32,631
edits
m (→Attributes: pollo's a solid player but DT works better) |
m (Spirit Name Standardization) |
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His special moveset commands a balance of both raw damage racking and kill options, all of which are versatile. On one hand, in terms of damage racking, [[Fire Breath]] is Bowser's "projectile" move, spewing flames that peter over time but recharge when Bowser's not using the move. The flames deal massive damage and shieldstun, and unlike other projectiles, don't deal negative shield damage, so the move will always deal full damage to shields. When angled correctly, it can also hit ledge hanging characters and even 2-frame punish certain recoveries, making it a good edgeguarding tool, although it can be countered if he's too close to the ledge. At maximum range, the flames don't cause opponents to flinch, which allows Bowser with a very dangerous damage racking option that won't break an opponent's dazed state (similar to {{SSBU|Piranha Plant}}'s Poison Breath or {{SSBU|Fox}}'s Blaster). His up special, [[Whirling Fortress]], on the ground, is Bowser's fastest attack at frame 6; combined with its multi-hit nature, this makes it an effective "get-off-me" and [[out of shield]] option. In the air, it is Bowser's primary recovery move, traveling below average vertical distance but above average horizontal distance, and has decent KO potential in the air. On the other hand, in terms of kill options, [[Flying Slam]] is the fastest command grab in the game (and tied with Whirling Fortress as Bowser's fastest attack at frame 6), and has incredible power if it grabs an opponent, killing around 120%, or earlier if he has rage. Since he leaps a high distance in the air, he can land on platforms, which can put him at a much more advantageous position and KO opponents even earlier. Combining platforms and rage with it is especially terrifying. It can also be [[B-reverse]]d, allowing Bowser to bypass shields unexpectedly, even in midair. [[Bowser Bomb]] deals very high vertical knockback and can even [[meteor smash]] at the start of his descent; it also deals extreme shield damage, allowing it to break a full shield if properly landed. These two moves, combined with Bowser's fantastic damage output, allows him to play [[mindgame]]s with the opponent's shield. | His special moveset commands a balance of both raw damage racking and kill options, all of which are versatile. On one hand, in terms of damage racking, [[Fire Breath]] is Bowser's "projectile" move, spewing flames that peter over time but recharge when Bowser's not using the move. The flames deal massive damage and shieldstun, and unlike other projectiles, don't deal negative shield damage, so the move will always deal full damage to shields. When angled correctly, it can also hit ledge hanging characters and even 2-frame punish certain recoveries, making it a good edgeguarding tool, although it can be countered if he's too close to the ledge. At maximum range, the flames don't cause opponents to flinch, which allows Bowser with a very dangerous damage racking option that won't break an opponent's dazed state (similar to {{SSBU|Piranha Plant}}'s Poison Breath or {{SSBU|Fox}}'s Blaster). His up special, [[Whirling Fortress]], on the ground, is Bowser's fastest attack at frame 6; combined with its multi-hit nature, this makes it an effective "get-off-me" and [[out of shield]] option. In the air, it is Bowser's primary recovery move, traveling below average vertical distance but above average horizontal distance, and has decent KO potential in the air. On the other hand, in terms of kill options, [[Flying Slam]] is the fastest command grab in the game (and tied with Whirling Fortress as Bowser's fastest attack at frame 6), and has incredible power if it grabs an opponent, killing around 120%, or earlier if he has