The Legend of Zelda (universe): Difference between revisions

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|title            = The Legend of Zelda (universe)
|title            = The Legend of Zelda (universe)
|image            = [[File:Zelda_logo_ssbu.png|center|300px]]
|image            = [[File:Zelda_logo_ssbu.png|center|300px]]
|caption          = [[Image:ZeldaSymbol.svg|center|50px]]
|caption          = [[File:ZeldaSymbol.svg|center|50px]]
|developer        = [[Nintendo]]<br>[[Capcom]]<br>Vanpool<br>Grezzo<br>[[Monolith Soft]]<br>Omega Force<br>Team Ninja<br>Tantalus Media<br>Brace Yourself Games
|developer        = [[Nintendo]]<br>[[Capcom]]<br>Vanpool<br>Grezzo<br>[[Monolith Soft]]<br>Omega Force<br>Team Ninja<br>Tantalus Media<br>Brace Yourself Games
|publisher        = Nintendo<br>Koei Tecmo<br>Spike Chunsoft
|publisher        = Nintendo<br>Koei Tecmo<br>Spike Chunsoft
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===Fighter===
===Fighter===
*[[Image:LinkIcon(SSB).png|50px|right]]'''{{SSB|Link}}''': A teenage sword-and-shield fighter with elven ears, a green tunic, and a long floppy green cap. The Link from ''Ocarina of Time'' was formerly a young boy from a forest but was divinely chosen to oppress the future rule of Ganondorf by being transported seven years into the future, where he became a brave, capable warrior in his older form and wielded the Master Sword along with the Triforce Piece of Courage. Link is never heard speaking throughout the games; he is only heard grunting and yelling in his many battles. He fights in ''Smash 64'' with his various tools from ''Ocarina of Time''. His [[neutral special]], the [[Boomerang]], is a good projectile that comes back to Link after it is thrown. His [[up special]] is the [[Spin Attack]] from ''A Link to the Past'', a slow but powerful spinning maneuver. His [[down special]] is him spawning a {{b|Bomb|Link}} from the Zelda series, which he can throw like an item. It explodes on contact with an opponent or after several seconds. {{clear}}
*[[File:LinkIcon(SSB).png|50px|right]]'''{{SSB|Link}}''': A teenage sword-and-shield fighter with elven ears, a green tunic, and a long floppy green cap. The Link from ''Ocarina of Time'' was formerly a young boy from a forest but was divinely chosen to oppress the future rule of Ganondorf by being transported seven years into the future, where he became a brave, capable warrior in his older form and wielded the Master Sword along with the Triforce Piece of Courage. Link is never heard speaking throughout the games; he is only heard grunting and yelling in his many battles. He fights in ''Smash 64'' with his various tools from ''Ocarina of Time''. His [[neutral special]], the [[Boomerang]], is a good projectile that comes back to Link after it is thrown. His [[up special]] is the [[Spin Attack]] from ''A Link to the Past'', a slow but powerful spinning maneuver. His [[down special]] is him spawning a {{b|Bomb|Link}} from the Zelda series, which he can throw like an item. It explodes on contact with an opponent or after several seconds. {{clear}}


===Stage===
===Stage===
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Despite the fact that ''Majora's Mask'' was released before ''Melee'', most of the ''Zelda'' content in this game is once again based on ''Ocarina of Time''. The ''Legend of Zelda'' franchise gained a massive amount of new content, including four brand new characters. This makes the ''Zelda'' franchise tied with the ''Mario'' franchise for having the most amount of playable characters, being five.
Despite the fact that ''Majora's Mask'' was released before ''Melee'', most of the ''Zelda'' content in this game is once again based on ''Ocarina of Time''. The ''Legend of Zelda'' franchise gained a massive amount of new content, including four brand new characters. This makes the ''Zelda'' franchise tied with the ''Mario'' franchise for having the most amount of playable characters, being five.
