Shield damage: Difference between revisions

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well now this is a surprise
(→‎List of shield damage attacks in Melee: characters sorted, stuff added, projectiles corrected, split number cells (merging makes editing harder and doens't really help reading))
(well now this is a surprise)
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'''Shield damage''' is an effect that certain attacks in the ''{{b|Super Smash Bros.|series}}'' games have. While they are mostly normal attacks, they deal bonus damage when their hitboxes connect with a [[shield]]. For example, Donkey Kong's Headbutt will do more damage to an opponent's shield than his forward smash since its hitbox has shield damage, despite his forward smash containing a much more damaging hitbox. The [[Fan]] and Marth's [[Shield Breaker]] are the most well-known examples of attacks that do significant shield damage. Quite a few attacks deal extra shield damage, but most such attacks do not have a high value for it.
'''Shield damage''' is an effect that certain attacks in the ''{{b|Super Smash Bros.|series}}'' games have. While they are mostly normal attacks, they deal bonus damage when their hitboxes connect with a [[shield]]. For example, Donkey Kong's Headbutt will do more damage to an opponent's shield than his forward smash since its hitbox has shield damage, despite his forward smash containing a much more damaging hitbox. The [[Fan]] and Marth's [[Shield Breaker]] are the most well-known examples of attacks that do significant shield damage. Quite a few attacks deal extra shield damage, but most such attacks do not have a high value for it.


There is a small minority of attacks that have the opposite effect: they deal less damage to shields than characters. This appears to only be present in ''[[Smash 64]]'' and ''[[Ultimate]]'', though it's likely that the effect exists in the other three games and is simply not used by anything.
Some attacks have the opposite effect: they have negative shield damage, dealing less damage to shields than to characters. This concept was used for a few moves in the original ''SSB'', but removed for all except the [[Home-Run Bat]] in ''Melee'', and no known attacks use it in ''Brawl'' or ''SSB4''. ''Ultimate'' reintroduces the concept as a significantly more widespread mechanic.


Bonus shield damage is generally fixed; it is not increased by charging a smash attack, nor does it decrease when an attack is [[stale]].
Bonus shield damage is generally fixed; it is not increased by charging a smash attack, nor does it decrease when an attack is [[stale]].
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|Tilt swing||4
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|Smash swing||119
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|rowspan="4"|[[Lip's Stick]]||Neutral swing||2
|rowspan="4"|[[Lip's Stick]]||Neutral swing||2