rage. Since he leaps a high distance in the air, he can land on platforms, which can put him at a much more advantageous position and KO opponents even earlier. Combining platforms and rage with it is especially terrifying. It can also be [[B-reverse]]d, allowing Bowser to bypass shields unexpectedly, even in midair. [[Bowser Bomb]] deals very high vertical knockback and can even [[meteor smash]] at the start of his descent; it also deals extreme shield damage, allowing it to break a full shield if properly landed. These two moves, combined with Bowser's fantastic damage output, allows him to play [[mindgame]]s with the opponent's shield. | ||
Thanks to his great damage output, once Bowser has gained the advantage, his abundance of options for racking up damage allows Bowser to put the opponent at a gradually worse and worse position before sealing a stock. Unlike previous incarnations, Bowser also doesn't waver in terms of mobility, which means that, if the opponent is at a disadvantage, he can close in on the distance to his opponent, read their options and mantain the advantage. Courtesy of his consistent | Thanks to his great damage output, once Bowser has gained the advantage, his abundance of options for racking up damage allows Bowser to put the opponent at a gradually worse and worse position before sealing a stock. Unlike previous incarnations, Bowser also doesn't waver in terms of mobility, which means that, if the opponent is at a disadvantage, he can close in on the distance to his opponent, read their options and mantain the advantage. Courtesy of his consistent {{h2|shield|shield breaking}} prowesses, with several moves at his disposal being able to heavily dent shields; this means that, if the opponent possibly chooses the incorrect defensive option, this can put the opponent at an even worse position, since his moveset is also full of kill options, most notably his forward smash. | ||
However, despite Bowser's numerous strengths, he has noticeable flaws. Despite his excellent options to rack up damage, his frame data is below average overall, which means that faster opponents can beat Bowser to the punch, and that he is susceptible to being punished if his attacks are whiffed, shielded, or dodged. This ties in with Bowser's biggest weakness, which is his great vulnerability to heavy pressure of any kind. Bowser's combination of extremely high weight, large hurtboxes, fast falling speed, and high gravity makes him an all-you-can-eat buffet for combos, and as such, characters like {{SSBU|Captain Falcon}}, {{SSBU|Mario}}, {{SSBU|Pikachu}}, and {{SSBU|Terry}} can easily combo him for large amounts of damage if he makes one small mistake. His below average frame data also results in an inability to effectively break out of combos. Although Bowser has remarkable range, his is mostly melee-based, so characters with weapons that grant them disjointed reach (like {{SSBU|Lucina}}, {{SSBU|Link}} and {{SSBU|Shulk}}) can prove to be difficult for him to overcome, especially if they're able to space their moves well. As Bowser essentially lacks a projectile (due to Fire Breath's range being short and strict to Bowser's frame), he can also have difficulty at approaching characters with strong zoning games, like {{SSBU|Min Min}}, {{SSBU|Samus}} and Toon Link, especially since their melee range also tends to be comparable to his. The latter two methods of pressure also give Bowser trouble at approaching properly. | However, despite Bowser's numerous strengths, he has noticeable flaws. Despite his excellent options to rack up damage, his frame data is below average overall, which means that faster opponents can beat Bowser to the punch, and that he is susceptible to being punished if his attacks are whiffed, shielded, or dodged. This ties in with Bowser's biggest weakness, which is his great vulnerability to heavy pressure of