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Roadrunnerto (talk | contribs) (Created page with "{{ArticleIcons|ssbu=y}} {{competitive expertise}} {{incomplete}} ==Overview== ==Update history== '''{{GameIcon|ssbu}} {{SSBU|8.0.0}}''' *{{nerf|Infernal Climax has consid...") |
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==Overview== | ==Overview== | ||
Bayonetta's [[Final Smash]] is '''[[Infernal Climax]]'''. She activates [[Witch Time]] to affect the whole stage. While this effect is active, Bayonetta has a limited time to deal [[damage]] to her opponents in order to fill up the Climax Gauge. The Climax Gauge will also fill itself up slowly. Once it is filled, she has to deal [[knockback]] to any opponent before a cutscene occurs. The cutscene consists of her using her hair as a conduit to summon Gomorrah, who then damages any opponents suffering [[hitstun]] from Bayonetta's attacks by chomping them four times before they are launched with set knockback. The attack button can be mashed during the attack to fill a second Climax Gauge that deals an additional 15% after the cutscene. Once the cutscene ends, anyone with 100% or more will be [[instantly KO'd]]. Anyone below 100% will take an additional 10% as the Final Smash ends. | |||
==Update history== | ==Update history== | ||
'''{{GameIcon|ssbu}} {{SSBU|8.0.0}}''' | '''{{GameIcon|ssbu}} {{SSBU|8.0.0}}''' | ||
*{{nerf|[[Infernal Climax]] has considerably less base knockback (120 → 90) against opponents not [[Instant KO|instantly KO'd]] by it, making it less likely to KO off the blast lines if they are caught near them.}} | *{{nerf|[[Infernal Climax]] has considerably less base knockback (120 → 90) against opponents not [[Instant KO|instantly KO'd]] by it, making it less likely to KO off the blast lines if they are caught near them.}} | ||
==Hitboxes== | ==Hitboxes== | ||
{{technical data}} | |||
==Timing== | ==Timing== | ||
{{technical data}} | |||
{{MvSubNavBayonetta|g=SSBU}} | {{MvSubNavBayonetta|g=SSBU}} | ||
[[Category:Bayonetta (SSBU)]] | [[Category:Bayonetta (SSBU)]] | ||
[[Category:Final Smashes (SSBU)]] | [[Category:Final Smashes (SSBU)]] |
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