Sonic (SSBU): Difference between revisions
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==Update history== | ==Update history== | ||
Sonic has been buffed via game updates. | Aside from glitch fixes, Sonic has been buffed via game updates. While [[Super Sonic]] has been buffed in a few ways through various updates, a number of Sonic's other moves have also received noticeable improvements. Update 2.0.0 improved forward tilt's consistency and decreased back aerial's landing lag, while update 3.0.0 ensured that Sonic retains his double jump upon using [[Spin Dash]] or [[Spin Charge]] on a platform. Update 7.0.0 enlarged his shield as part of a near-universal buff, and significantly improved up smash's reliability against an opponent standing on a platform; a buff which was shared with {{SSBU|Roy}} and {{SSBU|Chrom}}'s up smashes. | ||
However, update 9.0.0 brought about Sonic's most significant buffs. Up tilt and dash attack have less ending lag, with the latter also dealing noticeably more damage, making them both safer on shield. Up smash's start-up was decreased, its intangibility was icnreased, and its first hit's angle and knockback were adjusted; altogether, these changes improved its consistency and safety. Lastly, up aerial's second hit received another hitbox below Sonic, making it easier to connect from the first hit. | |||
'''{{GameIcon|ssbu}} {{SSBU|1.1.0}}''' | '''{{GameIcon|ssbu}} {{SSBU|1.1.0}}''' |