any kind. Bowser's combination of extremely high weight, large hurtboxes, fast falling speed, and high gravity makes him an all-you-can-eat buffet for combos, and as such, characters like {{SSBU|Captain Falcon}}, {{SSBU|Mario}}, {{SSBU|Pikachu}}, and {{SSBU|Terry}} can easily combo him for large amounts of damage if he makes one small mistake. His below average frame data also results in an inability to effectively break out of combos. Although Bowser has remarkable range, his is mostly melee-based, so characters with weapons that grant them disjointed reach (like {{SSBU|Lucina}}, {{SSBU|Link}} and {{SSBU|Shulk}}) can prove to be difficult for him to overcome, especially if they're able to space their moves well. As Bowser essentially lacks a projectile (due to Fire Breath's range being short and strict to Bowser's frame), he can also have difficulty at approaching characters with strong zoning games, like {{SSBU|Min Min}}, {{SSBU|Samus}} and Toon Link, especially since their melee range also tends to be comparable to his. The latter two methods of pressure also give Bowser trouble at approaching properly. | ||
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A few of the universal changes have also hampered Bowser. While the universally decreased landing lag makes him less trouble at landing, it has also allowed several characters to combo him with much more ease. The universal nerfing of grabs further compounds some of the hindrances his respectable grab game has received as well. The changes to [[air dodge]]s both help and hinder Bowser, as they make him slightly less susceptible to horizontal combos and general juggling since he can use one to escape, but they also make him more vulnerable to [[edgeguarding]]. Something else to take note of is that Bowser still retains some flaws from the previous game, namely being heavily susceptible to general pressure, particularly to combos (as he remains a big target), zoning (due to not having any reliable projectiles), juggling (as a few of his landing options remain slow and/or reactable) and tech-chasing (as his tech rolls are still slow and short-distanced). | A few of the universal changes have also hampered Bowser. While the universally decreased landing lag makes him less trouble at landing, it has also allowed several characters to combo him with much more ease. The universal nerfing of grabs further compounds some of the hindrances his respectable grab game has received as well. The changes to [[air dodge]]s both help and hinder Bowser, as they make him slightly less susceptible to horizontal combos and general juggling since he can use one to escape, but they also make him more vulnerable to [[edgeguarding]]. Something else to take note of is that Bowser still retains some flaws from the previous game, namely being heavily susceptible to general pressure, particularly to combos (as he remains a big target), zoning (due to not having any reliable projectiles), juggling (as a few of his landing options remain slow and/or reactable) and tech-chasing (as his tech rolls are still slow and short-distanced). | ||
Overall, Bowser's new traits have given him more options for different situations, and it has also enhanced his survivability and speed even further. Additionally, despite the removal of his infamous combo throw's KO setups, he has been generally compensated in terms of damage while keeping his incredible power mostly intact. These changes have made him an "all-rounder" of the game's super heavyweights, and have repurposed his playstyle from a "mighty glacier" with great mobility and grappler capabilities to more of a "lightning bruiser" with all-around effective options for different situations. Thanks to this, despite remaining slightly rare in competitive play, Bowser has earned great tournament results thanks to players such as {{Sm|LeoN}}, who has taken