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m (→Attributes) Tag: Mobile edit |
Tag: Mobile edit |
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***{{nerf|However, these new angles put the opponent into the air, which allows them to [[SDI]] upwards, which grounded opponents could not previously do.}} | ***{{nerf|However, these new angles put the opponent into the air, which allows them to [[SDI]] upwards, which grounded opponents could not previously do.}} | ||
**{{buff|The loop hits have a lower SDI multiplier (1.6x → 1x), which along with the weakening of the mechanic, makes dash attack more difficult to escape from.}} | **{{buff|The loop hits have a lower SDI multiplier (1.6x → 1x), which along with the weakening of the mechanic, makes dash attack more difficult to escape from.}} | ||
**{{ | **{{buff|The loop hit's body hitbox is larger (3.84u → 4u).}} | ||
**{{buff|The final hit deals more knockback (50 (base), 100 (scaling) → 60/128).}} | **{{buff|The final hit deals more knockback (50 (base), 100 (scaling) → 60/128).}} | ||
**{{buff|The final hit's middle hitbox is larger (3u → 4u).}} | **{{buff|The final hit's middle hitbox is larger (3u → 4u).}} |
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