Ice Climbers (SSBM): Difference between revisions
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|firstgame = [[Ice Climber (game)|''Ice Climber'']] (1985) | |firstgame = [[Ice Climber (game)|''Ice Climber'']] (1985) | ||
|availability = [[Starter character|Starter]] | |availability = [[Starter character|Starter]] | ||
|tier = | |tier = High | ||
|ranking = | |ranking = 8 | ||
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Revision as of 17:54, October 14, 2008
- This article is about the Ice Climbers' appearance in Super Smash Bros. Melee. For other uses, see Ice Climbers. Also, for the CPU Mode, see NANA (CPU Mode).
Ice Climbers | |
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Ice Climbers | |
Universe | Ice Climber |
Appears in | SSBM SSBB |
Availability | Starter |
Tier | High (8) |
Announced at E3 2001, Ice Climbers (Ice Climber; アイスクライマー, Aisu Kuraimā) are characters in SSBM.
Special Moves
Pros & Cons
Pros
- Advanced players can do massive damage
- High-damage grab combos, including ones that can kill opponents from 0% damage
- Because the Ice Climbers are actually two character models, players can "desynch" the Ice Climbers, thereby allowing them to perform attacks individually.
- Nana provides advantages for certain items that other characters don't have. For example, a Poison Mushroom can only shrink one Ice Climber, leaving the other one at full power.
- Nana can be somewhat of a shield for some attacks
- A variety of edgeguarding options
- Strong ground game
- Very long wavedash
- Opponents have trouble grabbing an Ice Climber because the other Climber can interrupt the thrower
- Immune to low traction surfaces, such as ice
- Can do an infinite grab known as Wobbling (generally tournament legal).
- Can perform the freeze glitch (not tournament legal).
- Have some of the best chain throws in the game.
- Are able to grab two items at once instead of one.
- Single most powerful move in the game, A down fully charged and timed right does 53% dmg and is a 4 hit move.
Cons
- Nana can be killed at low %s when ICs are seperated
- Nana can be unresponsive at times
- Popo loses many of his advantages when Nana dies, such as his ability to combo and kill as effectively
- Ice Climbers are awkward when forced to fight in the air
- Easily disrupted by projectiles
- Single Ice Climbers are floaty and vulnerable to air combos and juggling
- Low ranged
Special Techniques
Desynching
- Main Article: Desynching
Desynching is a technique that involves separating the two Climbers' animations and controlling them individually, allowing them to do different techniques at the same time.
Fighters in Super Smash Bros. Melee | |
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Veterans | Captain Falcon · Donkey Kong · Fox · Jigglypuff · Kirby · Link · Luigi · Mario · Ness · Pikachu · Samus · Yoshi |
Newcomers | Bowser · Dr. Mario · Falco · Ganondorf · Ice Climbers · Marth · Mewtwo · Mr. Game & Watch · Peach · Pichu · Roy · Young Link · Zelda (Sheik) |
Ice Climber universe | |
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Fighter | Ice Climbers (SSBM · SSBB · SSBU) |
Stages | Icicle Mountain · Summit |
Items | Vegetables |
Enemies | Polar Bear · Topi |
Other | Condor |
Trophies, Stickers and Spirits | Trophies (SSBM · SSBB) · Stickers · Spirits |
Music | Brawl · Ultimate |
Masterpiece | Ice Climber |