Captain Falcon (SSBU)/Neutral special: Difference between revisions
From SmashWiki, the Super Smash Bros. wiki
Jump to navigationJump to search
m (→Overview: rewording) |
MemeDedede (talk | contribs) m (→Overview) |
||
Line 14: | Line 14: | ||
|} | |} | ||
==Overview== | ==Overview== | ||
Captain Falcon | Captain Falcon winds up his fist and announces his signature move '''Falcon Punch'''. Although it possesses humongous [[knockback]] and [[damage]] potential from the move alone upon hitting an opponent, the move can easily be [[shield]]ed, unable to break a full shield despite dealing more shieldstun. As a result of its lengthy endlag, foes can retaliate and initiate a variety of follow up moves, causing Falcon to waste inititiative. Falcon Punch finds use only after shield break scenarios, where he can exploit the opponent’s helplessness. Due to how situational the move is, many players consider it to be the least useful special move, and by extension, his least useful move overall. | ||
==Hitboxes== | ==Hitboxes== |
Revision as of 19:37, March 15, 2021
Captain Falcon neutral special hitbox visualizations. | ||||
---|---|---|---|---|
Grounded | Aerial | |||
Grounded reversed | Aerial Reversed | |||
Overview
Captain Falcon winds up his fist and announces his signature move Falcon Punch. Although it possesses humongous knockback and damage potential from the move alone upon hitting an opponent, the move can easily be shielded, unable to break a full shield despite dealing more shieldstun. As a result of its lengthy endlag, foes can retaliate and initiate a variety of follow up moves, causing Falcon to waste inititiative. Falcon Punch finds use only after shield break scenarios, where he can exploit the opponent’s helplessness. Due to how situational the move is, many players consider it to be the least useful special move, and by extension, his least useful move overall.
Hitboxes
Timing
Regular
Hitbox | 53-57 |
---|---|
Interruptible | 104 |
Animation length (grounded) | 115 |
Animation length (aerial) | 124 |
Grounded | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Aerial |
Reversed
Turnaround | 15 |
---|---|
Hitbox | 62-66 |
Interruptible | 118 |
Animation length (grounded) | 138 |
Animation length (aerial) | 133 |
Grounded | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Aerial |
Lag time |
Hitbox |
State change |
Interruptible |
|