Bowser Jr. (SSBU)/Down aerial: Difference between revisions

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{{ArticleIcons|ssbu=y}}
{{ArticleIcons|ssbu=y}}
[[File:BowserJrDAirSSBU.gif|thumb|420px|Hitbox visualization showing Bowser Jr.'s down aerial.]]
[[File:BowserJrDAirSSBU.gif|thumb|350px|Hitbox visualization showing Bowser Jr.'s down aerial.]]
[[File:BowserJrDAirLandingSSBU.gif|thumb|350px|Hitbox visualization showing Bowser Jr.'s down aerial when landing.]]
[[File:BowserJrDAirLandingSSBU.gif|thumb|300px|Hitbox visualization showing Bowser Jr.'s down aerial when landing.]]


==Overview==
==Overview==
{{competitive expertise}}
The Junior Clown Car extends a drill from its underside hatch to pierce opponents. Its high [[ending lag]] is compensated by the [[hitbox]] it produces upon landing, which grants it follow-up potential. If the attack hits an opponent, it can cancel quickly into other moves; if not, Bowser Jr. suffers from moderate ending lag. Unlike most down aerials, Bowser Jr.'s is unable to [[meteor smash]]. The looping hits deal 1.5% while the last hit deals 2.5%. Upon landing, it deals 2%.
The Junior Clown Car extends a drill from its underside hatch to pierce opponents. Its high [[ending lag]] is compensated by the [[hitbox]] it produces upon landing, which grants it follow-up potential. If the attack hits an opponent, it can cancel quickly into other moves; if not, Bowser Jr. suffers from moderate ending lag. Unlike most down aerials, Bowser Jr.'s is unable to [[meteor smash]]. The looping hits deal 1.5% while the last hit deals 2.5%. Upon landing, it deals 2%.
==Hitboxes==
==Hitboxes==
{{UltimateHitboxTableHeader}}
{{UltimateHitboxTableHeader}}
! {{rollover|Rehit rate|If not 0, hits again every X frames|y}}
{{HitboxTableTitle|Multihits|50}}
{{HitboxTableTitle|Multihits|25}}
{{UltimateHitboxTableRow
{{UltimateHitboxTableRow
|id=0
|id=0
Line 14: Line 14:
|damage=1.5%
|damage=1.5%
|angle=270
|angle=270
|af=3
|bk=30
|bk=30
|ks=10
|ks=10
Line 30: Line 31:
|g=f
|g=f
}}
}}
|3
{{UltimateHitboxTableRow
{{UltimateHitboxTableRow
|id=1
|id=1
Line 36: Line 36:
|damage=1.5%
|damage=1.5%
|angle=96
|angle=96
|af=3
|bk=30
|bk=30
|ks=10
|ks=10
Line 50: Line 51:
|slvl=S
|slvl=S
}}
}}
|3
{{HitboxTableTitle|Final hit|50}}
{{HitboxTableTitle|Final hit|25}}
{{UltimateHitboxTableRow
{{UltimateHitboxTableRow
|id=0
|id=0
Line 57: Line 57:
|damage=2.5%
|damage=2.5%
|angle=64
|angle=64
|af=3
|bk=70
|bk=70
|ks=124
|ks=124
Line 71: Line 72:
|slvl=M
|slvl=M
}}
}}
|0
{{UltimateHitboxTableRow
{{UltimateHitboxTableRow
|id=1
|id=1
Line 77: Line 77:
|damage=2.5%
|damage=2.5%
|angle=64
|angle=64
|af=3
|bk=70
|bk=70
|ks=124
|ks=124
Line 91: Line 92:
|slvl=M
|slvl=M
}}
}}
|0
{{HitboxTableTitle|Landing|50}}
{{HitboxTableTitle|Landing|25}}
{{UltimateHitboxTableRow
{{UltimateHitboxTableRow
|id=0
|id=0
Line 112: Line 112:
|rebound=f
|rebound=f
}}
}}
|0
|}
|}


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