===Fighters===
===Fighters===
*[[Image:LinkIcon(SSBM).png|50px|right]]'''{{SSBM|Link}}''': Link returns as a starter character, once again being based on his ''Ocarina of Time'' incarnation. While his moveset stays relatively the same, his grab, the [[Hookshot]], can now grab onto ledges to help his previously poor recovery. He also gained a new forward smash and dash attack, and his previous neutral special, the Boomerang, is now his [[side special]]. His new neutral special is the [[Hero's Bow]], where Link takes out his bow and shoots an arrow in front of him. With a better recovery, Link was slightly buffed from ''Smash 64''.{{clear}}
*[[File:LinkIcon(SSBM).png|50px|right]]'''{{SSBM|Link}}''': Link returns as a starter character, once again being based on his ''Ocarina of Time'' incarnation. While his moveset stays relatively the same, his grab, the [[Hookshot]], can now grab onto ledges to help his previously poor recovery. He also gained a new forward smash and dash attack, and his previous neutral special, the Boomerang, is now his [[side special]]. His new neutral special is the [[Hero's Bow]], where Link takes out his bow and shoots an arrow in front of him. With a better recovery, Link was slightly buffed from ''Smash 64''.{{clear}}
*[[Image:ZeldaSheikIcon(SSBM).png|50px|right]]'''[[Zelda/Sheik]]''': Zelda/Sheik refers to both Zelda and Sheik as one character slot, and it also refers to players who alternate between the two characters. Zelda is unique in that she is the only character in ''Melee'' who can transform into another character in the midst of battle, the nimble Sheik. This is done via the down special [[Transform]], which is shared between Zelda and Sheik. They can both transform into one another at any point in the match. While they are technically the same person, they both have completely unique movesets.{{clear}}
*[[File:ZeldaSheikIcon(SSBM).png|50px|right]]'''[[Zelda/Sheik]]''': Zelda/Sheik refers to both Zelda and Sheik as one character slot, and it also refers to players who alternate between the two characters. Zelda is unique in that she is the only character in ''Melee'' who can transform into another character in the midst of battle, the nimble Sheik. This is done via the down special [[Transform]], which is shared between Zelda and Sheik. They can both transform into one another at any point in the match. While they are technically the same person, they both have completely unique movesets.{{clear}}
:*[[Image:SheikIcon(SSBM).png|50px|right]]'''{{SSBM|Sheik}}''': Sheik is the alter-ego of Zelda in ''Ocarina of Time''. In ''Melee'', Sheik is a new starter character, whose appearance is based on her look from ''Ocarina of Time''. Her neutral special [[Needle Storm]] causes Sheik to store up a bunch of needles. When pressing the B button again, she releases all her needles in front of her. Her side special is [[Chain]], where Sheik pulls out a long metal chain and whips it around. Her up special is [[Vanish]], where Sheik vanishes into the air, then reappears further in one direction, which can be controlled with the control stick. While not appearing in the character select screen, she can be accessed by holding the A button at the beginning of a match when playing as Zelda.{{clear}}
:*[[File:SheikIcon(SSBM).png|50px|right]]'''{{SSBM|Sheik}}''': Sheik is the alter-ego of Zelda in ''Ocarina of Time''. In ''Melee'', Sheik is a new starter character, whose appearance is based on her look from ''Ocarina of Time''. Her neutral special [[Needle Storm]] causes Sheik to store up a bunch of needles. When pressing the B button again, she releases all her needles in front of her. Her side special is [[Chain]], where Sheik pulls out a long metal chain and whips it around. Her up special is [[Vanish]], where Sheik vanishes into the air, then reappears further in one direction, which can be controlled with the control stick. While not appearing in the character select screen, she can be accessed by holding the A button at the beginning of a match when playing as Zelda.{{clear}}
