Gameplay modification: Difference between revisions

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{{cleanup|Riddled with sub-standard writing}}
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'''Gameplay Modification''', often shorthanded as '''Mods''', is a blanket term for unofficial hacks and code alterations that change one or more aspects of the original, or "vanilla" version of a game. The term "vanilla" comes from [[wikipedia:vanilla software|a common terminology featured in the computing world]].
'''Gameplay modification''', often shorthanded as '''mod''', is a blanket term for unofficial hacks and code alterations that change one or more aspects of the original, or "vanilla" version of a game. The term "vanilla" comes from [[wikipedia:vanilla software|a common terminology featured in the computing world]].
These mods can range from minor cosmetic changes through [[file replacement]] to massive engine and gameplay overhauls that result a completely different game. The first attempts at modding involved ''Brawl'', with such projects generally being viewed as novelties, [[palette swap]]s for characters and UI changes. Outside of this, forcing the Wii to load such mods was considered difficult, requiring use of the [http://www.wiibrew.org/wiki/Twilight_Hack now-inoperable Twilight hack]. The increasing complexity of game play mods and the discovery of the [[Smash Stack]] exploit, however, caused the mods to develop considerably more attention with observers.
These mods can range from minor cosmetic changes through [[file replacement]] to massive engine and gameplay overhauls that result a completely different game. The first attempts at modding involved ''Brawl'', with such projects generally being viewed as novelties, [[palette swap]]s for characters and UI changes. Outside of this, forcing the Wii to load such mods was considered difficult, requiring use of the [http://www.wiibrew.org/wiki/Twilight_Hack now-inoperable Twilight hack]. The increasing complexity of game play mods and the discovery of the [[Smash Stack]] exploit, however, caused the mods to develop considerably more attention with observers.


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In addition to raw gameplay, other portions of the game may be overhauled by developers to further change gameplay. The changing of '''stages''' is among the more common ways to do this:
In addition to raw gameplay, other portions of the game may be overhauled by developers to further change gameplay. The changing of '''stages''' is among the more common ways to do this:


===In Brawl===
===In ''Brawl''===
[[File:BrawlMinusTemple.jpg|thumb|left|In ''Brawl-'', the stage [[Temple]] has been significantly condensed compared to its vanilla counterpart.]]
[[File:BrawlMinusTemple.jpg|thumb|left|In ''Brawl-'', the stage [[Temple]] has been significantly condensed compared to its vanilla counterpart.]]
[[File:ProjectM Skyloft.png|thumb|right|In [[Project M]], the same stage layout was used to make the Skyloft stage.]]
[[File:ProjectM Skyloft.png|thumb|right|In [[Project M]], the same stage layout was used to make the Skyloft stage.]]
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Outside of stage layout changes, some textures and [[Music (SSBB)|tracks]] may be replaced, particularly in the case of original stages.
Outside of stage layout changes, some textures and [[Music (SSBB)|tracks]] may be replaced, particularly in the case of original stages.


===In Melee===
===In ''Melee''===
While one of the less popular entries in the series for mods, some have been created over the years. ''[[SD Remix]]'', released in 2015, features 3 pages of stages: One for the vanilla stages, one with 1-player mode-only stages, and one for newly created stages, with some inspired from other games.
While one of the less popular entries in the series for mods, some have been created over the years. ''[[SD Remix]]'', released in 2015, features 3 pages of stages: One for the vanilla stages, one with 1-player mode-only stages, and one for newly created stages, with some inspired from other games.


===In 64===
===In ''64''===
''[[19XX]]'' modifies the stage selection screen to contain otherwise unplayable in versus mode stages [[Battlefield]], [[Final Destination]], and [[Meta Crystal]]. ''[[19XXTE]]'' 's selection screen contains 11 instead of the original 9 slots for stages, and ''[[19XXCE]]'' has 16 slots.
''[[19XX]]'' modifies the stage selection screen to contain otherwise unplayable in versus mode stages [[Battlefield]], [[Final Destination]], and [[Meta Crystal]]. ''[[19XXTE]]'' 's selection screen contains 11 instead of the original 9 slots for stages, and ''[[19XXCE]]'' has 16 slots.


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In version 0.8.2 of [[Smash Remix]], it became possible to include new stages that don't replace old stages. Its stage selection screen featured 3 pages, each with 9 slots of stages (like in the original game), the first containing the original stages, the second mainly stages from ''[[SSBMSE]]'', and the last mainly 1-player mode stages.
In version 0.8.2 of [[Smash Remix]], it became possible to include new stages that don't replace old stages. Its stage selection screen featured 3 pages, each with 9 slots of stages (like in the original game), the first containing the original stages, the second mainly stages from ''[[SSBMSE]]'', and the last mainly 1-player mode stages.


===In Smash 4===
===In ''Smash 4''===
Creating new stages is possible in {{forwiiu}}.
Creating new stages is possible in {{forwiiu}}.


===In Ultimate===
===In ''Ultimate''===
Creating new stages is possible in ''[[Ultimate]]'', though stage collisions have new properties that cannot currently be edited by the Smash 4 stage collision editor.
Creating new stages is possible in ''[[Ultimate]]'', though stage collisions have new properties that cannot currently be edited by the Smash 4 stage collision editor.


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'''Gameplay adjustments''' for the games are intended to, as their name implies, adjust how the actual gameplay works. Character movesets or even the core engine might be changed, techniques might be removed, altered or newly added.
'''Gameplay adjustments''' for the games are intended to, as their name implies, adjust how the actual gameplay works. Character movesets or even the core engine might be changed, techniques might be removed, altered or newly added.


