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*'''Fishing Rod (Grab Attack)''' – This move cannot be used in the air, but if you hook an opponent on the ground, you'll capture them in a fence. | *'''Fishing Rod (Grab Attack)''' – This move cannot be used in the air, but if you hook an opponent on the ground, you'll capture them in a fence. | ||
*'''Downward Throw''' – The downward throw will slam an opponent into the ground, and if you have iron, this will set your opponent up perfectly for the anvil that gets dropped on them. | *'''Downward Throw''' – The downward throw will slam an opponent into the ground, and if you have iron, this will set your opponent up perfectly for the anvil that gets dropped on them. | ||
==={{SSBU|Sephiroth}}=== | |||
*'''Sephiroth's Origins''' – Sephiroth made his debut in FINAL FANTASY VII, released in 1997. He is a SOLDIER of the Shinra Electric Power Company, has phenomenal physical strength, and wields the long Masamune blade. | |||
*'''In His Series''' - Sephiroth was thought of as a hero, due to being the best SOLDIER, and many young people aspired to emulated him. Following a certain incident, however, he decided to stand against Cloud as an enemy. | |||
*'''[[Flare/Megaflare/Gigaflare]] (Neutral Special)''' - Hold down the button to charge–up to three levels–and release to launch a fireball that eventually explodes. Charging for longer will reduce the range of the attack but increases the size of the explosion. | |||
*'''Flare (Neutral Special)''' - Press and release the button to shoot a fireball in front of you, but be careful of enemy attacks while the move charges. The projectile you launch moves slowly but has great range and power. | |||
*'''Gigaflare (Neutral Special)''' - This version of the move has very short range, and charging it leaves you open to enemy attacks. However, the explosion is very large and the closer an enemy is to the center of the blast, the more damaging it is. | |||
*'''Canceling the Charge (Neutral Special)''' - You can cancel the charge by jumping, shielding, or dodging. However, you will lose any charge if you do. | |||
*'''[[Shadow Flare]] (Side Special)''' - Launch a small, quick blast of energy. If the energy hits an opponent, it will surround them until it eventually comes together and explodes. | |||
*'''Multiple Shadow Flares (Side Special)''' - You can hit an opponent with up to five blasts from this attack. Do this with a combination of charging up the shot and hitting the opponent multiple times. | |||
*'''Avoiding Shadow Flare (Side Special)''' - With good timing, it is possible for a fighter to avoid the damage from Shadow Flare. This is done by shielding or dodging the moment the energy comes together and explodes. | |||
*'''Reduced Shadow Flare (Side Special)''' - The amount of energy that circles fighters will decrease when a third fighter is hit by this attack. Also, it will decrease if the attack is reflected or absorbed. | |||
*'''[[Blade Dash]] (Up Special)''' - Choose a direction at the start of the move, then slash at high speed in that direction. This can also be useful in getting back to the stage if you've been launched. | |||
*'''Octaslash (Up Special)''' - Hold down the button and unleash Octaslash, which triggers eight rapid sword slashes in a row. This move is very powerful but will leave you open to enemy attacks at the end. | |||
*'''[[Scintilla]] (Down Special)''' - Create a barrier in front of you, which will transform into Scintilla. While active, the barrier will block direct attacks or projectiles that strike it. | |||
*'''Scintilla Characteristics (Down Special)''' - Unlike other counters, the barrier of light you create will become Scintilla even if no one hits it. However, Scintilla can be absorbed or reflected by your opponents. | |||
*'''Scintilla's Power (Down Special)''' - The barrier of light immediately becomes Scintilla if it is attacked. Scintilla is more powerful if the barrier absorbs a lot of damage, but there is a limit-if the damage is too great the barrier will break. | |||
*'''[[Supernova]] (Final Smash)''' - Slash a wide area in front of you, hitting up to three opponents. The slash is followed up with a powerful supernova explosion that deals significant damage and sometimes inflict status effects. | |||
*'''Effects of Supernova (Final Smash)''' - Foes hit by Supernova may be affected by one of the following status effects: dizzy, sleep, reversed controls, slow, or a flower bloom. Anyone hit while off stage won't be dizzy, asleep, or have reversed controls. | |||
*'''Winged Form''' - When you are at a disadvantage, such as having more damage than your opponent, a wing can grow from your back. If this happens, your power and movement speed will increase and you can jump twice in midair. | |||
*'''Winged Form Conditions''' - The greater the disadvantage you're at, such as in damage, score, or stock, the easier it will be for the wing to grow. Likewise, it will be more difficult to grow the wing when you're at an advantage. | |||
*'''Characteristics of Slashing/Stabbing''' - The middle part of the blade is the strongest when it comes to slashing attacks. For stabbing attacks, the tip of the blade is the strongest. This is especially true at the moment you stick the blade out. | |||
*'''Side Tilt Attack''' - Swing your blade in a far-reaching attack. You can choose for the move to swing upward or downward by inputting up or down at the start of the attack. | |||
*'''Up Tilt Attack''' - Stab upward with the tip of the blade. This move has long range, but it is difficult to hit enemies who aren't directly above you. However, the upward stab can catch opponents in front of you. | |||
*'''Down Smash Attack''' - Stick the blade out diagonally and downward. If it strikes the ground and a cloud of dust rises, you'll deal increased damage. The dust cloud will also weaken enemy shields, making it strong against defensive foes. | |||
*'''Forward Air Attack''' - Stab forward with the sword. Use this attack to keep your opponents at bay for a while. | |||
*'''Forward Air Attack and Walls''' - If this attack stabs into a wall, you can hang out there for a little while. It's also possible to jump in this situation. | |||
*'''Down Air Attack''' - Stab the blade downward, and unleash Hell's Gate. This move has a meteor effect at the beginning of the attack. | |||
==={{SSBU|Mii Brawler}}=== | ==={{SSBU|Mii Brawler}}=== |
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