:*[[Image:ZeldaIcon(SSBM).png|50px|right]]'''{{SSBM|Zelda}}''': Zelda is the princess of Hyrule, and the bearer of the Triforce of Wisdom who first appeared in the first ''Legend of Zelda''. In ''Melee'', Zelda is a new starter character, whose appearance is based on her look from ''Ocarina of Time''. She mainly uses magic and fire attacks. Zelda's neutral special is [[Nayru's Love]], a move where Zelda encloses herself into a blue crystal that reflects projectiles. Her side special is [[Din's Fire]], where Zelda launches a controllable fireball that charges as it travels until it explodes. Her up special is [[Farore's Wind]], where a yellow ribbon of magic spins around Zelda, causing her to disappear. After that, she will reappear in any direction held on the control stick. These specials are all magic attacks that Link could learn from the Great Fairies in ''Ocarina of Time''.{{clear}}
:*[[File:ZeldaIcon(SSBM).png|50px|right]]'''{{SSBM|Zelda}}''': Zelda is the princess of Hyrule, and the bearer of the Triforce of Wisdom who first appeared in the first ''Legend of Zelda''. In ''Melee'', Zelda is a new starter character, whose appearance is based on her look from ''Ocarina of Time''. She mainly uses magic and fire attacks. Zelda's neutral special is [[Nayru's Love]], a move where Zelda encloses herself into a blue crystal that reflects projectiles. Her side special is [[Din's Fire]], where Zelda launches a controllable fireball that charges as it travels until it explodes. Her up special is [[Farore's Wind]], where a yellow ribbon of magic spins around Zelda, causing her to disappear. After that, she will reappear in any direction held on the control stick. These specials are all magic attacks that Link could learn from the Great Fairies in ''Ocarina of Time''.{{clear}}
*[[Image:YoungLinkIcon(SSBM).png|50px|right]]'''{{SSBM|Young Link}}''': Young Link is simply Link as a child. While the Link in the first ''Legend of Zelda'' was a child, the first clear appearance of a prepubescent Link was in the beginning portion of ''Ocarina of Time'' in which the "Hero of Time" begins his quest as a young boy. The same young Link would star in the game ''Majora's Mask''. In ''Melee'', Young Link appears as a new unlockable character. Young Link is a slightly weaker and faster [[clone]] of Link, sharing the same base moveset. His neutral special is the [[Fire Bow]], which is like Link's Bow, except it is faster, has shorter range, and has the fire property. His side special is also the [[Boomerang]], but with a shorter range, and higher damage output. His up special is the [[Spin Attack]], which attacks multiple times on the ground. His down special is also a [[Bomb]], but it deals multiple hits upon exploding. Unlike Link, Young Link also has the ability to wall jump.{{clear}}
*[[File:YoungLinkIcon(SSBM).png|50px|right]]'''{{SSBM|Young Link}}''': Young Link is simply Link as a child. While the Link in the first ''Legend of Zelda'' was a child, the first clear appearance of a prepubescent Link was in the beginning portion of ''Ocarina of Time'' in which the "Hero of Time" begins his quest as a young boy. The same young Link would star in the game ''Majora's Mask''. In ''Melee'', Young Link appears as a new unlockable character. Young Link is a slightly weaker and faster [[clone]] of Link, sharing the same base moveset. His neutral special is the [[Fire Bow]], which is like Link's Bow, except it is faster, has shorter range, and has the fire property. His side special is also the [[Boomerang]], but with a shorter range, and higher damage output. His up special is the [[Spin Attack]], which attacks multiple times on the ground. His down special is also a [[Bomb]], but it deals multiple hits upon exploding. Unlike Link, Young Link also has the ability to wall jump.{{clear}}
*[[Image:GanondorfIcon(SSBM).png|50px|right]]'''{{SSBM|Ganondorf}}''': Ganondorf is the main antagonist of the ''Legend of Zelda'' franchise. First appearing in the original ''Legend of Zelda'' in his pig form, Ganondorf would make his debut in his human incarnation in ''Ocarina of Time''. In ''Melee'', Ganondorf is a new unlockable character. He is a clone of {{SSBM|Captain Falcon}}, sharing many animations and all special attacks, but Ganondorf has a significantly heavier, slower, and stronger nature. His neutral special is the [[Warlock Punch]], a much slower and stronger version of the [[Falcon Punch]]. His side special is the [[Gerudo Dragon]], a move like the [[Raptor Boost]], except it does not meteor smash in the air. His down special is the [[Wizard's Foot]], a clone move of the [[Falcon Kick]]. All three of these moves use "dark" effects instead of fire effects. His up special is the [[Dark Dive]]. The move itself is essentially a clone move of Falcon Dive, except that there are electric effects.{{clear}}