sets off of many notable top players in tournament play. As a result, Bowser has retained his status as a viable character in ''Ultimate'', and is universally regarded as a high or upper-mid tier character, in addition to being unanimously considered the best super heavyweight in the game. Therefore, while certain nerfs forces players to play more varied, this ultimately ends up in both the player and the character's favor. Instead of prioritizing OP attacks such as his up throw combo and Side Special suicide from Smash 4, Bowser's other kit can now also be utilized, which inevitably makes matches against him more fun. In the end, his transition from Smash 4 to Ultimate proved to be for the better. | Overall, Bowser's new traits have given him more options for different situations, and it has also enhanced his survivability and speed even further. Additionally, despite the removal of his infamous combo throw's KO setups, he has been generally compensated in terms of damage while keeping his incredible power mostly intact. These changes have made him an "all-rounder" of the game's super heavyweights, and have repurposed his playstyle from a "mighty glacier" with great mobility and grappler capabilities to more of a "lightning bruiser" with all-around effective options for different situations. Thanks to this, despite remaining slightly rare in competitive play, Bowser has earned great tournament results thanks to players such as {{Sm|LeoN}}, who has taken sets off of many notable top players in tournament play. As a result, Bowser has retained his status as a viable character in ''Ultimate'', and is universally regarded as a high or upper-mid tier character, in addition to being unanimously considered the best super heavyweight in the game. Therefore, while certain nerfs forces players to play more varied, this ultimately ends up in both the player and the character's favor. Instead of prioritizing OP attacks such as his up throw combo and Side Special suicide from Smash 4, Bowser's other kit can now also be utilized, which inevitably makes matches against him more fun. In the end, his transition from Smash 4 to Ultimate proved to be for the better. | ||
{{SSB4 to SSBU changelist|char=Bowser}} | {{SSB4 to SSBU changelist|char=Bowser}} | ||
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|fsmashname= | |fsmashname= | ||
|fsmashdmg={{ChargedSmashDmgSSBU|23}} (clean feet),<br>{{ChargedSmashDmgSSBU|20}} (clean body),<br>{{ChargedSmashDmgSSBU|17}} (late feet),<br>{{ChargedSmashDmgSSBU|14}} (late body) | |fsmashdmg={{ChargedSmashDmgSSBU|23}} (clean feet),<br>{{ChargedSmashDmgSSBU|20}} (clean body),<br>{{ChargedSmashDmgSSBU|17}} (late feet),<br>{{ChargedSmashDmgSSBU|14}} (late body) | ||
|fsmashdesc=A dropkick. Its outstanding damage output threatens shields, being able to inflict significant damage to them. When spaced properly, it can even hit opponents hanging on an edge or lingering just below it. It grants damaged-based armor (frames 17-21), and the clean hitboxes render Bowser's feet [[invincible]] (20-25), whereas its late hitboxes have anti-rebounding priority. It is tied with {{SSBU|Ganondorf}}'s forward smash as the second strongest in the game, as it can KO opponents at 63% from center stage. However, due to coming out on frame 22 and having 43 frames of ending lag, it's very punishable if whiffed or shielded. | |fsmashdesc=A dropkick. Its outstanding damage output threatens shields, being able to inflict significant damage to them. When spaced properly, it can even hit opponents hanging on an edge or lingering just below it. It grants damaged-based armor (frames 17-21), and the clean hitboxes render Bowser's feet [[invincible]] (20-25), whereas its late hitboxes have anti-rebounding priority. It is tied with {{SSBU|Ganondorf}}'s forward smash as the second strongest in the game, as it can KO opponents at 63% from center stage. However, due to coming out on frame 22 and having 43 frames of ending lag, it's very punishable if whiffed or shielded. | ||