==Animations/Models==
==Animations/models==
===In ''Brawl''===
===In ''Brawl''===
{{incomplete|history}}
{{incomplete|history}}
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In ''SD Remix'', a few characters got different animations for some moves, reusing animations from different moves; for example, Pichu used its roll animation for its [[Dash attack]] [https://www.youtube.com/watch?v=brEeX54mwsc], and Bowser, his aerial item down-throw for his [[Down aerial]] [https://www.youtube.com/watch?v=c4fwlo0T7dg]. In March 2019, the first custom animation on a Melee character happened: Falco got his Forward Air imported from Ultimate [https://www.youtube.com/watch?v=JpqWY2kc2Xc]
In ''SD Remix'', a few characters got different animations for some moves, reusing animations from different moves; for example, Pichu used its roll animation for its [[Dash attack]] [https://www.youtube.com/watch?v=brEeX54mwsc], and Bowser, his aerial item down-throw for his [[Down aerial]] [https://www.youtube.com/watch?v=c4fwlo0T7dg]. In March 2019, the first custom animation on a Melee character happened: Falco got his Forward Air imported from Ultimate [https://www.youtube.com/watch?v=JpqWY2kc2Xc]


===In 64===
===In ''64''===
For ''Smash 64'', editing animations or models is also very limited. In 2019, ''[[Smash Remix]]'' became the first mod with these features: A Ganondorf model replacing Captain Falcon got newly created animations for his smash attacks, where he uses a trident weapon.  
For ''Smash 64'', editing animations or models is also very limited. In 2019, ''[[Smash Remix]]'' became the first mod with these features: A Ganondorf model replacing Captain Falcon got newly created animations for his smash attacks, where he uses a trident weapon.  


===In Smash 4===
===In ''Smash 4''===
For ''Smash 4'', there is a tool called Smash Forge for changing models and animations [https://github.com/jam1garner/Smash-Forge/wiki]. Mods replacing Fox with Wolf [https://www.youtube.com/watch?v=8P6xpF6MG-Q] and Dr. Mario with one of the Ice Climbers [https://www.youtube.com/watch?v=LO1BSz2A1eQ] from their ''Brawl'' appearances have been created.
For ''Smash 4'', there is a tool called Smash Forge for changing models and animations [https://github.com/jam1garner/Smash-Forge/wiki]. Mods replacing Fox with Wolf [https://www.youtube.com/watch?v=8P6xpF6MG-Q] and Dr. Mario with one of the Ice Climbers [https://www.youtube.com/watch?v=LO1BSz2A1eQ] from their ''Brawl'' appearances have been created.


===In Ultimate===
===In ''Ultimate''===
For ''Ultimate'', there is a tool called StudioSB, which allows for model imports and animation imports. Add-ons for Blender were also made to edit some animation/model files. Material edits are done via ParamXML or CrossMod, to change properties like how metallic or bright an object appears. Brawlbox is also compatible with Ultimate anims/models.
For ''Ultimate'', there is a tool called StudioSB, which allows for model imports and animation imports. Add-ons for Blender were also made to edit some animation/model files. Material edits are done via ParamXML or CrossMod, to change properties like how metallic or bright an object appears. Brawlbox is also compatible with Ultimate anims/models.


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{{clear}}
{{clear}}


=Notable gameplay mods=
==Notable gameplay mods==
==''[[Super Smash Bros.]]''==
===''[[Super Smash Bros.]]''===
===''19XX''===
====''19XX''====
''Main article: [[19XX]]''
''Main article: [[19XX]]''
[[File:19xx.png|500px|center]]
[[File:19xx.png|500px|center]]
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''19XXCE'' (''Complete edition'') has more content, such as a bigger stage selection screen including all [[Super Smash Bros.#1P Game-only stages|1P only]] and [[Super Smash Bros.#Non-playable stages|unplayable test]] stages, and an enhanced training mode with options for hitbox display, color overlays, flashes on Z-cancel, the option to set the percentages, and more.
''19XXCE'' (''Complete edition'') has more content, such as a bigger stage selection screen including all [[Super Smash Bros.#1P Game-only stages|1P only]] and [[Super Smash Bros.#Non-playable stages|unplayable test]] stages, and an enhanced training mode with options for hitbox display, color overlays, flashes on Z-cancel, the option to set the percentages, and more.


===''SSBMSE''===  
====''SSBMSE''====
[[File:SSBMSE.png|400px|center]]
[[File:SSBMSE.png|400px|center]]
''SSBMSE'' (''More Stage edition'') [https://smashboards.com/threads/ssbmse-more-legal-stages-mod.476271/] is a modification with the goal to add more tournament-viable stages to the game. Version 0.3 was released in April 2019, and features [[Kalos Pokemon League]], [[Smashville]], non-transforming [[Pokemon Stadium]], and {{SSBM|Final Destination}}, in addition to [[Dream Land]], {{SSB|Yoshi's Island}}, [[Battlefield]], {{SSB|Final Destination}}, and [[Meta Crystal]]. Since it was merged into ''Smash Remix'', it won't be developed any further.
''SSBMSE'' (''More Stage edition'') [https://smashboards.com/threads/ssbmse-more-legal-stages-mod.476271/] is a modification with the goal to add more tournament-viable stages to the game. Version 0.3 was released in April 2019, and features [[Kalos Pokemon League]], [[Smashville]], non-transforming [[Pokemon Stadium]], and {{SSBM|Final Destination}}, in addition to [[Dream Land]], {{SSB|Yoshi's Island}}, [[Battlefield]], {{SSB|Final Destination}}, and [[Meta Crystal]]. Since it was merged into ''Smash Remix'', it won't be developed any further.


