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SuperSqank (talk | contribs) m (→Ground attacks) |
SuperSqank (talk | contribs) m (→Ground attacks) |
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**{{nerf|The second hit's late hit has a shorter duration (frames 10-17 → 11-14).}} | **{{nerf|The second hit's late hit has a shorter duration (frames 10-17 → 11-14).}} | ||
*[[Down tilt]]: | *[[Down tilt]]: | ||
**{{buff|Down tilt's near and mid hitboxes deal more knockback (6 (base), 22 (scaling) → (18/10/(50/45)) and have altered angles (0° → 76°/40°). This makes the move much safer on hit and it grants it followup potential.}} | **{{buff|Down tilt's near and mid hitboxes deal more knockback (6 (base), 22 (scaling) → (18/10)/(50/45)) and have altered angles (0° → 76°/40°). This makes the move much safer on hit and it grants it followup potential.}} | ||
***{{nerf|However, this also removes their ability to [[lock]], making Lucas' down tilt lock setups more precise, as he now has to lock with the far hitbox. This is further exacerbated by down tilt's reduced damage and the new three hit lock limit.}} | ***{{nerf|However, this also removes their ability to [[lock]], making Lucas' down tilt lock setups more precise, as he now has to lock with the far hitbox. This is further exacerbated by down tilt's reduced damage and the new three hit lock limit.}} | ||
**{{buff|The near hit now always launches opponents in the direction Lucas is facing, allowing it to lead more reliably into followups.}} | **{{buff|The near hit now always launches opponents in the direction Lucas is facing, allowing it to lead more reliably into followups.}} |
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