|usmashname= | |usmashname= | ||
|usmashdmg={{ChargedSmashDmgSSBU|22}} (spikes),<br>{{ChargedSmashDmgSSBU|16}} (sides), <br>{{ChargedSmashDmgSSBU|12}} (landing) | |usmashdmg={{ChargedSmashDmgSSBU|22}} (spikes),<br>{{ChargedSmashDmgSSBU|16}} (sides), <br>{{ChargedSmashDmgSSBU|12}} (landing) | ||
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|uairdmg={{ShortHopDmgSSBU|15}} | |uairdmg={{ShortHopDmgSSBU|15}} | ||
|uairdesc=An upwards arcing headbutt. Deals great knockback, enough to KO at around 100% near the upper blast line, thus being one of the strongest up aerials in the game. Grants intangibility to his head (frames 3-13), which, when combined with its quick startup (frame 9) and its power, makes it an effective juggling tool. | |uairdesc=An upwards arcing headbutt. Deals great knockback, enough to KO at around 100% near the upper blast line, thus being one of the strongest up aerials in the game. Grants intangibility to his head (frames 3-13), which, when combined with its quick startup (frame 9) and its power, makes it an effective juggling tool. | ||
|dairname= | |dairname= | ||
|dairdmg={{ShortHopDmgSSBU|16}} (spikes),<br>{{ShortHopDmgSSBU|2}} (shockwave) | |dairdmg={{ShortHopDmgSSBU|16}} (spikes),<br>{{ShortHopDmgSSBU|2}} (shockwave) | ||
|dairdesc=A [[stall-then-fall]] attack that involves Bowser retreating into his shell while turning upside-down, then propelling himself towards the ground while spinning on a vertical axis. The first few active frames being able to [[meteor smash]] opponents, in combination with the move's large hitbox and respectable diagonal knockback during the later active frames, making it a moderately effective [[edgeguarding]] tool. The move emits a small shockwave on both sides when Bowser lands, which makes the move slightly harder to punish. Should Bowser use the move while he's off stage, it is almost guaranteed to cause a [[self-destruct]]. Bowser will hover in the air for a brief period before the active frames begin, allowing this move to stall Bowser’s landing. Grants intangibility on his arms and legs in midair (frames 14-60) and upon landing (frames 1-27). | |dairdesc=A [[stall-then-fall]] attack that involves Bowser retreating into his shell while turning upside-down, then propelling himself towards the ground while spinning on a vertical axis. The first few active frames being able to [[meteor smash]] opponents, in combination with the move's large hitbox and respectable diagonal knockback during the later active frames, making it a moderately effective [[edgeguarding]] tool. The move emits a small shockwave on both sides when Bowser lands, which makes the move slightly harder to punish. Should Bowser use the move while he's off stage, it is almost guaranteed to cause a [[self-destruct]]. Bowser will hover in the air for a brief period before the active frames begin, allowing this move to stall Bowser’s landing. Grants intangibility on his arms and legs in midair (frames 14-60) and upon landing (frames 1-27). | ||
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===[[Idle pose]]s=== | ===[[Idle pose]]s=== | ||
*Sways his head around and back while roaring and exhaling steam from his mouth. | *Sways his head around and back while roaring and exhaling steam from his mouth. | ||
*Clenches his fists and bashes them together, then bends over and roars. | *Clenches his fists and bashes them together, then bends over and roars. | ||
<gallery> | <gallery> | ||
SSBUBowserIdle1.gif|Bowser's first idle pose | SSBUBowserIdle1.gif|Bowser's first idle pose | ||
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==[[Spirit]]s== | ==[[Spirit]]s== | ||
