth's Classic Mode routes.
Black Night
Black Night | |
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Track title | Black Night |
Universe | Castlevania |
Debut game | Castlevania Castlevania: The Arcade |
Availability | Unlockable |
Link | [6] |
Origin
This track is a remix taken directly from Castlevania: The Arcade. The original track played during the second phase of the Dracula boss battle in Castlevania.
Composition & Arrangements
Source: Castlevania
From Castlevania: The Arcade
Composition and arrangement Copyright Konami Digital Entertainment Co., Ltd.
Note
This track is used when fighting Dracula in his second form in Simon, Luigi, and Sephiroth's Classic Mode and World of Light.
Bloody Tears / Monster Dance
Bloody Tears / Monster Dance | |
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Track title | Bloody Tears / Monster Dance |
Universe | Castlevania |
Debut game | Castlevania II: Simon's Quest |
Availability | Default |
Link | [7] |
Origin
This track is a remixed medley of the daytime and nighttime themes from Castlevania II: Simon's Quest. It uses an orchestral metal approach, particularly incorporating a harpsichord and pipe organ for the "Bloody Tears" segment and a choir for the "Monster Dance" segment. Original bridges are used to link the two songs, incorporating the sound of a chiming church bell to reflect the game's day-and-night cycles.
Composition & Arrangements
Source: Castlevania II: Simon's Quest
Arrangement Supervisor: Michiko Naruke
Composition: Konami Digital Entertainment Co., Ltd.
Arrangement: Naru2 Co., Ltd.
Composition Copyright Konami Digital Entertainment Co., Ltd.
Arrangement Copyright Nintendo
Other uses
This track is used in Simon's Classic Mode credits.
Dwelling of Doom
Dwelling of Doom | |
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Track title | Dwelling of Doom |
Universe | Castlevania |
Debut game | Castlevania II: Simon's Quest |
Availability | Unlockable |
Link | [8] |
Origin
This track is taken directly from the Famicom Disk System version of Castlevania II: Simon's Quest, which sounds subtly different to the NES version due to differing sound hardware. In the original game, the song plays inside mansions.
Composition & Arrangements
Source: Castlevania II: Simon's Quest
Composition and arrangement Copyright Konami Digital Entertainment Co., Ltd.
Other uses
This track is used when fighting Dracula in Pac-Man's Classic Mode.
Cross Your Heart
Cross Your Heart | |
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Track title | Cross Your Heart |
Universe | Castlevania |
Debut game | Haunted Castle |
Availability | Default |
Link | [9] |
Origin
This track is a remix of the music used for first stage of Haunted Castle, an arcade remake of the original Castlevania. The arrangement is similar to the Castlevania: The Arcade remix of the song, but includes a choir and an additional guitar solo.
Composition & Arrangements
Source: Haunted Castle
Arrangement Supervisor: Takeshi Kuramochi
Composition: Konami Digital Entertainment Co., Ltd.
Arrangement: INSPION Inc.
Composition Copyright Konami Digital Entertainment Co., Ltd.
Arrangement Copyright Nintendo
Japanese title: 十字架を胸に, Cross on Chest
Can't Wait Until Night
Can't Wait Until Night | |
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Track title | Can't Wait Until Night |
Universe | Castlevania |
Debut game | Haunted Castle Castlevania: Harmony of Despair |
Availability | Default |
Link | [10] |
Origin
This track is a remix taken directly from Castlevania: Harmony of Despair. The original track played during the bridge stage of Haunted Castle, and was incorporated with "Heart of Fire", the music from Stage 5 of the original Castlevania, to create Julius Belmont's theme from Castlevania: Aria of Sorrow. The version of the track used for Castlevania: Harmony of Despair is a remix of the Aria of Sorrow version.
Composition & Arrangements
Source: Haunted Castle
From Castlevania: Harmony of Despair
Composition and arrangement Copyright Konami Digital Entertainment Co., Ltd.
Japanese title: 夜まで待てない, Can't Wait Till the Night
Beginning
Beginning | |
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Track title | Beginning |
Universe | Castlevania |
Debut game | Castlevania III: Dracula's Curse |
Availability | Default |
Link | [11] |
Origin
This track is a remix of the theme used for Stage 1 of Castlevania III: Dracula's Curse. The song's structure is based on its arrangement in Castlevania: The Arcade, but includes synth voices that emulate the sound of the original NES theme.