*[[File:GanondorfIcon(SSBM).png|50px|right]]'''{{SSBM|Ganondorf}}''': Ganondorf is the main antagonist of the ''Legend of Zelda'' franchise. First appearing in the original ''Legend of Zelda'' in his pig form, Ganondorf would make his debut in his human incarnation in ''Ocarina of Time''. In ''Melee'', Ganondorf is a new unlockable character. He is a clone of {{SSBM|Captain Falcon}}, sharing many animations and all special attacks, but Ganondorf has a significantly heavier, slower, and stronger nature. His neutral special is the [[Warlock Punch]], a much slower and stronger version of the [[Falcon Punch]]. His side special is the [[Gerudo Dragon]], a move like the [[Raptor Boost]], except it does not meteor smash in the air. His down special is the [[Wizard's Foot]], a clone move of the [[Falcon Kick]]. All three of these moves use "dark" effects instead of fire effects. His up special is the [[Dark Dive]]. The move itself is essentially a clone move of Falcon Dive, except that there are electric effects.{{clear}}


===Stages===
===Stages===
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On the final character select screen (after all characters are unlocked), the ''Zelda'' characters take up the third column.
On the final character select screen (after all characters are unlocked), the ''Zelda'' characters take up the third column.


*[[Image:LinkIcon(SSBB).png|50px|right]]'''{{SSBB|Link}}''': Link returns in ''Brawl'', but is depicted here as his ''Twilight Princess'' incarnation rather than his adult ''Ocarina of Time'' incarnation. Some of his moves have also been slightly modified to reflect the ''Twilight Princess'' versions of his items. Link now has the [[Gale Boomerang]] as his [[side special]], which will slightly drag the opponent towards Link upon its return. Link's Bow is now the [[Hero's Bow]], though it is identical in function, and Link can now charge his [[Spin Attack]], but only while grounded. Link's extended grab has also been changed to the [[Clawshot]], which not only appears to be longer than the Hookshot, but also automatically aims towards the nearest ledge when Link is recovering. His Final Smash is the [[Triforce Slash]], which does heavy, prolonged, and concentrated damage towards one opponent.{{Clear}}
*[[File:LinkIcon(SSBB).png|50px|right]]'''{{SSBB|Link}}''': Link returns in ''Brawl'', but is depicted here as his ''Twilight Princess'' incarnation rather than his adult ''Ocarina of Time'' incarnation. Some of his moves have also been slightly modified to reflect the ''Twilight Princess'' versions of his items. Link now has the [[Gale Boomerang]] as his [[side special]], which will slightly drag the opponent towards Link upon its return. Link's Bow is now the [[Hero's Bow]], though it is identical in function, and Link can now charge his [[Spin Attack]], but only while grounded. Link's extended grab has also been changed to the [[Clawshot]], which not only appears to be longer than the Hookshot, but also automatically aims towards the nearest ledge when Link is recovering. His Final Smash is the [[Triforce Slash]], which does heavy, prolonged, and concentrated damage towards one opponent.{{Clear}}
*[[Image:ZeldaSheikIcon(SSBB).png|50px|right]]'''[[Zelda/Sheik]]''': Zelda and Sheik return as a character slot in ''Brawl'', mostly unchanged from ''Melee''. Even though Sheik and Zelda are rated lower in the tier list and they are used less often, some [[smasher]]s use Zelda and Sheik together. Also, they have their own character slot in the [[tier list]] and they are one spot above ''Sheik''. ''Zelda'' has to be used approximately as much as ''Sheik'' for it to be referred as ''Zelda/Sheik'' and simply using ''Zelda'' for her [[recovery]] does not count.  
