Steve (SSBU): Difference between revisions
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|fairdesc=A pickaxe swing in front of himself. It is surprisingly fast and powerful, and can [[meteor smash]] if the opponent is hit near the end of the swing, though it has short range. It is able to combo from Steve's sword swinging moves, alongside up tilt and up air. If buffered out of a short hop, Steve will instead perform a sword swing that behaves like a neutral aerial but uses the forward aerial's animation and staleness. | |fairdesc=A pickaxe swing in front of himself. It is surprisingly fast and powerful, and can [[meteor smash]] if the opponent is hit near the end of the swing, though it has short range. It is able to combo from Steve's sword swinging moves, alongside up tilt and up air. If buffered out of a short hop, Steve will instead perform a sword swing that behaves like a neutral aerial but uses the forward aerial's animation and staleness. | ||
|bairname= | |bairname= | ||
|bairdmg={{ShortHopDmgSSBU|9.2}} (early), {{ShortHopDmgSSBU|10.4}} (clean){{!!}}{{ShortHopDmgSSBU|11.5}} (early), {{ShortHopDmgSSBU|13}} (clean){{!!}}{{ShortHopDmgSSBU|12.65}} (early), {{ShortHopDmgSSBU|14.3}} (clean){{!!}}{{ShortHopDmgSSBU|13.8}}{{!!}}{{ShortHopDmgSSBU|11.5}}{{!!}}{{ShortHopDmgSSBU|15.525}} | |bairdmg={{ShortHopDmgSSBU|9.2}} (early), {{ShortHopDmgSSBU|10.4}} (clean){{!!}}{{ShortHopDmgSSBU|11.5}} (early), {{ShortHopDmgSSBU|13}} (clean){{!!}}{{ShortHopDmgSSBU|12.65}} (early), {{ShortHopDmgSSBU|14.3}} (clean){{!!}}{{ShortHopDmgSSBU|13.8}} (early), {{ShortHopDmgSSBU|15.6}} (clean){{!!}}{{ShortHopDmgSSBU|11.5}} (early), {{ShortHopDmgSSBU|13}} (clean){{!!}}{{ShortHopDmgSSBU|15.525}} (early), {{ShortHopDmgSSBU|17.55}} (clean) | ||
|bairdesc=A pickaxe swing behind himself with powerful horizontal knockback but low range. The move is stronger during the later part of the swing. The diamond variant is extremely powerful to the point of being among the strongest back aerials in the game. If buffered out of a short hop, Steve will instead perform a sword swing that behaves like a neutral aerial but uses the back aerial's animation and staleness. | |bairdesc=A pickaxe swing behind himself with powerful horizontal knockback but low range. The move is stronger during the later part of the swing. The diamond variant is extremely powerful to the point of being among the strongest back aerials in the game. If buffered out of a short hop, Steve will instead perform a sword swing that behaves like a neutral aerial but uses the back aerial's animation and staleness. | ||
|uairname=Axe | |uairname=Axe | ||
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|dairname=Anvil | |dairname=Anvil | ||
|dairdmg={{ShortHopDmgSSBU|18}} (normal), {{ShortHopDmgSSBU|10}} (cancelled), {{ShortHopDmgSSBU|8}} (re-fall){{!!}} {{!!}} {{!!}} {{!!}} {{!!}} | |dairdmg={{ShortHopDmgSSBU|18}} (normal), {{ShortHopDmgSSBU|10}} (cancelled), {{ShortHopDmgSSBU|8}} (re-fall){{!!}} {{!!}} {{!!}} {{!!}} {{!!}} | ||
|dairdesc=A powerful [[stall-then-fall]] in which Steve drops an anvil directly below himself while standing on it. The move can be canceled, a first for a stall-then-fall; if it is canceled, then Steve will jump off of the anvil, but it will continue falling. The jump does not use up Steve's double jump. After landing, the anvil remains on the stage for a brief amount of time before disappearing, which can block opponents or be stood on. The anvil has incredible knockback and high damage, being capable of KOing grounded opponents as early as | |dairdesc=A powerful [[stall-then-fall]] in which Steve drops an anvil directly below himself while standing on it. The move can be canceled, a first for a stall-then-fall; if it is canceled, then Steve will jump off of the anvil, but it will continue falling. The jump does not use up Steve's double jump. After landing, the anvil remains on the stage for a brief amount of time before disappearing, which can block opponents or be stood on. The anvil has incredible knockback and high damage, being capable of KOing grounded opponents as early as 88%, making it the strongest down aerial in the game. It is also notoriously powerful for contesting against juggles or upward attacks, due to its damage giving it very high [[priority]], and its knockback being capable of KOing even earlier near the top blast lines. This move uses up one piece of iron and does nothing at all if Steve does not have any iron. If an anvil has been dropped recently, Steve cannot drop another until it disappears on its own, or after a short time if it is dropped offstage. The anvil counts as a projectile until it lands, even while Steve is riding it. Steve can mine a stationary anvil for resources as if it was part of the stage. | ||
|grabname=Fishing Rod | |grabname=Fishing Rod | ||
|grabdmg={{!!}} {{!!}} {{!!}} {{!!}} {{!!}} | |grabdmg={{!!}} {{!!}} {{!!}} {{!!}} {{!!}} |