Composition & Arrangements
Source: Castlevania III: Dracula's Curse
Arrangement: Kenji Ito
Composition: Konami Digital Entertainment Co., Ltd.
Composition Copyright Konami Digital Entertainment Co., Ltd.
Arrangement Copyright Nintendo
Mad Forest
Mad Forest | |
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Track title | Mad Forest |
Universe | Castlevania |
Debut game | Castlevania III: Dracula's Curse Castlevania Judgment |
Availability | Unlockable |
Link | [12] |
Origin
This track is a remix taken directly from Castlevania Judgment, where it was featured as Sypha's theme. The original track was used for the forest area of Castlevania III: Dracula's Curse.
Composition & Arrangements
Source: Castlevania III: Dracula's Curse
From Castlevania Judgment
Composition and arrangement Copyright Konami Digital Entertainment Co., Ltd.
Aquarius
Aquarius | |
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Track title | Aquarius |
Universe | Castlevania |
Debut game | Castlevania III: Dracula's Curse |
Availability | Default |
Link | [13] |
Origin
This track is a remix of the first song used in the Sunken City of Poltergeists stage in Castlevania III: Dracula's Curse. While the overall piece is similar to the Castlevania: Harmony of Despair version of the song, it includes original aspects, such as an electric guitar-focused refrain.
Composition & Arrangements
Source: Castlevania III: Dracula's Curse
Arrangement Supervisor: Yoshito Sekigawa
Composition: Konami Digital Entertainment Co., Ltd.
Arrangement: INTELLIGENT SYSTEMS
Composition Copyright Konami Digital Entertainment Co., Ltd.
Arrangement Copyright Nintendo
Simon Belmont Theme
Simon Belmont Theme | |
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Track title | Simon Belmont Theme |
Universe | Castlevania |
Debut game | Super Castlevania IV |
Availability | Unlockable |
Link | [14] |
Origin
This track is taken directly from Super Castlevania IV, where it is used in the background of the first stage and during the final boss.
Composition & Arrangements
Source: Super Castlevania IV
Composition and arrangement Copyright Konami Digital Entertainment Co., Ltd.
Japanese title: シモン・ベルモンドのテーマ, Simon Belmondo's Theme
Simon Belmont Theme (The Arcade)
Simon Belmont Theme (The Arcade) | |
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Track title | Simon Belmont Theme (The Arcade) |
Universe | Castlevania |
Debut game | Super Castlevania IV Castlevania: The Arcade |
Availability | Default |
Link | [15] |
Origin
This track is a remix taken directly from Castlevania: The Arcade. The original track played during the first stage and final boss in Super Castlevania IV.
Composition & Arrangements
Source: Super Castlevania IV
From Castlevania: The Arcade
Composition and arrangement Copyright Konami Digital Entertainment Co., Ltd.
Japanese title: シモン・ベルモンドのテーマ (THE ARCADE), Simon Belmondo's Theme (THE ARCADE)
Divine Bloodlines
Divine Bloodlines | |
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Track title | Divine Bloodlines |
Universe | Castlevania |
Debut game | Castlevania: Rondo of Blood |
Availability | Default |
Link | [16] |
Origin
This track is a remix of the theme that plays during the first stage of Castlevania: Rondo of Blood, albeit with many alterations. It combines aspects of the various remixes of the original track from throughout the Castlevania series. The overall format this remix follows is based on the Portrait of Ruin version, "Bloodlines Bequeathed"; the opening riff is based on the Dracula X version, while the strings used for the main melody are very similar to "Opposing Bloodlines" from Castlevania 64. The latter part of the track borrows from "Blood Relations" from Symphony of the Night, which plays when Alucard fights the possessed Richter in Dracula's throne room. Like the "Out of Time" arrangement, it is given an orchestral metal approach similar to the Castlevania Judgment soundtrack.
Composition & Arrangements
Source: Castlevania: Rondo of Blood
Arrangement Supervisor: Yasushi Asada
Composition: Konami Digital Entertainment Co., Ltd.
Arrangement: noisycroak Co., Ltd.
Composition Copyright Konami Digital Entertainment Co., Ltd.
Arrangement Copyright Nintendo
Japanese title: 乾坤の血族, Blood Relations of Heaven and Earth
Other uses
This track was used in Richter's reveal trailer, as well as his character trailer on the official website.