===''Smash Remix''===  
====''Smash Remix''====
[[File:SmashRemixLogo.png|300px|center]]
[[File:SmashRemixLogo.png|300px|center]]
''Smash Remix'' is a mod with the goal to expand Smash 64 with new characters, stages, etc. while staying true to its core gameplay. New mechanics from the other ''Smash'' games, like [[wavedashing]], are now added. The vision involves having tournaments where the new characters are pitched against the old ones, all the clones being viable against the originals.  
''Smash Remix'' is a mod with the goal to expand Smash 64 with new characters, stages, etc. while staying true to its core gameplay. New mechanics from the other ''Smash'' games, like [[wavedashing]], are now added. The vision involves having tournaments where the new characters are pitched against the old ones, all the clones being viable against the originals.  
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Additionally, the mod will have smaller updates in between the major version changes that typically just fix bugs and are distinguished by placing a lowercase letter after the version number, starting with "a" and moving onwards alphabetically; for example, version ''0.9.3c'' being the third update to ''0.9.3'' and fixing glitches regarding Jigglypuff's jump height, the combo meter not counting certain moves, and warping in the new bonus stages added amongst other issues.
Additionally, the mod will have smaller updates in between the major version changes that typically just fix bugs and are distinguished by placing a lowercase letter after the version number, starting with "a" and moving onwards alphabetically; for example, version ''0.9.3c'' being the third update to ''0.9.3'' and fixing glitches regarding Jigglypuff's jump height, the combo meter not counting certain moves, and warping in the new bonus stages added amongst other issues.


==''[[Super Smash Bros. Melee]]''==
===''[[Super Smash Bros. Melee]]''===
===''Melee: SD Remix''===
====''Melee: SD Remix''====
''Main article: [[Melee: SD Remix]]''
''Main article: [[Melee: SD Remix]]''
[[File:Melee SDR.png|500px|center]]
[[File:Melee SDR.png|500px|center]]
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As of July 5, 2015, a version loadable from a memory card, entitled ''SD Remix Lite'', was released; it is also the only memory card mod that can run with full features on all versions of Melee, including NTSC/NTSC-J 1.00, 1.01, 1.02, and PAL, and even though it is named version 3.2, it still contains all fixes of SD Remix Full 3.2.1.
As of July 5, 2015, a version loadable from a memory card, entitled ''SD Remix Lite'', was released; it is also the only memory card mod that can run with full features on all versions of Melee, including NTSC/NTSC-J 1.00, 1.01, 1.02, and PAL, and even though it is named version 3.2, it still contains all fixes of SD Remix Full 3.2.1.


===''20XX''===
====''20XX''====
''Main article: [[20XX]]''
''Main article: [[20XX]]''
[[File:20XXTELogo.png|500px|center]]
[[File:20XXTELogo.png|500px|center]]
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An extension of the ''20XX Melee Training Hack Pack'' is the ''[[20XX Tournament Edition]]''. Developed by professional ''Melee'' player {{Sm|Dan Salvato}}, ''20XX Tournament Edition'' features various hacks to streamline the mod's performance in tournament use, as well as other minor improvements, such as widescreen support; it also uniquely runs via hacked save data on a GameCube [[memory card]], allowing for it to be spread through the standard software found on either the [[GameCube]] or [[Wii]].
An extension of the ''20XX Melee Training Hack Pack'' is the ''[[20XX Tournament Edition]]''. Developed by professional ''Melee'' player {{Sm|Dan Salvato}}, ''20XX Tournament Edition'' features various hacks to streamline the mod's performance in tournament use, as well as other minor improvements, such as widescreen support; it also uniquely runs via hacked save data on a GameCube [[memory card]], allowing for it to be spread through the standard software found on either the [[GameCube]] or [[Wii]].


===''Silly Melee''===
====''Silly Melee''====
[[File:SillyMeleeLogo.png|250px|center]]
[[File:SillyMeleeLogo.png|250px|center]]
''Silly Melee'' [https://smashboards.com/threads/silly-melee-released-today.426631/] is a modification of ''Melee'' with the purpose of making every character overpowered. Made by {{Sm|Alpharad}} and MagicScrumpy with assistance from Casey O'Rourke, it is self-described on its official website as "Very, very silly. Characters do things that they never should have been able to do." Version 1.0 was released in December 2015.
''Silly Melee'' [https://smashboards.com/threads/silly-melee-released-today.426631/] is a modification of ''Melee'' with the purpose of making every character overpowered. Made by {{Sm|Alpharad}} and MagicScrumpy with assistance from Casey O'Rourke, it is self-described on its official website as "Very, very silly. Characters do things that they never should have been able to do." Version 1.0 was released in December 2015.


