Zelda (SSBM): Difference between revisions
→Matchups
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Zelda has a poor matchup spread overall. She is hard countered by 2 characters (including her alter ego {{SSBM|Sheik}}), countered by 8 characters, and soft countered by 5 characters. On the plus side, she has 3 even matchups, while soft countering 7. | Zelda has a poor matchup spread overall. She is hard countered by 2 characters (including her alter ego {{SSBM|Sheik}}), countered by 8 characters, and soft countered by 5 characters. On the plus side, she has 3 even matchups, while soft countering 7. | ||
Zelda does terribly against characters who have much higher range and movement speed than her, most notably {{SSBM|Marth}}, and {{SSBM|Sheik}}. Ironically, Sheik is considered to be arguably her most troublesome matchup; Zelda has no recourse against Sheik's down throw, superior aerials/tilts, and needles, all of which contribute to her losing both the neutral and punish game. She similarly struggles with characters who can KO her off of the upper blast zones, exploit her abysmal approach, or edgeguard her with ease, such as {{SSBM|Jigglypuff | Zelda does terribly against characters who have much higher range and movement speed than her, most notably {{SSBM|Marth}}, and {{SSBM|Sheik}}. Ironically, Sheik is considered to be arguably her most troublesome matchup; Zelda has no recourse against Sheik's down throw, superior aerials/tilts, and needles, all of which contribute to her losing both the neutral and punish game. She similarly struggles with characters who can KO her off of the upper blast zones, exploit her abysmal approach, or edgeguard her with ease, such as {{SSBM|Jigglypuff}}, {{SSBM|Captain Falcon}}, or {{SSBM|Pikachu}}. | ||
She does have a few advantages against some high-tier characters. For the fast-falling characters such as Falco, Fox and Captain Falcon, she has a chainthrow and a kill confirm against these characters. Zelda also has a few tools to deal againsnt their fast approaches, especially if they try to land with aerials. Zelda also possess some utility with her lightning kicks against light-weight characters, such as Peach and Jigglypuff. As most of the time, trading aerials with them will be favorable due to its high damage and kill power. On the other hand, they can easily retaliate with their consistent overall moveset, making it difficult for Zelda to land her lightning kicks. She does need multiple reads to hold equal footing against the vast majority of the cast. | |||
====Current metagame==== | ====Current metagame==== | ||
Almost all of Zelda's supposed winning matchups are considered to be semi to non-viable in the current meta, and many of them actually have a few (albeit situational) tools to combat the best characters in the game, making them overall better than her despite her advantages in the head-to-head. | Almost all of Zelda's supposed winning matchups are considered to be semi to non-viable in the current meta, and many of them actually have a few (albeit situational) tools to combat the best characters in the game, making them overall better than her despite her advantages in the head-to-head. |