Slash
Slash | |
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Track title | Slash |
Universe | Castlevania |
Debut game | Castlevania: Rondo of Blood Castlevania: Harmony of Despair |
Availability | Unlockable |
Link | [17] |
Origin
This track is a remix taken directly from Castlevania: Harmony of Despair. The original track played in the background of Stage 4' in Castlevania: Rondo of Blood.
Composition & Arrangements
Source: Castlevania: Rondo of Blood
From Castlevania: Harmony of Despair
Composition and arrangement Copyright Konami Digital Entertainment Co., Ltd.
Dance of Illusions
Dance of Illusions | |
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Track title | Dance of Illusions |
Universe | Castlevania |
Debut game | Castlevania: Rondo of Blood Castlevania Judgment |
Availability | Default |
Link | [18] |
Origin
This track is a remix taken directly from Castlevania Judgment, where it was featured as Dracula's theme. The original track was used as Dracula's boss theme in Castlevania: Rondo of Blood, and is a recurring battle theme against him throughout the series.
Composition & Arrangements
Source: Castlevania: Rondo of Blood
From Castlevania Judgment
Composition and arrangement Copyright Konami Digital Entertainment Co., Ltd.
Japanese title: 幻想的舞曲, Illusionary Dance
Other uses
This track is used when fighting Dracula in Richter’s Classic Mode.
Iron-Blue Intention
Iron-Blue Intention | |
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Track title | Iron-Blue Intention |
Universe | Castlevania |
Debut game | Castlevania Bloodlines |
Availability | Default |
Link | [19] |
Origin
This track is a remix of the song used in Stage 4 of Castlevania Bloodlines. It takes an orchestral approach and primarily features a pipe organ for its main melody, while also including a modern drumkit and electric bass.
Composition & Arrangements
Source: Castlevania Bloodlines
Arrangement: Manami Kiyota
Composition: Konami Digital Entertainment Co., Ltd.
Composition Copyright Konami Digital Entertainment Co., Ltd.
Arrangement Copyright Nintendo
Dracula's Castle
Dracula's Castle | |
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Track title | Dracula's Castle |
Universe | Castlevania |
Debut game | Castlevania: Symphony of the Night Castlevania Judgment |
Availability | Default |
Link | [20] |
Origin
This track is a remix taken directly from Castlevania Judgment, where it was featured as Alucard's theme. The original track was used in the opening area of Dracula's Castle in Castlevania: Symphony of the Night.
Composition & Arrangements
Source: Castlevania: Symphony of the Night
From Castlevania Judgment
Composition and arrangement Copyright Konami Digital Entertainment Co., Ltd.
Japanese title: ドラキュラ城, Dracula Castle
Other uses
This track is used in Richter's Classic Mode credits.
Dance of Gold
Dance of Gold | |
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Track title | Dance of Gold |
Universe | Castlevania |
Debut game | Castlevania: Symphony of the Night |
Availability | Default |
Link | [21] |
Origin
This track is a remix of the music used for the Alchemy Laboratory area in Castlevania: Symphony of the Night. Whereas the original song is a lushly orchestrated waltz, the remix introduces a heavy metal style that occasionally includes orchestral breaks mimicking the original.
Composition & Arrangements
Source: Castlevania: Symphony of the Night
Arrangement Supervisor: Masami Ueda
Composition: Konami Digital Entertainment Co., Ltd.
Arrangement: PlatinumGames Inc.
Composition Copyright Konami Digital Entertainment Co., Ltd.
Arrangement Copyright Nintendo
Japanese title: 黄金の舞曲, Golden Dance
Lost Painting
Lost Painting | |
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Track title | Lost Painting |
Universe | Castlevania |
Debut game | Castlevania: Symphony of the Night |
Availability | Default |
Link | [22] |
Origin
This track is a remix of the music heard in the Reverse Caverns, Anti-Chapel, and Forbidden Library areas in Castlevania: Symphony of the Night's Reverse Castle. The original song had an ambient, synth and pad-based melody with light percussion; the remix, meanwhile, is more of a trance-styled song that features electric guitar and rhodes.
Composition & Arrangements
Source: Castlevania: Symphony of the Night
Arrangement Supervisor: Tetsuya Shibata
Composition: Konami Digital Entertainment Co., Ltd.
Arrangement: Unique Note Co., Ltd.
Composition Copyright Konami Digital Entertainment Co., Ltd.