===''The Akaneia Build''===
====''The Akaneia Build''====
[[File:The_Akaneia_Build.png|500px|center]]
[[File:The_Akaneia_Build.png|500px|center]]
First releasing on January 20th, 2021, ''The Akaneia Build'' is a major mod that is comparable to that of ''Smash Remix'' for the first entry in the series, albeit for ''Melee'' instead; as it too takes advantage of being able to add content to the original game without replacing any, which was a brand new discovery for ''Melee'' upon its creation. It also features online play, using an already existing netcode mod. Also like ''Remix,'' the mod focuses heavily on the competitive side of things while also being fully accessible to more casual play.
First releasing on January 20th, 2021, ''The Akaneia Build'' is a major mod that is comparable to that of ''Smash Remix'' for the first entry in the series, albeit for ''Melee'' instead; as it too takes advantage of being able to add content to the original game without replacing any, which was a brand new discovery for ''Melee'' upon its creation. It also features online play, using an already existing netcode mod. Also like ''Remix,'' the mod focuses heavily on the competitive side of things while also being fully accessible to more casual play.
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The mod first released with adding back in all stages from ''Smash 64'' that weren't already present in the base game, including [[Metal Cavern]]. A brand new stage added was a volleyball court, which also became a new game mode complete with scoring. It also added various new alt costumes for the roster, many of which were based on color swaps added in later games of the series such as Mario's pink and cyan alt, the white alt for [[Mr. Game and Watch]], and yellow color swaps for Fox and [[Link]]. Some costumes were new such as [[Pichu]] wearing the hat and backpack of the male trainer from ''Pokemon Gold and Silver.'' A small update was shortly released after adding Mario wearing his cape as another new costume. The most notable addition to the base release was [[Wolf O'Donnell]] being added as a newcomer; with his appearance being based on how he looks in ''Star Fox 64'' and the intro to ''Melee,'' and he only has Japanese voice clips. Wolf mostly replicates his gameplay from the regular series, although his connections to Fox and Falco can be more clearly felt here. He especially shares many noticeable assets with Fox, due to Wolf blatantly being a modded version of him. Not just in terms of moveset and attributes, but Wolf's size and proportions are much closer to Fox's than how they normally are; the two even share his idle animation. Wolf's playstyle and strategy is also heavily affected due to ''Melee's'' physics. Wolf comes with his own [[Break the Targets]] stage as well; although currently he lacks victory animations, with a win by him resulting in an immediate cut back to the character select screen. The announcer does not say Wolf's name, but instead says "Bonus character" when selecting him. Wolf also does not have any trophies of his own and receives Mario's when completing a single player mode, he does not appear as an opponent in any of them either. It is currently unknown if these details are planned to or can possibly be fixed in the future.
The mod first released with adding back in all stages from ''Smash 64'' that weren't already present in the base game, including [[Metal Cavern]]. A brand new stage added was a volleyball court, which also became a new game mode complete with scoring. It also added various new alt costumes for the roster, many of which were based on color swaps added in later games of the series such as Mario's pink and cyan alt, the white alt for [[Mr. Game and Watch]], and yellow color swaps for Fox and [[Link]]. Some costumes were new such as [[Pichu]] wearing the hat and backpack of the male trainer from ''Pokemon Gold and Silver.'' A small update was shortly released after adding Mario wearing his cape as another new costume. The most notable addition to the base release was [[Wolf O'Donnell]] being added as a newcomer; with his appearance being based on how he looks in ''Star Fox 64'' and the intro to ''Melee,'' and he only has Japanese voice clips. Wolf mostly replicates his gameplay from the regular series, although his connections to Fox and Falco can be more clearly felt here. He especially shares many noticeable assets with Fox, due to Wolf blatantly being a modded version of him. Not just in terms of moveset and attributes, but Wolf's size and proportions are much closer to Fox's than how they normally are; the two even share his idle animation. Wolf's playstyle and strategy is also heavily affected due to ''Melee's'' physics. Wolf comes with his own [[Break the Targets]] stage as well; although currently he lacks victory animations, with a win by him resulting in an immediate cut back to the character select screen. The announcer does not say Wolf's name, but instead says "Bonus character" when selecting him. Wolf also does not have any trophies of his own and receives Mario's when completing a single player mode, he does not appear as an opponent in any of them either. It is currently unknown if these details are planned to or can possibly be fixed in the future.


==''Super Smash Bros. Melee 64''==
====''Super Smash Bros. Melee 64''====
[[File:supersmashbrosmelee64.png|500px|center]]
[[File:supersmashbrosmelee64.png|500px|center]]
As the name suggests, ''Super Smash Bros. Melee 64'' (often just referred to as "''Melee 64''" is a mod with the goal of making ''Melee'' more like its predecessor, '' Smash 64'' and was first made available as a full game in July 2019. An especially notable feature of the mod is the ability to choose between playing it with ''Melee's'' regular mechanics and techniques; or a new unique version of them that is a hybrid of ''Melee's'' and ''64's''. The mod redoes some of the stages in the original game, but also replaces most with entirely new ones such as Vista Hill from ''Super Mario RPG'', Area 64 from ''Star Fox 64'', a ''Pokemon Pinball'' stage, Dam from ''Goldeneye 007'', and even a stage that places the fighters in front of an N64 and TV set. All the other changes in the mod are purely for aesthetic purposes, redoing the graphics, visuals, and audio to replicate how'd they appear on ''Smash 64''.
As the name suggests, ''Super Smash Bros. Melee 64'' (often just referred to as "''Melee 64''" is a mod with the goal of making ''Melee'' more like its predecessor, '' Smash 64'' and was first made available as a full game in July 2019. An especially notable feature of the mod is the ability to choose between playing it with ''Melee's'' regular mechanics and techniques; or a new unique version of them that is a hybrid of ''Melee's'' and ''64's''. The mod redoes some of the stages in the original game, but also replaces most with entirely new ones such as Vista Hill from ''Super Mario RPG'', Area 64 from ''Star Fox 64'', a ''Pokemon Pinball'' stage, Dam from ''Goldeneye 007'', and even a stage that places the fighters in front of an N64 and TV set. All the other changes in the mod are purely for aesthetic purposes, redoing the graphics, visuals, and audio to replicate how'd they appear on ''Smash 64''.
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Further updates adjusted the gameplay and stages, with one adding in additional alt costumes based on other characters that were deemed "Echo costumes." They are the same idea as [[Alph]] being an outfit for [[Olimar]] like in the main series where it is a purely visual change, however in this case there are no audible differences either. Some examples are Dark Link for Link, [[Daisy]] for Peach, Blood Falcon for Captain Falcon, and Ninten for Ness.
Further updates adjusted the gameplay and stages, with one adding in additional alt costumes based on other characters that were deemed "Echo costumes." They are the same idea as [[Alph]] being an outfit for [[Olimar]] like in the main series where it is a purely visual change, however in this case there are no audible differences either. Some examples are Dark Link for Link, [[Daisy]] for Peach, Blood Falcon for Captain Falcon, and Ninten for Ness.