Bowser's | Bowser's fighter spirit can be obtained by completing [[Classic Mode]]. It is also available periodically for purchase in the shop for 500 coins. Unlocking Bowser in World of Light allows the player to preview the first spirit below in the Spirit List under the name "???". As a fighter spirit, it cannot be used in Spirit Battles and is purely aesthetic. Each fighter spirit has an alternate version that replaces them with their artwork in ''Ultimate''. | ||
Additionally, Bowser makes an appearance in various | Additionally, Bowser makes an appearance in various primary and support spirits. | ||
<center> | <center> | ||
<gallery> | <gallery> | ||
Bowser | SSBU spirit Bowser.png|7. '''''Bowser''''' | ||
SSBU spirit Bowser (Wedding).png|30. Bowser (Wedding) | |||
Dry Bowser | SSBU spirit Dry Bowser.png|63. Dry Bowser | ||
Paper Bowser | SSBU spirit Paper Bowser.png|95. Paper Bowser | ||
Paper Bowser Sticker | SSBU spirit Paper Bowser (Paper Mario Sticker Star).png|96. Paper Bowser (Paper Mario: Sticker Star) | ||
Baby Bowser | SSBU spirit Baby Bowser.png|301. Baby Bowser | ||
River Survival | SSBU spirit River Survival.png|1,301. River Survival | ||
</gallery> | </gallery> | ||
</center> | </center> | ||
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|- | |- | ||
|30 | |30 | ||
|{{SpiritTableName|Bowser (Wedding)|customname=[[Bowser]] (Wedding)|size=64}} | |||
|{{ | |||
|''Super Mario'' Series | |''Super Mario'' Series | ||
|•{{SSBU|Bowser}} {{Head|Bowser|g=SSBU|s=20px|cl=Grey}}<br>•Ally: {{SSBU|Peach}} {{Head|Peach|g=SSBU|s=20px|cl=White}} | |•{{SSBU|Bowser}} {{Head|Bowser|g=SSBU|s=20px|cl=Grey}}<br>•Ally: {{SSBU|Peach}} {{Head|Peach|g=SSBU|s=20px|cl=White}} | ||
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|- | |- | ||
|62 | |62 | ||
|{{SpiritTableName|Mechakoopa|link=y|size=64}} | |||
|{{ | |||
|''Super Mario'' Series | |''Super Mario'' Series | ||
|•Tiny {{SSBU|Bowser}} {{Head|Bowser|g=SSBU|s=20px|cl=Yellow}} Team (×4) | |•Tiny {{SSBU|Bowser}} {{Head|Bowser|g=SSBU|s=20px|cl=Yellow}} Team (×4) | ||
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|- | |- | ||
|63 | |63 | ||
|{{SpiritTableName|Dry Bowser|customname=Dry [[Bowser]]|size=64}} | |||
|{{ | |||
|''Super Mario'' Series | |''Super Mario'' Series | ||
|•{{SSBU|Bowser}} {{Head|Bowser|g=SSBU|s=20px|cl=Grey}} | |•{{SSBU|Bowser}} {{Head|Bowser|g=SSBU|s=20px|cl=Grey}} | ||
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|- | |- | ||
|95 | |95 | ||
|{{SpiritTableName|Paper Bowser|size=64}} | |||
|{{ | |||
|''Paper Mario'' Series | |''Paper Mario'' Series | ||
|•{{SSBU|Bowser}} {{Head|Bowser|g=SSBU|s=20px|cl=Orange}} | |•{{SSBU|Bowser}} {{Head|Bowser|g=SSBU|s=20px|cl=Orange}} | ||
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|- | |- | ||
|219 | |219 | ||
|{{SpiritTableName|Moosh|size=64}} | |||
|{{ | |||
|''The Legend of Zelda'' Series | |''The Legend of Zelda'' Series | ||
|•{{SSBU|Bowser}} {{Head|Bowser|g=SSBU|s=20px|cl=Blue}} | |•{{SSBU|Bowser}} {{Head|Bowser|g=SSBU|s=20px|cl=Blue}} | ||
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|- | |- | ||
|301 | |301 | ||
|{{SpiritTableName|Baby Bowser|size=64}} | |||
|{{ | |||
|''Yoshi'' Series | |''Yoshi'' Series | ||
|•Giant {{SSBU|Bowser}} {{Head|Bowser|g=SSBU|s=20px|cl=Orange}}<br>•Tiny {{SSBU|Bowser}} {{Head|Bowser|g=SSBU|s=20px|cl=Orange}} | |•Giant {{SSBU|Bowser}} {{Head|Bowser|g=SSBU|s=20px|cl=Orange}}<br>•Tiny {{SSBU|Bowser}} {{Head|Bowser|g=SSBU|s=20px|cl=Orange}} | ||
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|- | |- | ||
|315 | |315 | ||
|{{SpiritTableName|Blargg|size=64}} | |||
|{{ | |||
|''Yoshi'' Series | |''Yoshi'' Series | ||
|•Curry {{SSBU|Bowser}} {{Head|Bowser|g=SSBU|s=20px|cl=Red}} | |•Curry {{SSBU|Bowser}} {{Head|Bowser|g=SSBU|s=20px|cl=Red}} | ||
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|- | |- | ||
|428 | |428 | ||
|{{SpiritTableName|Sandshrew|size=64}} | |||
|{{ | |||
|''Pokémon'' Series | |''Pokémon'' Series | ||
