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(Undid edit by 91.149.203.9: block this man) Tag: Undo |
m (→Reception: smashmate was around in the smash 4 era and was used for a similar purpose to anther's. also removed the "degenerate" wording as it's got some pretty nasty connotations) |
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==Reception== | ==Reception== | ||
For Glory has received divided opinions from the community. The main draw of the mode is to get players quickly and easily matched with a wide range of other players under competitive rules, without having to set matches up through external means. However, it has also received criticism for encouraging only a small subset of competitive play, with the presence of only {{SSB4|Final Destination}} and Ω forms preventing players from being able to practice on other competitively viable stages. For Glory is also heavily criticized for its seemingly nonexistent or illogical matchmaking system: despite it being claimed in the [[Nintendo Direct#Super Smash Bros. Direct 4.8.2014|the Nintendo Direct that announced the mode]] that there would be "some sort of matchmaking based on skill" present, players find themselves matched up against other players of all skill levels at what seems to be random, from top competitive players down to seemingly first-time players, regardless of how frequently they win or lose. This lack of a logical matchmaking system led to the persistent belief that only low-level players play on For Glory, as higher level players are rarely matched up against each other on the mode. Additionally, in the Wii U version, players' [[name]] tags are visible to each other, which [[grief]]ers and salty players notoriously abuse to insult and demean their opponents. One more criticism of the mode is it disallowing players from being able to play as the {{SSB4|Mii Fighter}}s, which is often cited as one of the main reasons, alongside their varying legality in different tournaments, as to why the Miis became the least played characters in competitive play. However, through [[mod]]ding, it is possible to play as the Miis on For Glory without any repercussions. | For Glory has received divided opinions from the community. The main draw of the mode is to get players quickly and easily matched with a wide range of other players under competitive rules, without having to set matches up through external means. However, it has also received criticism for encouraging only a small subset of competitive play, with the presence of only {{SSB4|Final Destination}} and Ω forms preventing players from being able to practice on other competitively viable stages. For Glory is also heavily criticized for its seemingly nonexistent or illogical matchmaking system: despite it being claimed in the [[Nintendo Direct#Super Smash Bros. Direct 4.8.2014|the Nintendo Direct that announced the mode]] that there would be "some sort of matchmaking based on skill" present, players find themselves matched up against other players of all skill levels at what seems to be random, from top competitive players down to seemingly first-time players, regardless of how frequently they win or lose. This lack of a logical matchmaking system led to the persistent belief that only low-level players play on For Glory, as higher-level players are rarely matched up against each other on the mode. Additionally, in the Wii U version, players' [[name]] tags are visible to each other, which [[grief]]ers and salty players notoriously abuse to insult and demean their opponents. One more criticism of the mode is it disallowing players from being able to play as the {{SSB4|Mii Fighter}}s, which is often cited as one of the main reasons, alongside their varying legality in different tournaments, as to why the Miis became the least played characters in competitive play. However, through [[mod]]ding, it is possible to play as the Miis on For Glory without any repercussions. | ||
Despite these criticisms, For Glory saw heavy usage by competitive players, whether it be for serious practice, to warm up for a later online session, when they have no one they know available to play, or to just fool around, with even top players like {{Sm|Nairo}} and {{Sm|ZeRo}} frequently streaming themselves playing on For Glory. However players usually | Despite these criticisms, For Glory saw heavy usage by competitive players, whether it be for serious practice, to warm up for a later online session, when they have no one they know available to play, or to just fool around, with even top players like {{Sm|Nairo}} and {{Sm|ZeRo}} frequently streaming themselves playing on For Glory. However players usually set up their own matches with other players on the [[With Friends]] mode, whether through [[Anther's Ladder]], [[Smashmate]], or some other external means, when trying to get more serious practice online. Additionally, it is by far the most common online play option, in part due to it being the only way to play 1v1 and thus be far less susceptible to lag. | ||
While 1v1 matches on For Glory are generally agreed to have some application in practice, no such merit exists for the 2v2 mode, due to having [[team attack]] off and running on [[time]] mode instead of the competitive standard [[stock]] mode. Additionally, the lack of team attack leads to | While 1v1 matches on For Glory are generally agreed to have some application in practice, no such merit exists for the 2v2 mode, due to having [[team attack]] off and running on [[time]] mode instead of the competitive standard [[stock]] mode. Additionally, the lack of team attack leads to reprehensible strategies exploiting it being prominent, including infinite [[stalling]] such as two {{SSB4|Pac-Man}}s exploiting their inability to hurt each other with [[Pac-Jump]] to [https://www.youtube.com/watch?v=7E3i7lNHIfk&t=5s infinitely ascend]. | ||
==For Glory Hell== | ==For Glory Hell== |