*[[File:ZeldaSheikIcon(SSBB).png|50px|right]]'''[[Zelda/Sheik]]''': Zelda and Sheik return as a character slot in ''Brawl'', mostly unchanged from ''Melee''. Even though Sheik and Zelda are rated lower in the tier list and they are used less often, some [[smasher]]s use Zelda and Sheik together. Also, they have their own character slot in the [[tier list]] and they are one spot above ''Sheik''. ''Zelda'' has to be used approximately as much as ''Sheik'' for it to be referred as ''Zelda/Sheik'' and simply using ''Zelda'' for her [[recovery]] does not count.  
:*[[Image:SheikIcon(SSBB).png|50px|right]]'''{{SSBB|Sheik}}''': Sheik returns as a playable character once again, and retains her ability to transform into Zelda during battle and can be selected between the two on the character select screen. She did not appear in ''The Legend of Zelda: Twilight Princess'', but her appearance has been based on a "beta Sheik" that was meant to appear in ''Twilight Princess'', but whose design was never seen by anyone but Eiji Aonuma and his development team. She still has her own moveset, but shares her [[Final Smash]] with Zelda.{{Clear}}
:*[[File:SheikIcon(SSBB).png|50px|right]]'''{{SSBB|Sheik}}''': Sheik returns as a playable character once again, and retains her ability to transform into Zelda during battle and can be selected between the two on the character select screen. She did not appear in ''The Legend of Zelda: Twilight Princess'', but her appearance has been based on a "beta Sheik" that was meant to appear in ''Twilight Princess'', but whose design was never seen by anyone but Eiji Aonuma and his development team. She still has her own moveset, but shares her [[Final Smash]] with Zelda.{{Clear}}
:*[[Image:ZeldaIcon(SSBB).png|50px|right]]'''{{SSBB|Zelda}}''': Zelda also returns from the last game, now based on her ''Twilight Princess'' incarnation, with Sakurai claiming that she now has a "more subdued color scheme". She is a slow, yet light character, but when her attacks hit right, they can be powerful. She retains her ability to transform into Sheik during battle and can be selected between the two on the character select screen. Zelda's [[Final Smash]] is the heavenly [[Light Arrow]].{{Clear}}
:*[[File:ZeldaIcon(SSBB).png|50px|right]]'''{{SSBB|Zelda}}''': Zelda also returns from the last game, now based on her ''Twilight Princess'' incarnation, with Sakurai claiming that she now has a "more subdued color scheme". She is a slow, yet light character, but when her attacks hit right, they can be powerful. She retains her ability to transform into Sheik during battle and can be selected between the two on the character select screen. Zelda's [[Final Smash]] is the heavenly [[Light Arrow]].{{Clear}}
*[[Image:GanondorfIcon(SSBB).png|50px|right]]'''{{SSBB|Ganondorf}}''': Ganondorf returns in ''Brawl'' as well in his ''Twilight Princess'' appearance. This time, Ganondorf is quite different from his ''Melee'' incarnation, having very different animations for his moves when compared to {{SSBB|Captain Falcon}}, who he was considered a clone of in ''Melee''. He is still one of the archetypal heavyweights in ''Brawl''. Ganondorf's [[Final Smash]] is the [[Beast Ganon]] transformation.{{Clear}}
*[[File:GanondorfIcon(SSBB).png|50px|right]]'''{{SSBB|Ganondorf}}''': Ganondorf returns in ''Brawl'' as well in his ''Twilight Princess'' appearance. This time, Ganondorf is quite different from his ''Melee'' incarnation, having very different animations for his moves when compared to {{SSBB|Captain Falcon}}, who he was considered a clone of in ''Melee''. He is still one of the archetypal heavyweights in ''Brawl''. Ganondorf's [[Final Smash]] is the [[Beast Ganon]] transformation.{{Clear}}
