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In ''Super Smash Bros. Melee'', fox-trotting can also be performed by [[jump-canceling]] a dash into a [[wavedash]], then dashing again, or by [[dash-canceling]] a full dash into another dash. | In ''Super Smash Bros. Melee'', fox-trotting can also be performed by [[jump-canceling]] a dash into a [[wavedash]], then dashing again, or by [[dash-canceling]] a full dash into another dash. | ||
Fox-trotting in ''Smash 4'' is close to the same as in ''Brawl'', but without the chance of tripping. ''Smash 4'' does tend to maintain more slide momentum during each dash brake animation (the period after you let go of the stick during each | Fox-trotting in ''Smash 4'' is close to the same as in ''Brawl'', but without the chance of tripping. ''Smash 4'' does tend to maintain more slide momentum during each dash brake animation (the period after you let go of the stick during each fox-trot), which allows for longer and more variable back-and-forth dancetrots than ''Brawl''. A fox-trot can be performed on frame 16 of every dash if the character has not entered their run animation, which means characters with an initial dash animation length of 16 or 17 frames have an easier time fox-trotting than other characters. | ||
In ''Ultimate'', all characters have significantly higher initial dash speeds, making the technique much more effective than in previous games. | In ''Ultimate'', all characters have significantly higher initial dash speeds, making the technique much more effective than in previous games. | ||
Fox trotting is considered slightly more difficult to perform consistently in ''Smash 64'' due to the differences with the initial dash animations. | Fox-trotting is considered slightly more difficult to perform consistently in ''Smash 64'' due to the differences with the initial dash animations. | ||
==Dash-sliding== | ==Dash-sliding== | ||
'''Dash-sliding''', a term coined by Clan, Hoboking, and Legend of Brawlcentral, is a variant of | '''Dash-sliding''', a term coined by Clan, Hoboking, and Legend of Brawlcentral, is a variant of fox-trotting, and is described as a constant state of dashing. It is done by mashing the control stick in a direction, and then returning it to neutral, then repeating, similar to a fox-trot. It differs from a fox-trot in that when doing a fox-trot, a dash-dance was needed to change directions. In a dash-slide, it is possible to shield cancel out of it. Also, since most characters hunch over in the animation, the player is a smaller target for an added bonus. This can be used as a mindgame, or as a speed advantage over the player's opponent. | ||
==Videos== | ==Videos== | ||
{{#widget:YouTube|id=mOHU_33iaQg}} | {{#widget:YouTube|id=mOHU_33iaQg}} | ||
{{#widget:YouTube|id=BgW4XJ29GTg}} | {{#widget:YouTube|id=BgW4XJ29GTg}} | ||
{{AllGames|Techniques}} |
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