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SuperSqank (talk | contribs) |
SuperSqank (talk | contribs) |
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**{{nerf|Toad's attack has less intangibility (frames 1-4 → 1-3).}} | **{{nerf|Toad's attack has less intangibility (frames 1-4 → 1-3).}} | ||
*[[Peach Bomber]]: | *[[Peach Bomber]]: | ||
**{{buff|[[Peach Bomber]] has much less startup lag (frame 24 → 14 (grounded), frame 34 → 20 (aerial)) which also reduces its ending lag if Peach lands with it | **{{buff|[[Peach Bomber]] has much less startup lag (frame 24 → 14 (grounded), frame 34 → 20 (aerial)) which also reduces its ending lag if Peach lands with it.}} | ||
**{{nerf| | **{{buff|Peach Bomber's distance can now be extended if Peach performs a smash input, much like in ''Melee''.}} | ||
**{{buff|Peach Bomber can now consistently hit shields, as opposed to passing right through them in most scenarios.}} | |||
**{{buff|Peach Bomber deals more knockback (50 (base), 40 (scaling) → 60/69), improving its KO potential despite its lower damage/higher launch angle.}} | |||
**{{buff|Peach Bomber now has a static hitbox, but it has been moved further outwards (y/z offsets: 0/0 → 5/4.5), improving its range.}} | |||
**{{change|Peach Bomber now always launches opponents in the direction Peach is facing.}} | |||
**{{nerf|Peach Bomber has more landing lag (33 frames → 35).}} | |||
**{{nerf|Peach Bomber has much more ending lag in the air (27 frames → 50), making it less useful for recovery.}} | |||
**{{nerf|Peach Bomber deals less damage (15% → 10%) and is no longer a semi-spike (23° → 361°), hindering its edgeuarding potential.}} | |||
*[[Peach Parasol]]: | *[[Peach Parasol]]: | ||
**{{change|All hits of Peach Parasol no longer have a normal effect and a [[slash]] sound effect, instead having a [[magic]] effect/sound effect.}} | **{{change|All hits of Peach Parasol no longer have a normal effect and a [[slash]] sound effect, instead having a [[magic]] effect/sound effect.}} |
edits