*[[Image:ToonLinkIcon(SSBB).png|50px|right]]'''{{SSBB|Toon Link}}''': Link's childlike incarnation as seen in ''The Legend of Zelda: The Wind Waker'' and other titles is introduced in ''Brawl'' as the spiritual successor to [[Young Link]]. While not a heavy clone of Link, Toon Link has the same basic special moves and Final Smash, but all with important visual and functional differences.{{Clear}}
*[[File:ToonLinkIcon(SSBB).png|50px|right]]'''{{SSBB|Toon Link}}''': Link's childlike incarnation as seen in ''The Legend of Zelda: The Wind Waker'' and other titles is introduced in ''Brawl'' as the spiritual successor to [[Young Link]]. While not a heavy clone of Link, Toon Link has the same basic special moves and Final Smash, but all with important visual and functional differences.{{Clear}}


===Stages===
===Stages===
*[[Image:Icon-bridgeofeldin.gif|right]]'''[[Bridge of Eldin]]''': The majority of this stage is based off ''The Legend of Zelda: Twilight Princess''. With an immensely wide flat bridge location where an enemy character from the game, [[King Bulblin]] riding upon [[Lord Bullbo]], will ride through and damage combatants, and drop bombs that will destroy sections of the bridge. Shortly afterward, a portal to the {{s|zeldawiki|Twilight Realm}} will open in the sky and magically fill in the gap with a new piece.{{clear}}
*[[File:Icon-bridgeofeldin.gif|right]]'''[[Bridge of Eldin]]''': The majority of this stage is based off ''The Legend of Zelda: Twilight Princess''. With an immensely wide flat bridge location where an enemy character from the game, [[King Bulblin]] riding upon [[Lord Bullbo]], will ride through and damage combatants, and drop bombs that will destroy sections of the bridge. Shortly afterward, a portal to the {{s|zeldawiki|Twilight Realm}} will open in the sky and magically fill in the gap with a new piece.{{clear}}


*[[Image:Icon-pirateship.gif|right]]'''[[Pirate Ship]]''': Based off the enormous ocean Link must cross in ''The Legend of Zelda: The Wind Waker'', characters fight on {{s|zeldawiki|Tetra}}'s pirate ship, passing by cannons that fire cannonballs, getting swept up in a twister, and getting flung clean up into the sky and plunging back down into the ocean. Sometimes the ship will crash into a giant rock and won't be able to move anymore.{{clear}}
*[[File:Icon-pirateship.gif|right]]'''[[Pirate Ship]]''': Based off the enormous ocean Link must cross in ''The Legend of Zelda: The Wind Waker'', characters fight on {{s|zeldawiki|Tetra}}'s pirate ship, passing by cannons that fire cannonballs, getting swept up in a twister, and getting flung clean up into the sky and plunging back down into the ocean. Sometimes the ship will crash into a giant rock and won't be able to move anymore.{{clear}}


*[[Image:Icon-templemelee.gif|right]]'''[[Past Stages and Melee Stages|Melee Stages]]: [[Hyrule Temple|Temple]]''': One of the few stages to return from the previous game, this stage only received minor changes, such as a few areas that differ [especially the removal of the edge near the bottom right of the fight club] and the addition of [[My Music]]. It is the only ''Melee'' stage to receive a new song: a remix of the Great Palace theme from ''Zelda II''.{{clear}}
*[[File:Icon-templemelee.gif|right]]'''[[Past Stages and Melee Stages|Melee Stages]]: [[Hyrule Temple|Temple]]''': One of the few stages to return from the previous game, this stage only received minor changes, such as a few areas that differ [especially the removal of the edge near the bottom right of the fight club] and the addition of [[My Music]]. It is the only ''Melee'' stage to receive a new song: a remix of the Great Palace theme from ''Zelda II''.{{clear}}


===Items===
===Items===