|•{{SSBU|Bowser}} {{Head|Bowser|g=SSBU|s=20px|cl=Yellow}} | |•{{SSBU|Bowser}} {{Head|Bowser|g=SSBU|s=20px|cl=Yellow}} | ||
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|- | |- | ||
|450 | |450 | ||
|{{SpiritTableName|Kangaskhan|size=64}} | |||
|{{ | |||
|''Pokémon'' Series | |''Pokémon'' Series | ||
|•{{SSBU|Bowser}} {{Head|Bowser|g=SSBU|s=20px|cl=Yellow}}<br>•[[Bowser Jr. (SSBU)|Larry]] {{Head|Bowser Jr.|g=SSBU|s=20px|cl=Larry}} | |•{{SSBU|Bowser}} {{Head|Bowser|g=SSBU|s=20px|cl=Yellow}}<br>•[[Bowser Jr. (SSBU)|Larry]] {{Head|Bowser Jr.|g=SSBU|s=20px|cl=Larry}} | ||
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|- | |- | ||
|455 | |455 | ||
|{{SpiritTableName|Tauros|size=64}} | |||
|{{ | |||
|''Pokémon'' Series | |''Pokémon'' Series | ||
|•{{SSBU|Bowser}} {{Head|Bowser|g=SSBU|s=20px|cl=Yellow}} | |•{{SSBU|Bowser}} {{Head|Bowser|g=SSBU|s=20px|cl=Yellow}} | ||
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|- | |- | ||
|477 | |477 | ||
|{{SpiritTableName|Heracross|size=64}} | |||
|{{ | |||
|''Pokémon'' Series | |''Pokémon'' Series | ||
|•{{SSBU|Bowser}} {{Head|Bowser|g=SSBU|s=20px|cl=Blue}} | |•{{SSBU|Bowser}} {{Head|Bowser|g=SSBU|s=20px|cl=Blue}} | ||
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|- | |- | ||
|498 | |498 | ||
|{{SpiritTableName|Groudon|link=y|size=64}} | |||
|{{ | |||
|''Pokémon'' Series | |''Pokémon'' Series | ||
|•Giant {{SSBU|Bowser}} {{Head|Bowser|g=SSBU|s=20px|cl=Red}} | |•Giant {{SSBU|Bowser}} {{Head|Bowser|g=SSBU|s=20px|cl=Red}} | ||
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|- | |- | ||
|550 | |550 | ||
|{{SpiritTableName|Volcanion|size=64}} | |||
|{{ | |||
|''Pokémon'' Series | |''Pokémon'' Series | ||
|•Giant {{SSBU|Bowser}} {{Head|Bowser|g=SSBU|s=20px|cl=Red}} | |•Giant {{SSBU|Bowser}} {{Head|Bowser|g=SSBU|s=20px|cl=Red}} | ||
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|- | |- | ||
|593 | |593 | ||
|{{SpiritTableName|Pico|link=y|iw=fzerowiki|size=64}} | |||
|{{ | |||
|''F-Zero'' Series | |''F-Zero'' Series | ||
|•{{SSBU|Bowser}} {{Head|Bowser|g=SSBU|s=20px|cl=Green}} | |•{{SSBU|Bowser}} {{Head|Bowser|g=SSBU|s=20px|cl=Green}} | ||
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|- | |- | ||
|1,301 | |1,301 | ||
|{{SpiritTableName|River Survival|size=64}} | |||
|{{ | |||
|''Super Mario'' Series | |''Super Mario'' Series | ||
|•{{SSBU|Bowser}} {{Head|Bowser|g=SSBU|s=20px|cl=Red}}<br>•{{SSBU|Kirby}} {{Head|Kirby|g=SSBU|s=20px|cl=Orange}}<br>•{{SSBU|Yoshi}} {{Head|Yoshi|g=SSBU|s=20px|cl=Red}}<br>•{{SSBU|Rosalina & Luma}} {{Head|Rosalina|g=SSBU|s=20px|cl=White}} | |•{{SSBU|Bowser}} {{Head|Bowser|g=SSBU|s=20px|cl=Red}}<br>•{{SSBU|Kirby}} {{Head|Kirby|g=SSBU|s=20px|cl=Orange}}<br>•{{SSBU|Yoshi}} {{Head|Yoshi|g=SSBU|s=20px|cl=Red}}<br>•{{SSBU|Rosalina & Luma}} {{Head|Rosalina|g=SSBU|s=20px|cl=White}} | ||
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|- | |- | ||
|39 | |39 | ||
|{{SpiritTableName|Lakitu & Spiny|link=y|size=64}} | |||
|{{ | |||
|''Super Mario'' Series | |''Super Mario'' Series | ||
|•[[Bowser Jr. (SSBU)|Iggy]] {{Head|Bowser Jr.|g=SSBU|s=20px|cl=Iggy}}<br>•Tiny {{SSBU|Bowser}} {{Head|Bowser|g=SSBU|s=20px|cl=Red}} (×8) | |•[[Bowser Jr. (SSBU)|Iggy]] {{Head|Bowser Jr.|g=SSBU|s=20px|cl=Iggy}}<br>•Tiny {{SSBU|Bowser}} {{Head|Bowser|g=SSBU|s=20px|cl=Red}} (×8) | ||
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|- | |- | ||
|104 | |104 | ||
|{{SpiritTableName|Geno|link=y|size=64}} | |||
|{{ | |||
|''Super Mario RPG: Legend of the Seven Stars'' | |''Super Mario RPG: Legend of the Seven Stars'' | ||
|•{{SSBU|Sheik}} {{Head|Sheik|g=SSBU|s=20px|cl=Indigo}}<br>•{{SSBU|Peach}} {{Head|Peach|g=SSBU|s=20px|cl=Red}}<br>•{{SSBU|Kirby}} {{Head|Kirby|g=SSBU|s=20px|cl=White}}<br>•{{SSBU|Bowser}} {{Head|Bowser|g=SSBU|s=20px|cl=Orange}}<br>•{{SSBU|Mario}} {{Head|Mario|g=SSBU|s=20px|cl=Blue}} | |•{{SSBU|Sheik}} {{Head|Sheik|g=SSBU|s=20px|cl=Indigo}}<br>•{{SSBU|Peach}} {{Head|Peach|g=SSBU|s=20px|cl=Red}}<br>•{{SSBU|Kirby}} {{Head|Kirby|g=SSBU|s=20px|cl=White}}<br>•{{SSBU|Bowser}} {{Head|Bowser|g=SSBU|s=20px|cl=Orange}}<br>•{{SSBU|Mario}} {{Head|Mario|g=SSBU|s=20px|cl=Blue}} | ||