==''[[Super Smash Bros. Brawl]]''==
===''[[Super Smash Bros. Brawl]]''===
===''Balanced Brawl''===
====''Balanced Brawl''====
[[File:Balancedbrawllogo.png|500px|center]]
[[File:Balancedbrawllogo.png|500px|center]]
''Balanced Brawl'' is unusual amongst ''Brawl'' mods in that it does not significantly alter the core gameplay physics of ''Brawl''. In its attempts to make the game more balanced, it instead primarily focuses buffing and nerfing all the characters, as well as adding some universal nerfs, such as altering how [[ledge]]s work in order to combat [[planking]]. In addition to its various character tweaks, some of the stages were also changed, though not to an extent seen in other mods; most stage hazards are still present, but instead are either weakened or occur less often. Likely as a result of its lack of immediately visible changes, ''Balanced Brawl'' was unable to find the popularity of other mods for ''Brawl'', though it did attain a small niche composed of those who opposed the changes made by ''Brawl+''.
''Balanced Brawl'' is unusual amongst ''Brawl'' mods in that it does not significantly alter the core gameplay physics of ''Brawl''. In its attempts to make the game more balanced, it instead primarily focuses buffing and nerfing all the characters, as well as adding some universal nerfs, such as altering how [[ledge]]s work in order to combat [[planking]]. In addition to its various character tweaks, some of the stages were also changed, though not to an extent seen in other mods; most stage hazards are still present, but instead are either weakened or occur less often. Likely as a result of its lack of immediately visible changes, ''Balanced Brawl'' was unable to find the popularity of other mods for ''Brawl'', though it did attain a small niche composed of those who opposed the changes made by ''Brawl+''.
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While not officially abandoned, the last notable update for ''Balanced Brawl'', version 3, was released in 2010, with only a 2011 bugfix patch for [[PAL]] regions being released since then. Because of the effectively ceased development, ''Balanced Brawl'' is generally considered to be antiquated. As its last version was based on the ''Brawl'' [[metagame]] from 2010, some notable developments are not reflected in ''Balanced Brawl'''s changes, such as the emergence of {{SSBB|Olimar}} as a top tier character (who saw no nerfs by the final release of ''Balanced Brawl''), as well as the gradually decreasing dominance of {{SSBB|Snake}} (who saw the most amount of nerfs besides {{SSBB|Meta Knight}}).
While not officially abandoned, the last notable update for ''Balanced Brawl'', version 3, was released in 2010, with only a 2011 bugfix patch for [[PAL]] regions being released since then. Because of the effectively ceased development, ''Balanced Brawl'' is generally considered to be antiquated. As its last version was based on the ''Brawl'' [[metagame]] from 2010, some notable developments are not reflected in ''Balanced Brawl'''s changes, such as the emergence of {{SSBB|Olimar}} as a top tier character (who saw no nerfs by the final release of ''Balanced Brawl''), as well as the gradually decreasing dominance of {{SSBB|Snake}} (who saw the most amount of nerfs besides {{SSBB|Meta Knight}}).


===''Brawl-''===
====''Brawl-''====
''Main article: [[Brawl-]]''
''Main article: [[Brawl-]]''
[[File:BrawlMinusLogo.png|500px|center]]
[[File:BrawlMinusLogo.png|500px|center]]
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''Brawl-'' enjoyed considerable popularity and attention when first released in 2010, and it became the most popular ''Brawl'' mod among the fanbase in this time, due to its more obvious changes compared to ''Balanced Brawl'' and its less controversial changes compared to ''Brawl+''; the game was even featured as a side-event at some ''Brawl'' tournaments, such as at [[Apex 2010]]. As ''Project M'' got farther into development and started releasing more complete builds, however, ''Brawl-'' would become eclipsed in popularity, though it still has a large, devoted cult following. Despite the diminishing popularity and lack of representation at tournaments, development for ''Brawl-'' continues to this day, with builds being released into 2017.
''Brawl-'' enjoyed considerable popularity and attention when first released in 2010, and it became the most popular ''Brawl'' mod among the fanbase in this time, due to its more obvious changes compared to ''Balanced Brawl'' and its less controversial changes compared to ''Brawl+''; the game was even featured as a side-event at some ''Brawl'' tournaments, such as at [[Apex 2010]]. As ''Project M'' got farther into development and started releasing more complete builds, however, ''Brawl-'' would become eclipsed in popularity, though it still has a large, devoted cult following. Despite the diminishing popularity and lack of representation at tournaments, development for ''Brawl-'' continues to this day, with builds being released into 2017.


===''Brawl+''===
====''Brawl+''====
''Main article: [[Brawl+]]''
''Main article: [[Brawl+]]''
[[File:Brawl+ Logo.png|500px|center]]
[[File:Brawl+ Logo.png|500px|center]]
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Development of the mod ceased in 2010, with version 7.0.3. Most of its staff moved onto ''Project M'', a mod with a similar design philosophy to ''Brawl+'', but with a more concentrated and slightly different goal. Today, ''Brawl+'' is mostly viewed as a curiosity amongst Smashers who are interested in seeing how the hacking scene of ''Brawl'' first started.
Development of the mod ceased in 2010, with version 7.0.3. Most of its staff moved onto ''Project M'', a mod with a similar design philosophy to ''Brawl+'', but with a more concentrated and slightly different goal. Today, ''Brawl+'' is mostly viewed as a curiosity amongst Smashers who are interested in seeing how the hacking scene of ''Brawl'' first started.


