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JPBrigatti (talk | contribs) (→Origin: Added a bit to how bullets in Persona 5 are counted as physical attacks, pointing out to how this also applies to Gun skills as a whole.) |
(→Gundashing: revamped the evaluation with modern perceptions, it was honestly really bad (lol early-2019 joker) and could honestly have just been put into three lines, this is far more informative.) |
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===Gundashing=== | ===Gundashing=== | ||
[[File:Gundash.gif|thumb|right|300px|Joker executing a simple Gundash. This was executed through using the Gun shortly after executing a | [[File:Gundash.gif|thumb|right|300px|Joker executing a simple Gundash. This was executed through using the Gun shortly after executing a short hop, which is considered to be the best execution method for beginners.]] | ||
When dodging while using the Gun on the air, if Joker hits the ground, he will slide a long distance, akin to a [[wavedash]]; this is known as Gundashing. The distance travelled is influenced through the player's timing and is reduced with repeated usage due to the Gun's built-in [[dodge staling]] mechanic. Like with wavedashing, the closer to the ground, the longer the distance; thus, timing it as late as possible rather than [[buffering]] it is crucial. Because the Gun dodge's animation plays throughout the Gundash, all Gun options (eg. jumping, additional dodges) remain available during the slide. | |||
Due to the length of time it takes to pull off, as well as Gun's nature as a "reset button" type of attack, Gundashing's utility is limited. Its most notable utility is as platform movement, as using it out of a full hop usually gives Joker maximum distance while still landing the relevant chip damage Gun provides. For similar reasons, it can function as a pseudo-[[ledgedash]], which is especially useful if [[Rebellion Gauge|Arsène]] is active thanks to the higher [[knockback]] sending foes into [[tumble]] much earlier. Offensively, Gundashing can be used for [[lock]] setups; with Arsène active, it can also be used to prompt [[juggle]] situations. Generally, Gundashing should be seen a momentum-enhancing technique that adds flow to Joker's gameplay, rather than something used as a staple option. | |||
However, Gundashing remains niche for a multitude of reasons. The setup is very slow and, despite the [[intangibility]], it remains punishable if used liberally; ergo, it can be unwieldy to use. This is somewhat worsened by the Gun's weak [[hitbox]] without Arsène, which makes it difficult to use offensively without being up-close in the first place. Largely requiring a jump prior to usage also makes it much more committal than it lets on as well, making it somewhat vulnerable to anti-airs. These factors make Gundashing a niche, situational technique, though it remains effective in said situations. | |||
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