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(→In other languages: Added Chinese names. All names taken from Smash Ultimate.) |
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Egg Firing involves Banjo crouching down while Kazooie shoots a Blue Egg forward. Similarly to projectile moves such as [[Mario]]'s [[Fireball]], the trajectory of the eggs fired during Egg Firing is affected by gravity. Eggs are weak projectiles that cause flinching. When using Egg Firing in midair, Banjo & Kazooie's falling speed is briefly reduced. | Egg Firing involves Banjo crouching down while Kazooie shoots a Blue Egg forward. Similarly to projectile moves such as [[Mario]]'s [[Fireball]], the trajectory of the eggs fired during Egg Firing is affected by gravity. Eggs are weak projectiles that cause flinching. When using Egg Firing in midair, Banjo & Kazooie's falling speed is briefly reduced. | ||
When the special button is held, the pair transitions into the Breegull Blaster. Holding or mashing the attack or special buttons during Breegull Blaster causes Kazooie to fire eggs at twice the firing rate of Egg Firing; Banjo can still walk and jump while Breegull Blaster is active. The eggs fired from Breegull Blaster deal less damage than the ones from Egg Firing, with repeated hits causing the eggs to deal even less damage (with this damage penalty also stacking with normal [[stale-move negation]]). They also have shorter range, and they only move directly forwards without bouncing, but they travel faster and have vertical knockback at point-blank range that grants them | When the special button is held, the pair transitions into the Breegull Blaster. Holding or mashing the attack or special buttons during Breegull Blaster causes Kazooie to fire eggs at twice the firing rate of Egg Firing; Banjo can still walk and jump while Breegull Blaster is active. The eggs fired from Breegull Blaster deal less damage than the ones from Egg Firing, with repeated hits causing the eggs to deal even less damage (with this damage penalty also stacking with normal [[stale-move negation]]). They also have shorter range, and they only move directly forwards without bouncing, but they travel faster and have vertical knockback at point-blank range that grants them combo potential into a variety of moves, including more Breegull Blaster eggs or aerials, and even a KO confirm into up tilt. Breegull Blaster can be canceled by shielding, crouching, grabbing, or performing a side, up or down special input. | ||
===Turnaround Cancel Quick Storage=== | ===Turnaround Cancel Quick Storage=== | ||
[https://www.youtube.com/watch?v=I9XGO5xm-Ls 'Turnaround Cancel Quick Storage'], original finder unknown, is a technique that allows Banjo & Kazooie to land from an airborne Breegull Blaster, turn around without any lag from putting away Kazooie, and perform a combo using a fired egg. Normally, firing an egg in Breegull Blaster mode has 24 frames of endlag that prevents the duo from doing anything except moving or jumping. However, if Banjo lands on the ground while in this mode and fires an egg within 13 frames of touching down, the duo is able to turn around, canceling the 24 frames of lag, and allowing them to follow up with any desired action, usually a [[Wonderwing]] or | [https://www.youtube.com/watch?v=I9XGO5xm-Ls 'Turnaround Cancel Quick Storage'], original finder unknown, is a technique that allows Banjo & Kazooie to land from an airborne Breegull Blaster, turn around without any lag from Banjo putting away Kazooie, and perform a combo using a fired egg. Normally, firing an egg in Breegull Blaster mode has 24 frames of endlag that prevents the duo from doing anything except moving or jumping. However, if Banjo lands on the ground while in this mode and fires an egg within 13 frames of touching down, the duo is able to turn around, canceling the 24 frames of lag, and allowing them to follow up with any desired action, usually a [[Wonderwing]] or forward smash if the egg hit an opponent. | ||
==Instructional quotes== | ==Instructional quotes== |
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