===''Project M''===
====''Project M''====
''Main article: [[Project M]]''
''Main article: [[Project M]]''
[[File:PMLogo.png|500px|center]]
[[File:PMLogo.png|500px|center]]
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Newer revisions of ''Project M'' had other additions to the game, such as added multiplayer modes, new maps, and a new [[announcer]], with the last major revision being 3.6. While intended to include several completely new characters in its next revision, as well as further buffs and nerfs, development on ''Project M'' ceased on 1 December 2015, due to concerns over the legality of the mod. Despite this stoppage, ''Project M'' continues to maintain a devoted following, with tournaments for it still being organised.
Newer revisions of ''Project M'' had other additions to the game, such as added multiplayer modes, new maps, and a new [[announcer]], with the last major revision being 3.6. While intended to include several completely new characters in its next revision, as well as further buffs and nerfs, development on ''Project M'' ceased on 1 December 2015, due to concerns over the legality of the mod. Despite this stoppage, ''Project M'' continues to maintain a devoted following, with tournaments for it still being organised.


===''Legacy TE''===
====''Legacy TE''====
[[File:LegacyTELogo.png|400px|center]]
[[File:LegacyTELogo.png|400px|center]]
''Legacy TE'' is a tourney-viable modification of ''Project M 3.6'' that aims to add new content while also keeping core, fundamental gameplay unmodified. It features a variety of tourney-safe alternative stage skins, costumes, and quality of life features. This includes shortcuts to edit a players' controls without leaving the character selection screen, an improvement to character files to reduce crashing likelihood, and an improved menu interface. A debug menu made for the mod allows players to train their skills for professional tournaments. For example, there is an option to show [[DI]] lines that show how directional influence affects where an attack sends an opponent, with a clearly defined end point that either aims to the ground or stops in the air. A variety of tools and resources have also been made for the mod, allowing tournament organizers to easily customize their builds, including changing the stagelist, replacing costumes, or editing brand assets on menus. ''Legacy TE'' has received worldwide adoption and is generally considered the go-to edition of ''Project M'' by tournament players. Version 2.11 was released in January 2019. Version 2.5 was released on August 26, 2019, and features 15 costumes per character, alternate stage toggle options in the code menu, and many other features.
''Legacy TE'' is a tourney-viable modification of ''Project M 3.6'' that aims to add new content while also keeping core, fundamental gameplay unmodified. It features a variety of tourney-safe alternative stage skins, costumes, and quality of life features. This includes shortcuts to edit a players' controls without leaving the character selection screen, an improvement to character files to reduce crashing likelihood, and an improved menu interface. A debug menu made for the mod allows players to train their skills for professional tournaments. For example, there is an option to show [[DI]] lines that show how directional influence affects where an attack sends an opponent, with a clearly defined end point that either aims to the ground or stops in the air. A variety of tools and resources have also been made for the mod, allowing tournament organizers to easily customize their builds, including changing the stagelist, replacing costumes, or editing brand assets on menus. ''Legacy TE'' has received worldwide adoption and is generally considered the go-to edition of ''Project M'' by tournament players. Version 2.11 was released in January 2019. Version 2.5 was released on August 26, 2019, and features 15 costumes per character, alternate stage toggle options in the code menu, and many other features.
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Development ceased on March 13, 2020, with an announcement on their website [https://smashbroslegacy.com] and removal of all downloads. Project co-lead David V. Kimball stressed no Nintendo involvement in the shutdown, and directed further questions to Ryan Morrison [https://twitter.com/davidvkimball/status/1238928426716692480?s=20], similar to the Project M shutdown.
Development ceased on March 13, 2020, with an announcement on their website [https://smashbroslegacy.com] and removal of all downloads. Project co-lead David V. Kimball stressed no Nintendo involvement in the shutdown, and directed further questions to Ryan Morrison [https://twitter.com/davidvkimball/status/1238928426716692480?s=20], similar to the Project M shutdown.


===''Project+''===
====''Project+''====
''Main article: [[Project+]]''
''Main article: [[Project+]]''
[[File:ProjectPlusLogo.png|500px|center]]
[[File:ProjectPlusLogo.png|500px|center]]
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On March 17, 2020, ''Project+ 2.0'' was revealed, with additional content, such as new modes, revamps to some characters' movesets such as Bowser getting a new fireball attack and Charizard getting {{iw|bulbapedia|Thunder Punch}}, and the reveal of [[Knuckles the Echidna]] as the only new playable character beyond what Project M had.
On March 17, 2020, ''Project+ 2.0'' was revealed, with additional content, such as new modes, revamps to some characters' movesets such as Bowser getting a new fireball attack and Charizard getting {{iw|bulbapedia|Thunder Punch}}, and the reveal of [[Knuckles the Echidna]] as the only new playable character beyond what Project M had.