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|- | |- | ||
|700 | |700 | ||
|{{SpiritTableName|Turtle Bridge|size=64}} | |||
|{{ | |||
|''Game & Watch'' Series | |''Game & Watch'' Series | ||
|•{{SSBU|Mr. Game & Watch}} {{Head|Mr. Game & Watch|g=SSBU|s=20px}}<br>•{{SSBU|Squirtle}} {{Head|Squirtle|g=SSBU|s=20px|cl=Purple}}<br>•[[Bowser Jr. (SSBU)|Morton]] {{Head|Bowser Jr.|g=SSBU|s=20px|cl=Morton}}<br>•{{SSBU|Bowser}} {{Head|Bowser|g=SSBU|s=20px|cl=Grey}} | |•{{SSBU|Mr. Game & Watch}} {{Head|Mr. Game & Watch|g=SSBU|s=20px}}<br>•{{SSBU|Squirtle}} {{Head|Squirtle|g=SSBU|s=20px|cl=Purple}}<br>•[[Bowser Jr. (SSBU)|Morton]] {{Head|Bowser Jr.|g=SSBU|s=20px|cl=Morton}}<br>•{{SSBU|Bowser}} {{Head|Bowser|g=SSBU|s=20px|cl=Grey}} | ||
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|- | |- | ||
|1,148 | |1,148 | ||
|{{SpiritTableName|Satoru|size=64}} | |||
|{{ | |||
|''Trade & Battle: Card Hero'' Series | |''Trade & Battle: Card Hero'' Series | ||
|•{{SSBU|Shulk}} {{Head|Shulk|g=SSBU|s=20px|cl=Black}}<br>•{{SSBU|Mewtwo}} {{Head|Mewtwo|g=SSBU|s=20px|cl=Brown}}<br>•{{SSBU|Ridley}} {{Head|Ridley|g=SSBU|s=20px|cl=Meta}}<br>•{{SSBU|Bowser}} {{Head|Bowser|g=SSBU|s=20px|cl=Black}} | |•{{SSBU|Shulk}} {{Head|Shulk|g=SSBU|s=20px|cl=Black}}<br>•{{SSBU|Mewtwo}} {{Head|Mewtwo|g=SSBU|s=20px|cl=Brown}}<br>•{{SSBU|Ridley}} {{Head|Ridley|g=SSBU|s=20px|cl=Meta}}<br>•{{SSBU|Bowser}} {{Head|Bowser|g=SSBU|s=20px|cl=Black}} | ||
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|- | |- | ||
|1,232 | |1,232 | ||
|{{SpiritTableName|Nibbles|size=64}} | |||
|{{ | |||
|''Fossil Fighters'' Series | |''Fossil Fighters'' Series | ||
|•{{SSBU|Yoshi}} {{Head|Yoshi|g=SSBU|s=20px|cl=Red}}<br>•{{SSBU|Charizard}} {{Head|Charizard|g=SSBU|s=20px|cl=Red}}<br>•{{SSBU|Ridley}} {{Head|Ridley|g=SSBU|s=20px|cl=Red}}<br>•{{SSBU|Bowser}} {{Head|Bowser|g=SSBU|s=20px|cl=Red}} | |•{{SSBU|Yoshi}} {{Head|Yoshi|g=SSBU|s=20px|cl=Red}}<br>•{{SSBU|Charizard}} {{Head|Charizard|g=SSBU|s=20px|cl=Red}}<br>•{{SSBU|Ridley}} {{Head|Ridley|g=SSBU|s=20px|cl=Red}}<br>•{{SSBU|Bowser}} {{Head|Bowser|g=SSBU|s=20px|cl=Red}} | ||
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|- | |- | ||
|1,426 | |1,426 | ||
|{{SpiritTableName|Olivia|size=64}} | |||
|{{ | |||
|''Paper Mario'' Series | |''Paper Mario'' Series | ||
|•{{SSBU|Pikachu}} {{Head|Pikachu|g=SSBU|s=20px}}<br>•{{SSBU|Mario}} {{Head|Mario|g=SSBU|s=20px}}<br>•Tiny {{SSBU|Bowser}} {{Head|Bowser|g=SSBU|s=20px}} | |•{{SSBU|Pikachu}} {{Head|Pikachu|g=SSBU|s=20px}}<br>•{{SSBU|Mario}} {{Head|Mario|g=SSBU|s=20px}}<br>•Tiny {{SSBU|Bowser}} {{Head|Bowser|g=SSBU|s=20px}} | ||
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**Bowser is the only first party fighter with this trait, as well as the only antagonist to have it, as Mega Man and Hero are third party characters and protaganists. | **Bowser is the only first party fighter with this trait, as well as the only antagonist to have it, as Mega Man and Hero are third party characters and protaganists. | ||
*Despite also wearing primarily red clothing, King Dedede, {{SSBU|Ness}}, {{SSBU|Villager}}, and {{SSBU|Shulk}} do not appear in Bowser's Classic Mode route. | *Despite also wearing primarily red clothing, King Dedede, {{SSBU|Ness}}, {{SSBU|Villager}}, and {{SSBU|Shulk}} do not appear in Bowser's Classic Mode route. | ||
*Interestingly, performing Bowser's down aerial on a [ | *Interestingly, performing Bowser's down aerial on a [{{b|ladder|stage element}} does not cause him to let go and fall to the ground, despite being a [[stall-then-fall]] move. He's the only character with this trait. | ||
{{SSBUCharacters}} | {{SSBUCharacters}} |
edits