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==Changes from ''[[Super Smash Bros. Brawl]]''== | ==Changes from ''[[Super Smash Bros. Brawl]]''== | ||
Mr. Game & Watch was | In ''Super Smash Bros. Brawl'', Mr. Game & Watch was typically seen as an upper mid tier/lower high tier character. Mr. Game & Watch was a small target with solid aerial mobility, who possessed surprisingly powerful attacks, many disjointed attacks with large hitboxes, a great recovery and he possessed a very powerful tool in his [[Oil Panic]] bucket. Oil Panic was not only a very powerful tool to deal with projectiles, but it was also an incredible [[momentum canceling]] tool, allowing Mr. Game & Watch to have solid horizontal endurance, despite his low weight. On the other hand, Mr. Game & Watch suffered from having slow startup on many of his attacks, having an array of multi hit attacks which could be [[SDI]]ed out of and he generally did not have strong approach options, or reliable ways to rack up a ton of damage. Because of this, Mr. Game & Watch was an overall solid character, but he was outclassed by a sizeable portion of the cast, and he overall struggled against most top/high tier characters. | ||
In ''Super Smash Bros. 4'' Mr. Game & Watch has seen a mix of buffs and nerfs but he was overall nerfed. Many of his moves have increased lag, such as his neutral aerial having a shorter duration, more ending lag, more landing lag and no longer [[auto-cancel]]ing with short hops, which weakens his options to [[approach]] or [[Punishment|punish]] opponents. His other aerials (except forward aerial) having increased landing lag especially his down aerial. Mr. Game & Watch's overall range, damage output and KO potential have been reduced making it harder for him to rack up damage and land KOs. The changes to [[hitstun canceling]] can be considered a double-edged sword for Mr. Game & Watch: they indirectly removed [[Bucket Braking]] and [[momentum canceling]], which greatly hinders his endurance especially horizontally and it makes him more susceptible to combos, yet it improves his combo game due to his altered down throw which is now a very strong combo starter. He also suffers from the removal of [[edge momentum shifting]] as he could previously making solid use of it using [[Judge]]. The inclusion of [[rage]] also does not benefit Mr. Game & Watch as much as some other characters as while it improves his KO potential, his very poor endurance prevents him from making great use of it. | |||
Mr. Game & Watch has seen some buffs though. As previously mentioned, his down throw is now a potent combo throw which can potentially lead into an up aerial for a KO. While [[Oil Panic]] has had its valuable Bucket Braking ability removed, it also fills faster, letting Mr. Game & Watch use one of his most situational moves more frequently. His recovery has also been improved due to his faster air speed, [[Fire]]'s increased vertical distance which also no longer suffers from the [[grab release glitch]], and Oil Panic's newly acquired jump boost mechanic. | Mr. Game & Watch has seen some buffs though. As previously mentioned, his down throw is now a potent combo throw which can potentially lead into an up aerial for a KO. While [[Oil Panic]] has had its valuable Bucket Braking ability removed, it also fills faster, letting Mr. Game & Watch use one of his most situational moves more frequently. His recovery has also been improved due to his faster air speed, [[Fire]]'s increased vertical distance which also no longer suffers from the [[grab release glitch]], and Oil Panic's newly acquired jump boost mechanic. |
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