The Ruins: Difference between revisions

285 bytes removed ,  3 years ago
Undid edit by 180.190.50.87: Yeah, no, this is way too specific to be interesting.
(Undid edit by 180.190.50.87: Yeah, no, this is way too specific to be interesting.)
Tag: Undo
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*Each time a trap door button is pressed, the timer for the next time that button is pressed slightly increases. This mechanic is likely included to prevent slow characters from getting stuck indefinitely, and to ensure less skilled players will eventually make progress. This does not occur in optional bonus rooms.
*Each time a trap door button is pressed, the timer for the next time that button is pressed slightly increases. This mechanic is likely included to prevent slow characters from getting stuck indefinitely, and to ensure less skilled players will eventually make progress. This does not occur in optional bonus rooms.
*This stage is one of six in the Subspace Emissary that do not begin with a cutscene. The other five are [[The Plain]], [[The Swamp]], [[The Research Facility (Part II)]], [[The Subspace Bomb Factory (Part II)]], and [[The Great Maze]].  
*This stage is one of six in the Subspace Emissary that do not begin with a cutscene. The other five are [[The Plain]], [[The Swamp]], [[The Research Facility (Part II)]], [[The Subspace Bomb Factory (Part II)]], and [[The Great Maze]].  
* This is one of the four pre-Subspace levels which features background music not from the universe of the characters that went through it, the others being [[Sea of Clouds]], [[The Swamp]], and [[Battleship Halberd Exterior]] (Super Mario in a level with Lucas and Pokémon Trainer).


{{SSBBStages}}
{{SSBBStages}}