Mindgame: Difference between revisions

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Having difficulty dealing with pressure is a pretty big weakness for some characters, such as [[Yoshi]], whose extremely limited [[OoS]] options without platforms and lack of reliable [[approach]] moves with considerable range gives him trouble against characters who can easily shield pressure him, and characters who can easily outrange his approaches (such as {{SSB|Kirby}} using his up tilt in ''Smash 64'').
Having difficulty dealing with pressure is a pretty big weakness for some characters, such as [[Yoshi]], whose extremely limited [[OoS]] options without platforms and lack of reliable [[approach]] moves with considerable range gives him trouble against characters who can easily shield pressure him, and characters who can easily outrange his approaches (such as {{SSB|Kirby}} using his up tilt in ''Smash 64'').


===Unexpectedness===
===Unexpected Options===
[[Image:Best Rest approach.gif|thumb|A Jigglypuff simply walking up to Sheik and using [[Rest]].]]
[[Image:Best Rest approach.gif|thumb|A Jigglypuff simply walking up to Sheik and using [[Rest]].]]
Sometimes, situations occur where an opponent does not cover an option because it is known by both players to be inferior to other options, or is otherwise thought to be something "they would never do". Recognizing that the opponent doesn't expect something can make it notably more effective. A common example is Ike's forward smash; while it should generally never be used without a read or a setup, successfully throwing it out when the opponent doesn't expect it can result in a surprise hit.
Sometimes, situations occur where an opponent does not cover an option because it is known by both players to be inferior to other options, or is otherwise thought to be something "they would never do". Recognizing that the opponent doesn't expect something can make it notably more effective. A common example is Ike's forward smash; while it should generally never be used without a read or a setup, successfully throwing it out when the opponent doesn't expect it can result in a surprise hit.


====Tomahawk====
Another type of unexpected option is known as a '''tomahawk.''' A '''tomahawk''', also called an '''empty hop''', is a mindgame performed when a player nearby an opponent does a [[jump]], typically a [[short hop]], and simply lands back on the ground without using an attack. The intent is to make the opponent believe an aerial attack is coming and cause them to raise their [[shield]] (making the technique a bait). The jumper then has a free move on the shielding opponent, most commonly a [[grab]].
A '''tomahawk''', also called an '''empty hop''', is a mindgame performed when a player nearby an opponent does a [[jump]], typically a [[short hop]], and simply lands back on the ground without using an attack. The intent is to make the opponent believe an aerial attack is coming and cause them to raise their [[shield]] (making the technique a bait). The jumper then has a free move on the shielding opponent, most commonly a [[grab]].


==See also==
==See also==
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