Arrangement Copyright Nintendo
Japanese title: 失われた彩画, Lost Painting
The Tragic Prince
The Tragic Prince | |
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Track title | The Tragic Prince |
Universe | Castlevania |
Debut game | Castlevania: Symphony of the Night Castlevania: Harmony of Despair |
Availability | Unlockable |
Link | [23] |
Origin
This track is a remix taken directly from Castlevania: Harmony of Despair, where it is listed as "Pitiful Scion". The original track played in the Clock Tower area in Castlevania: Symphony of the Night.
Composition & Arrangements
Source: Castlevania: Symphony of the Night
From Castlevania: Harmony of Despair
Composition and arrangement Copyright Konami Digital Entertainment Co., Ltd.
Japanese title: 悲境の貴公子, Young Nobleman of Sadness
Awake
Awake | |
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Track title | Awake |
Universe | Castlevania |
Debut game | Castlevania: Circle of the Moon |
Availability | Default |
Link | [24] |
Origin
This track is a remix of the song used in the Catacomb area in Castlevania: Circle of the Moon. The remix begins as a fairly faithful remaster of the original, orchestral song that incorporates faster-paced metal elements as it continues.
Composition & Arrangements
Source: Castlevania: Circle of the Moon
Arrangement Supervisor: Yoshito Sekigawa
Composition: Konami Digital Entertainment Co., Ltd.
Arrangement: INTELLIGENT SYSTEMS
Composition Copyright Konami Digital Entertainment Co., Ltd.
Arrangement Copyright Nintendo
Ruined Castle Gallery
Ruined Castle Gallery | |
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Track title | Ruined Castle Gallery |
Universe | Castlevania |
Debut game | Castlevania: Aria of Sorrow Castlevania: Harmony of Despair |
Availability | Default |
Link | [25] |
Origin
This track is a remix taken directly from Castlevania: Harmony of Despair. The original track played in the Castle Corridor area in Castlevania: Aria of Sorrow.
Composition & Arrangements
Source: Castlevania: Aria of Sorrow
From Castlevania: Harmony of Despair
Composition and arrangement Copyright Konami Digital Entertainment Co., Ltd.
Japanese title: 荒城回廊, Ruined Castle Corridor
Lament of Innocence
Lament of Innocence | |
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Track title | Lament of Innocence |
Universe | Castlevania |
Debut game | Castlevania: Lament of Innocence |
Availability | Default |
Link | [26] |
Origin
This track is a remix of Leon Belmont's theme from Castlevania: Lament of Innocence. As with the original, the song is a hybrid between a realistic orchestra with a techno-style bass and drumline, as well as incorporating a female vocalist. A later segment of this track features a reprise of Dracula's theme from Super Castlevania IV.
Composition & Arrangements
Source: Castlevania: Lament of Innocence
Arrangement: ACE (TOMOri Kudo / CHiCO)
Composition: Konami Digital Entertainment Co., Ltd.
Composition Copyright Konami Digital Entertainment Co., Ltd.
Arrangement Copyright Nintendo
Japanese title: 真実の嘆き, Lament of Truth
Jet Black Incursion
Jet Black Incursion | |
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Track title | Jet Black Incursion |
Universe | Castlevania |
Debut game | Castlevania: Dawn of Sorrow |
Availability | Default |
Link | [27] |
Origin
This track is taken directly from Castlevania: Dawn of Sorrow, where it is the background theme of the first stage and known in the sound test as "Pitch Black Intrusion".
Composition & Arrangements
Source: Castlevania: Dawn of Sorrow
Composition and arrangement Copyright Konami Digital Entertainment Co., Ltd.
Japanese title: 漆黒の進攻, Pitch-Black Attack
Crash in the Dark Night
Crash in the Dark Night | |
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Track title | Crash in the Dark Night |
Universe | Castlevania |
Debut game | Castlevania: Dawn of Sorrow Castlevania: Harmony of Despair |
Availability | Default |
Link | [28] |
Origin
This track is a remix taken directly from Castlevania: Harmony of Despair. The original track appeared as a boss theme in Castlevania: Dawn of Sorrow and known in the sound test as "Into the Dark Night".
Composition & Arrangements
Source: Castlevania: Dawn of Sorrow
From Castlevania: Harmony of Despair
Composition and arrangement Copyright Konami Digital Entertainment Co., Ltd.
Japanese title: 闇夜の激突, Clash in the Dark Night
Ripped Silence
Ripped Silence | |
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Track title | Ripped Silence |
Universe | Castlevania |
Debut game | Castlevania: Portrait of Ruin Castlevania: Harmony of Despair |
Availability | Default |
Link | [29] |
Origin
This track is a remix taken directly from Castlevania: Harmony of Despair. The original track appears as a boss theme in Castlevania: Portrait of Ruin. In both games, it is known as "Piercing Silence".