===''Legacy XP''===
====''Legacy XP''====
[[File:LegacyXPLogo.jpg|400px|center]]
[[File:LegacyXPLogo.jpg|400px|center]]
''Legacy XP'' is a modification of Project M 3.6 that includes more characters, 700+ additional stages, and new modes. While the characters from Project M were mostly unaltered ([[Yoshi]] and [[Link]] received some non-PM 3.6 moveset-fixing edits, and [[Snake]] gained the ability to walk while using his [[Cardboard box|box taunt]]), 10 more fighters were added: [[Young Link]], [[Pichu]], and [[Dr. Mario]] returned from Melee, and [[Ridley]], [[Waluigi]], [[Geno]], [[Lucina]], and Metal-Sonic were added in the beta build released in September 2016. [[Shadow]] and Mage Ganondorf (inspired by his [[Ocarina of Time]] appearance) followed in version 2.0 Full in May 2018. Version 2.1, featuring some balance changes, was released in March 2019.  
''Legacy XP'' is a modification of Project M 3.6 that includes more characters, 700+ additional stages, and new modes. While the characters from Project M were mostly unaltered ([[Yoshi]] and [[Link]] received some non-PM 3.6 moveset-fixing edits, and [[Snake]] gained the ability to walk while using his [[Cardboard box|box taunt]]), 10 more fighters were added: [[Young Link]], [[Pichu]], and [[Dr. Mario]] returned from Melee, and [[Ridley]], [[Waluigi]], [[Geno]], [[Lucina]], and Metal-Sonic were added in the beta build released in September 2016. [[Shadow]] and Mage Ganondorf (inspired by his [[Ocarina of Time]] appearance) followed in version 2.0 Full in May 2018. Version 2.1, featuring some balance changes, was released in March 2019.  
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''Legacy XP Lite'' is a combination of ''Legacy XP'' with some of the more competitive-friendly stages from ''Legacy TE'', greatly reducing the number of stages and the mod size from over 5 GB to under 2 GB. Version 2.1 was released in March 2019.
''Legacy XP Lite'' is a combination of ''Legacy XP'' with some of the more competitive-friendly stages from ''Legacy TE'', greatly reducing the number of stages and the mod size from over 5 GB to under 2 GB. Version 2.1 was released in March 2019.


===''Smash 2''===
====''Smash 2''====
''Main article: [[Super Smash Bros. 2 (Mod)|Smash 2]]''
''Main article: [[Super Smash Bros. 2 (Mod)|Smash 2]]''
[[File:Smash2Logo.png|500px|center]]
[[File:Smash2Logo.png|500px|center]]
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Wave 2.0 was released in May 2020, which added [[Olimar]] and [[Zero Suit Samus]] (under the name "Suitless Samus"). Additionally, Lucas and Wolf returned, along with modifications to their and other newcomers' movesets. The menu was also changed to match Melee's design. One of the plans from the time before 2.0 for the potential addition of [[Meta Knight]] and [[Pit]] is being considered to be debatable, but the plans to add Alm and Togepi were ultimately scrapped.
Wave 2.0 was released in May 2020, which added [[Olimar]] and [[Zero Suit Samus]] (under the name "Suitless Samus"). Additionally, Lucas and Wolf returned, along with modifications to their and other newcomers' movesets. The menu was also changed to match Melee's design. One of the plans from the time before 2.0 for the potential addition of [[Meta Knight]] and [[Pit]] is being considered to be debatable, but the plans to add Alm and Togepi were ultimately scrapped.


===''Smash 2 Plus''===
====''Smash 2 Plus''====
[[File:Smash2PlusLogo.png|180px|center]]
[[File:Smash2PlusLogo.png|180px|center]]
''Smash 2 Plus'' can be seen as the spiritual successor of ''Smash 2''.  
''Smash 2 Plus'' can be seen as the spiritual successor of ''Smash 2''.  
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In version 1.5, released in December 2018, [[Wolf]] and [[Lucas]] are added back, and [[Olimar]] and [[Toon Link]] are newcomers, and in version 2.0, released in June 2019, [[Meta Knight]] and [[Zero Suit Samus]] appear as newcomers. {{SSBM|Mute City}} returns, which makes [[Poké Floats]] the only ''Melee'' stage not in Smash 2. A code for Melee random character select was added, where pressing A next to the character selection screen gives the player a random character.
In version 1.5, released in December 2018, [[Wolf]] and [[Lucas]] are added back, and [[Olimar]] and [[Toon Link]] are newcomers, and in version 2.0, released in June 2019, [[Meta Knight]] and [[Zero Suit Samus]] appear as newcomers. {{SSBM|Mute City}} returns, which makes [[Poké Floats]] the only ''Melee'' stage not in Smash 2. A code for Melee random character select was added, where pressing A next to the character selection screen gives the player a random character.


=={{forwiiu}}==
==={{forwiiu}}===
{{stub|more details, release history, etc.}}
{{stub|more details, release history, etc.}}
===''Melee''-inspired===
====''Melee''-inspired====
[[File:4XMLogo.jpg|300px|center]]
[[File:4XMLogo.jpg|300px|center]]
''4XM'' [https://twitter.com/4xmmod] is a modification of {{forwiiu}} that aims to change the engine to make the game more like ''[[Super Smash Bros. Melee]]'', and add most mechanics like [[L-Canceling]] and [[Wavedashing]] back. Development started in 2017, and in January 2019, 4xM Beta v1.4.3 was released.
''4XM'' [https://twitter.com/4xmmod] is a modification of {{forwiiu}} that aims to change the engine to make the game more like ''[[Super Smash Bros. Melee]]'', and add most mechanics like [[L-Canceling]] and [[Wavedashing]] back. Development started in 2017, and in January 2019, 4xM Beta v1.4.3 was released.
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''USM-eM'' [https://twitter.com/usm_em] is another modification independent from ''4XM'' with the same goal.
''USM-eM'' [https://twitter.com/usm_em] is another modification independent from ''4XM'' with the same goal.


