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[[File:SamusChargeShotMaxSSBU.gif|thumb|800px|Hitbox visualization showing Samus's neutral special, Charge Shot, at maximum charge.]] | [[File:SamusChargeShotMaxSSBU.gif|thumb|800px|Hitbox visualization showing Samus's neutral special, Charge Shot, at maximum charge.]] | ||
[[File:SamusChargeShotMinSSBU.gif|thumb|450px|Hitbox visualization showing Samus's neutral special, Charge Shot, at minimum charge.]] | [[File:SamusChargeShotMinSSBU.gif|thumb|450px|Hitbox visualization showing Samus's neutral special, Charge Shot, at minimum charge.]] | ||
==Overview== | ==Overview== | ||
==Update History== | ==Update History== | ||
'''{{GameIcon|ssbu}} {{SSBU|3.0.0}}''' | '''{{GameIcon|ssbu}} {{SSBU|3.0.0}}''' | ||
*{{nerf|Charge Shot deals significantly less shield damage.}} | *{{nerf|Charge Shot deals significantly less shield damage.}} | ||
==Hitboxes== | ==Hitboxes== | ||
Charge Shot's damage, shield damage, base knockback, knockback scaling, and radius are linearly scaled from the minimum charge hitbox to the maximum charge hitbox for every charge frame. | |||
{{UltimateHitboxTableHeader}} | {{UltimateHitboxTableHeader}} | ||
{{HitboxTableTitle|Minimum Charge|24}} | {{HitboxTableTitle|Minimum Charge|24}} | ||
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==Timing== | ==Timing== | ||
=== | ===Not fully charged=== | ||
The move takes 13 frames to initiate before it can fire or start charging, and can be [[charge-cancel]]ed after this period. The timings listed below are without this initiation period. Charge-canceling also incurs 4 frames of lag before the selected action. | |||
{|class="wikitable" | {|class="wikitable" | ||
!Hitbox | !Hitbox | ||
Line 77: | Line 81: | ||
{{FrameStripEnd}} | {{FrameStripEnd}} | ||
=== | ===Fully charged=== | ||
This data includes the | This data includes the startup period, as it is unlikely to release the Charge Shot at maximum charge from the charge animation. | ||
{|class="wikitable" | {|class="wikitable" | ||
!Hitbox | !Hitbox | ||
Line 95: | Line 99: | ||
{{FrameStrip|t=Lag|c=15|e=LagPropS}}{{FrameStrip|t=Lag|c=45|s=LagPropE}}{{FrameStrip|t=Interruptible|c=14}}{{FrameStrip|t=Blank|c=1}} | {{FrameStrip|t=Lag|c=15|e=LagPropS}}{{FrameStrip|t=Lag|c=45|s=LagPropE}}{{FrameStrip|t=Interruptible|c=14}}{{FrameStrip|t=Blank|c=1}} | ||
{{FrameStripEnd}} | {{FrameStripEnd}} | ||
{{FrameIconLegend|lag=y|hitbox=y|interruptible=y|charge=y|prop=y}} | |||
==Parameters== | |||
===Move=== | |||
{|class="wikitable" | |||
!Total charge time | |||
|112 frames | |||
|- | |||
!Minimum recoil speed after shot | |||
|<nowiki>-</nowiki>0.1 | |||
|- | |||
!Maximum recoil speed after shot | |||
|<nowiki>-</nowiki>0.8 | |||
|} | |||
===Shot=== | |||
{|class="wikitable" | |||
!Minimum shot speed | |||
|1.6 | |||
|- | |||
!Maximum shot speed | |||
|3.3 | |||
|- | |||
!Shot lifetime | |||
|60 frames | |||
|- | |||
!Minimum graphics size multiplier | |||
|0.3 | |||
|- | |||
!Maximum graphics size multiplier | |||
|1 | |||
|- | |||
!Can pierce opponents? | |||
|No | |||
|} | |||
{{MvSubNavSamus|g=SSBU}} | {{MvSubNavSamus|g=SSBU}} | ||
[[Category:Samus (SSBU)]] | [[Category:Samus (SSBU)]] | ||
[[Category:Neutral special moves (SSBU)]] | [[Category:Neutral special moves (SSBU)]] |