Samus (SSBU)/Neutral special: Difference between revisions

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[[File:SamusChargeShotMaxSSBU.gif|thumb|800px|Hitbox visualization showing Samus's neutral special, Charge Shot, at maximum charge.]]
[[File:SamusChargeShotMaxSSBU.gif|thumb|800px|Hitbox visualization showing Samus's neutral special, Charge Shot, at maximum charge.]]
[[File:SamusChargeShotMinSSBU.gif|thumb|450px|Hitbox visualization showing Samus's neutral special, Charge Shot, at minimum charge.]]
[[File:SamusChargeShotMinSSBU.gif|thumb|450px|Hitbox visualization showing Samus's neutral special, Charge Shot, at minimum charge.]]
==Overview==
==Overview==
==Update History==
==Update History==
'''{{GameIcon|ssbu}} {{SSBU|3.0.0}}'''
'''{{GameIcon|ssbu}} {{SSBU|3.0.0}}'''
*{{nerf|Charge Shot deals significantly less shield damage.}}
*{{nerf|Charge Shot deals significantly less shield damage.}}
==Hitboxes==
==Hitboxes==
Charge Shot's damage, shield damage, base knockback, knockback scaling, and radius are linearly scaled from the minimum charge hitbox to the maximum charge hitbox for every charge frame.
{{UltimateHitboxTableHeader}}
{{UltimateHitboxTableHeader}}
{{HitboxTableTitle|Minimum Charge|24}}
{{HitboxTableTitle|Minimum Charge|24}}
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==Timing==
==Timing==
===Minimum charge===
===Not fully charged===
This data is from charge release. Start up animation is 13 frames. and put in front of the shooting animation in the frame strips.
The move takes 13 frames to initiate before it can fire or start charging, and can be [[charge-cancel]]ed after this period. The timings listed below are without this initiation period. Charge-canceling also incurs 4 frames of lag before the selected action.
{|class="wikitable"
{|class="wikitable"
!Hitbox
!Hitbox
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{{FrameStripEnd}}
{{FrameStripEnd}}


===Maximum charge===
===Fully charged===
This data includes the start up as it is unlikely to release the Charge Shot at maximum charge from the charge animation
This data includes the startup period, as it is unlikely to release the Charge Shot at maximum charge from the charge animation.
{|class="wikitable"
{|class="wikitable"
!Hitbox
!Hitbox
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{{FrameStrip|t=Lag|c=15|e=LagPropS}}{{FrameStrip|t=Lag|c=45|s=LagPropE}}{{FrameStrip|t=Interruptible|c=14}}{{FrameStrip|t=Blank|c=1}}
{{FrameStrip|t=Lag|c=15|e=LagPropS}}{{FrameStrip|t=Lag|c=45|s=LagPropE}}{{FrameStrip|t=Interruptible|c=14}}{{FrameStrip|t=Blank|c=1}}
{{FrameStripEnd}}
{{FrameStripEnd}}
{{FrameIconLegend|lag=y|hitbox=y|interruptible=y|charge=y|prop=y}}
==Parameters==
===Move===
{|class="wikitable"
!Total charge time
|112 frames
|-
!Minimum recoil speed after shot
|<nowiki>-</nowiki>0.1
|-
!Maximum recoil speed after shot
|<nowiki>-</nowiki>0.8
|}
===Shot===
{|class="wikitable"
!Minimum shot speed
|1.6
|-
!Maximum shot speed
|3.3
|-
!Shot lifetime
|60 frames
|-
!Minimum graphics size multiplier
|0.3
|-
!Maximum graphics size multiplier
|1
|-
!Can pierce opponents?
|No
|}


{{FrameIconLegend|lag=y|hitbox=y|interruptible=y|charge=y|prop=y}}
{{MvSubNavSamus|g=SSBU}}
{{MvSubNavSamus|g=SSBU}}
[[Category:Samus (SSBU)]]
[[Category:Samus (SSBU)]]
[[Category:Neutral special moves (SSBU)]]
[[Category:Neutral special moves (SSBU)]]