==''[[Super Smash Bros. Ultimate]]''==
===''[[Super Smash Bros. Ultimate]]''===
=== ''ProjectNX'' ===
====''ProjectNX''====
Announced at the beginning of Smash Ultimate's life cycle, with the initial name being '''Project Ultimate'''<ref>[https://www.youtube.com/watch?v=qMqAlEAl4eo Project Ultimate announcement video by CLASH Tournaments], additional text.</ref>, ProjectNX is a Project M-esque mod that was being developed by [https://twitter.com/NyxTheShield NyxTheShield], though {{Sm|Nyx}} saw it as his own "personal passion project" that he wasn't going to release for some time into the future. ProjectNX mostly modified the engine and didn't include ACMD moveset changes, though other changes were to be planned, since Nyx has made comments in the past where he has said he would like to fix {{SSBU|Captain Falcon}}'s [[Knee Smash]] among other things. ProjectNX garnered controversy within the ''Smash'' community after its reveal, with many divided over the issue on whether or not modding ''Ultimate'' to act like ''Melee'' would be respectful to the game and its developers. The project was eventually faced with legal pressure by Nintendo and has since ceased all development.
Announced at the beginning of Smash Ultimate's life cycle, with the initial name being '''Project Ultimate'''<ref>[https://www.youtube.com/watch?v=qMqAlEAl4eo Project Ultimate announcement video by CLASH Tournaments], additional text.</ref>, ProjectNX is a Project M-esque mod that was being developed by [https://twitter.com/NyxTheShield NyxTheShield], though {{Sm|Nyx}} saw it as his own "personal passion project" that he wasn't going to release for some time into the future. ProjectNX mostly modified the engine and didn't include ACMD moveset changes, though other changes were to be planned, since Nyx has made comments in the past where he has said he would like to fix {{SSBU|Captain Falcon}}'s [[Knee Smash]] among other things. ProjectNX garnered controversy within the ''Smash'' community after its reveal, with many divided over the issue on whether or not modding ''Ultimate'' to act like ''Melee'' would be respectful to the game and its developers. The project was eventually faced with legal pressure by Nintendo and has since ceased all development.


=== ''Championship Edition'' ===
====''Championship Edition''====
Championship Edition is a overhaul of Smash Ultimate created by [https://twitter.com/Shieldlesscap Ayerbe] and [https://twitter.com/TD0150 TD] that is meant to rebalance and diversify the roster to make the new global mechanics more rewarding, but without changing the feeling of the game. It is noted as not attempting to be a Melee mod, but it has some mechanics that are inspired by it. Certain notable changes about it, aside from the global mechanics, include changing certain moves, like [[Volcano Kick]] into his Smash 4 Up Smash, [[SSBU|Sonic]]'s Side Special is now a fast combo tool that can only be used when you do enough damage, and even making Giga Bowser a semi-functional character.
Championship Edition is a overhaul of Smash Ultimate created by [https://twitter.com/Shieldlesscap Ayerbe] and [https://twitter.com/TD0150 TD] that is meant to rebalance and diversify the roster to make the new global mechanics more rewarding, but without changing the feeling of the game. It is noted as not attempting to be a Melee mod, but it has some mechanics that are inspired by it. Certain notable changes about it, aside from the global mechanics, include changing certain moves, like [[Volcano Kick]] into his Smash 4 Up Smash, [[SSBU|Sonic]]'s Side Special is now a fast combo tool that can only be used when you do enough damage, and even making Giga Bowser a semi-functional character.


=== ''HDR Soul Remix'' ===
====''HDR Soul Remix''====
HDR Soul Remix is another overhaul of Ultimate created by BlackCalculus and [https://twitter.com/FaultyPine Pine] that is intended to be a more technical version of Ultimate, such as adding previous tech, like [[wavedashing]], and [[Ledge-canceling]], changing DI to be more interactive, improved movement, and large amounts of character specific tech, like Magic Series mechanics for the Shotos and [[SSBU|Terry]], and airdodge canceled [[Bonus_Fruit|bonus fruit]].
HDR Soul Remix is another overhaul of Ultimate created by BlackCalculus and [https://twitter.com/FaultyPine Pine] that is intended to be a more technical version of Ultimate, such as adding previous tech, like [[wavedashing]], and [[Ledge-canceling]], changing DI to be more interactive, improved movement, and large amounts of character specific tech, like Magic Series mechanics for the Shotos and [[SSBU|Terry]], and airdodge canceled [[Bonus_Fruit|bonus fruit]].


== References ==
==References==
{{reflist}}
{{reflist}}


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*[http://forums.kc-mm.com/Gallery/BrawlView.php BrawlVault, a database with many Brawl mods and custom models/textures]
*[http://forums.kc-mm.com/Gallery/BrawlView.php BrawlVault, a database with many Brawl mods and custom models/textures]
*[https://gamebanana.com/games/5678 Brawl], [https://gamebanana.com/games/5683 SSB4 3DS], [https://gamebanana.com/games/5547 SSB4 WiiU], [https://gamebanana.com/games/6498 Ultimate] on modding and development community [https://gamebanana.com/ GameBanana]
*[https://gamebanana.com/games/5678 Brawl], [https://gamebanana.com/games/5683 SSB4 3DS], [https://gamebanana.com/games/5547 SSB4 WiiU], [https://gamebanana.com/games/6498 Ultimate] on modding and development community [https://gamebanana.com/ GameBanana]
   
   
{{SSBMods}}
{{SSBMods}}
[[Category:Hacking]]
[[Category:Hacking]]
[[Category:Mods]]
[[Category:Mods]]