Composition & Arrangements
Source: Castlevania: Portrait of Ruin
From Castlevania: Harmony of Despair
Composition and arrangement Copyright Konami Digital Entertainment Co., Ltd.
Japanese title: 切り裂かれた静寂, Torn Silence
Hail from the Past
Hail from the Past | |
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Track title | Hail from the Past |
Universe | Castlevania |
Debut game | Castlevania: Portrait of Ruin |
Availability | Default |
Link | [30] |
Origin
Though credited as a direct port from Castlevania: Portrait of Ruin, this track is actually an arrangement from the game's soundtrack album. In the original game, this music plays in the background of the Sandy Grave area.
Composition & Arrangements
Source: Castlevania: Portrait of Ruin
Composition and arrangement Copyright Konami Digital Entertainment Co., Ltd.
Jail of Jewel
Jail of Jewel | |
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Track title | Jail of Jewel |
Universe | Castlevania |
Debut game | Castlevania: Portrait of Ruin |
Availability | Unlockable |
Link | [31] |
Origin
This track is taken directly from the soundtrack to Castlevania: Portrait of Ruin, where it is used as the background music of the Great Stairway area in Dracula's Castle.
Composition & Arrangements
Source: Castlevania: Portrait of Ruin
Composition and arrangement Copyright Konami Digital Entertainment Co., Ltd.
Twilight Stigmata
Twilight Stigmata | |
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Track title | Twilight Stigmata |
Universe | Castlevania |
Debut game | Castlevania: Order of Ecclesia Castlevania: Harmony of Despair |
Availability | Default |
Link | [32] |
Origin
This track is a remix directly from Castlevania: Harmony of Despair, where it is listed as "An Empty Tome". The original track appeared in Castlevania: Order of Ecclesia, where it played in the entrance of Dracula's Castle, as well as the game's opening movie. It is considered as the theme of Shanoa, the main character of that game.
Composition & Arrangements
Source: Castlevania: Order of Ecclesia
From Castlevania: Harmony of Despair
Composition and arrangement Copyright Konami Digital Entertainment Co., Ltd.
Japanese title: 黄昏の聖痕, Dusk's Holy Mark
Jet Black Wings
Jet Black Wings | |
---|---|
Track title | Jet Black Wings |
Universe | Castlevania |
Debut game | Castlevania: Order of Ecclesia Castlevania: Harmony of Despair |
Availability | Default |
Link | [33] |
Origin
This track is a remix taken directly from Castlevania: Harmony of Despair. The original track played in certain areas of Dracula's Castle in Castlevania: Order of Ecclesia, where it is listed as "Ebony Wings".
Composition & Arrangements
Source: Castlevania: Order of Ecclesia
From Castlevania: Harmony of Despair
Composition and arrangement Copyright Konami Digital Entertainment Co., Ltd.
Japanese title: 漆黒の翼, Pitch-Black Wings
Go! Getsu Fuma
Go! Getsu Fuma | |
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Track title | Go! Getsu Fuma |
Universe | Castlevania Getsu Fuma Den |
Debut game | Getsu Fūma Den Castlevania: Harmony of Despair |
Availability | Unlockable |
Link | [34] |
Origin
This track is a remix taken directly from Castlevania: Harmony of Despair. It originally appeared as the overworld theme in Getsu Fūma Den, a Famicom game developed by Konami that referenced and is referenced by Castlevania.
Composition & Arrangements
Source: Getsu Fūma Den
From Castlevania: Harmony of Despair
Composition and arrangement Copyright Konami Digital Entertainment Co., Ltd.
Japanese title: いけ!月風魔, Go! Lunar Wind Demon
Trivia
- Many of the Castlevania tracks' names seem to be based on the direct translations of their names used on Japanese soundtracks, rather than using their officially-localized English names.
- The Castlevania series has the most games represented by new remixes in Super Smash Bros. Ultimate, taking music from 9 games.
Castlevania universe | |
---|---|
Fighters | Simon (SSBU) · Richter (SSBU) |
Assist Trophy | Alucard |
Boss | Dracula |
Stage | Dracula's Castle |
Item | Death's Scythe |
Other | Dracula's Castle |
Spirits | Spirits |
Music | Ultimate |