Mr. Game & Watch (SSB4): Difference between revisions

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==Changes from ''[[Super Smash Bros. Brawl]]''==
==Changes from ''[[Super Smash Bros. Brawl]]''==
Mr. Game & Watch was overall nerfed in his transition to ''SSB4'', with the buffs he received failing to compensate for the more drastic nerfs to his important abilities. Many of his moves have increased lag, such as his neutral aerial having a shorter duration, more ending lag, more landing lag and no longer [[auto-cancel]]ing with short hops, which weakens his options to [[approach]] or [[Punishment|punish]] opponents. His other aerials (except forward aerial) having increased landing lag especially his down aerial. Mr. Game & Watch's overall range, damage output and KO potential have been reduced making it harder for him to rack up damage and land KOs. The changes to [[hitstun canceling]] can be considered a double-edged sword for Mr. Game & Watch: they indirectly removed [[Bucket Braking]] and [[momentum canceling]], which greatly hinders his endurance especially horizontally and it makes him more susceptible to combos, yet it improves his combo game due to his altered down throw which is now a very strong combo starter. He also suffers from the removal of [[edge momentum shifting]] as he could previously making solid use of it using [[Judge]]. The inclusion of [[rage]] also does not benefit Mr. Game & Watch as much as some other characters as while it improves his KO potential, his very poor endurance prevents him from making great use of it.  
In ''Super Smash Bros. Brawl'', Mr. Game & Watch was typically seen as an upper mid tier/lower high tier character. Mr. Game & Watch was a small target with solid aerial mobility, who possessed surprisingly powerful attacks, many disjointed attacks with large hitboxes, a great recovery and he possessed a very powerful tool in his [[Oil Panic]] bucket. Oil Panic was not only a very powerful tool to deal with projectiles, but it was also an incredible [[momentum canceling]] tool, allowing Mr. Game & Watch to have solid horizontal endurance, despite his low weight. On the other hand, Mr. Game & Watch suffered from having slow startup on many of his attacks, having an array of multi hit attacks which could be [[SDI]]ed out of and he generally did not have strong approach options, or reliable ways to rack up a ton of damage. Because of this, Mr. Game & Watch was an overall solid character, but he was outclassed by a sizeable portion of the cast, and he overall struggled against most top/high tier characters.
 
In ''Super Smash Bros. 4'' Mr. Game & Watch has seen a mix of buffs and nerfs but he was overall nerfed. Many of his moves have increased lag, such as his neutral aerial having a shorter duration, more ending lag, more landing lag and no longer [[auto-cancel]]ing with short hops, which weakens his options to [[approach]] or [[Punishment|punish]] opponents. His other aerials (except forward aerial) having increased landing lag especially his down aerial. Mr. Game & Watch's overall range, damage output and KO potential have been reduced making it harder for him to rack up damage and land KOs. The changes to [[hitstun canceling]] can be considered a double-edged sword for Mr. Game & Watch: they indirectly removed [[Bucket Braking]] and [[momentum canceling]], which greatly hinders his endurance especially horizontally and it makes him more susceptible to combos, yet it improves his combo game due to his altered down throw which is now a very strong combo starter. He also suffers from the removal of [[edge momentum shifting]] as he could previously making solid use of it using [[Judge]]. The inclusion of [[rage]] also does not benefit Mr. Game & Watch as much as some other characters as while it improves his KO potential, his very poor endurance prevents him from making great use of it.  


Mr. Game & Watch has seen some buffs though. As previously mentioned, his down throw is now a potent combo throw which can potentially lead into an up aerial for a KO. While [[Oil Panic]] has had its valuable Bucket Braking ability removed, it also fills faster, letting Mr. Game & Watch use one of his most situational moves more frequently. His recovery has also been improved due to his faster air speed, [[Fire]]'s increased vertical distance which also no longer suffers from the [[grab release glitch]], and Oil Panic's newly acquired jump boost mechanic.  
Mr. Game & Watch has seen some buffs though. As previously mentioned, his down throw is now a potent combo throw which can potentially lead into an up aerial for a KO. While [[Oil Panic]] has had its valuable Bucket Braking ability removed, it also fills faster, letting Mr. Game & Watch use one of his most situational moves more frequently. His recovery has also been improved due to his faster air speed, [[Fire]]'s increased vertical distance which also no longer suffers from the [[grab release glitch]], and Oil Panic's newly acquired jump boost mechanic.  
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