Mr. Game & Watch (SSB4): Difference between revisions

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**{{nerf|Dash attack's has smaller hitboxes (6.24u → 6u (early)/5.5u (late)).}}
**{{nerf|Dash attack's has smaller hitboxes (6.24u → 6u (early)/5.5u (late)).}}
*[[Forward smash]]:
*[[Forward smash]]:
**{{nerf|Forward smash's sweetspot has decreased knockback scaling (98 → 91), hindering its KO potential.}}
**{{change|Forward smash has a slightly altered animation. Mr. Game & Watch now swings the torch with both hands, instead of just one.}}
**{{nerf|Forward smash's sourspot now takes priority over its sweetspot. The sourspot also launches opponents at a higher angle (361° → 53°) hindering its KO potential despite having higher knockback scaling (98 → 100). The body hitbox has also been removed.}}
**{{nerf|Forward smash has a shorter duration (frames 17-20 (clean)/21-34 (late) → 17-18), with the move losing its late hit.}}
**{{nerf|Forward smash's late hit (frames 21-34) has been removed entirely, and its early hit's duration has also been reduced (frames 17-20 17-18).}}
**{{nerf|The sweetspot has decreased knockback scaling (98 → 91), hindering its KO potential.}}
**{{change|Forward smash's animation has slightly changed. Mr. Game & Watch now swings the torch with both hands, instead of just one.}}
**{{nerf|The sweetspot is much smaller, only possessing one hitbox (6u/5u → 3u), it now has lower priority than the sourspot and it has been moved closer to Mr. Game & Watch (z offset: 17/10 → 11), now merely covering his hand. This drastically reduces its range and makes it much harder to land.}}
**{{nerf|The sourspot also launches opponents at a higher angle (361° → 53°), hindering its KO potential despite its higher knockback scaling (98 → 100).}}  
**{{nerf|The sourspot is larger (3u → 5.3u) and it has been moved closer to Mr. Game & Watch (z offset: 0 → 17). This combined with it now taking priority over the sweetspot (ID# 2 0) makes it much easier to land, hindering forward smash's overall effectiveness.}}
***{{nerf|The hitbox is also smaller than the previous sweetspot, giving forward smash less range overall.}}
**{{nerf|The body hitbox has been removed.}}
*[[Up smash]]:
*[[Up smash]]:
**{{buff|Up smash's hitboxes have been changed to one main, extended hitbox. This makes it's collective covered area more than Brawl's, and for a more consistent amount of time.}}
**{{buff|Up smash's head hitbox has been changed to a static extended hitbox. This gives the move more horizontal range, and for a more consistent amount of time despite its smaller size (6u → 5.5u).}}
**{{buff|Up smash has significantly increased partial [[invincibility]] (frames 24-28 → 4-25), making it among the best anti-air tools in the game.}}
**{{buff|Mr. Game & Watch's head now gains [[invincibility]] rather than intangibility, making it more effective at stuffing out attacks.}}
**{{nerf|Up smash deals 2% less damage (18% → 16%) and has decreased knockback scaling (97 → 93), hindering its KO potential.}}
***{{buff|In addition to this, Mr Game. & Watch's front hand/arm and foot also gain invincibility, granting him more protection from the front.}}
**{{nerf|Up smash's is active for a shorter period (frames 24-28 → 24-25).}}
***{{buff|In addition to this, up smash gains invincibility much sooner and for a much longer period of time (frames 24-28 → 4-25), allowing him to evade attacks before the hitboxes even come out.}}
**{{change|Up smash's animation is now mirrored, with the visor now facing the screen regardless which direction Mr. Game & Watch is currently facing.}}
**{{change|Up smash's animation is now mirrored, with the visor now facing the screen regardless which direction Mr. Game & Watch is currently facing. Mr. Game & Watch also now swings his head before the hitboxes even come out.}}
**{{nerf|Up smash has a shorter duration (frames 24-28 → 24-25).}}
**{{nerf|Up smash deals less damage (18% → 16%) and has decreased knockback scaling (97 → 93), hindering its KO potential.}}
**{{nerf|Up smash lost its large, floating, static hitbox, reducing its vertical range.}}
*[[Down smash]]:
*[[Down smash]]:
**{{change|Down smash's hammer size has been increased. Despite this, the size and locations of each hitbox remains identical.}}
**{{buff|Down smash's sourspot is now one extended hitbox, giving it more range.}}
**{{buff|Down smash's sourspot is larger, now extending to each of Mr. Game & Watch's hands, covering his body entirely.}}
**{{change|Down smash has a slightly altered animation, with the hammers being larger.}}
**{{nerf|Down smash has significantly decreased knockback on both its sourspot (60 (base), 68 (scaling) → 30/65) and sweetspot (98 (scaling) → 85).}}
**{{nerf|Down smash has increased ending lag (FAF 34 → 42), no longer having the shortest total duration out of every down smash.}}
**{{nerf|Down smash has increased ending lag (FAF 33 42).}}
**{{nerf|The sourspot deals much less knockback (60 (base), 68 (scaling) → 30/65).}}
**{{nerf|The sweetspots have decreased knockback scaling (98 → 85).}}
**{{nerf|The sweetspots have smaller hitboxes (7u 5u). When combined with the increased hammer size, this reduces its range and results in the move no longer fully covering the hammers, rather than being deceptively disjointed.}}


===Aerial attacks===
===Aerial attacks===
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