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(Undid edit by 82.30.210.113: Nope. I dunno if it can be selected by default settings, but there’s nothing stopping a player from calling it through My Music.) Tag: Undo |
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*'''''[[Super Smash Bros. for Nintendo 3DS / Wii U]]''''' (2014) is the first instance of the series releasing two separate versions of the game for different platforms on the 3DS and [[Wii U]], and there are content differences between versions such as stages. New franchises that have primary representation are {{uv|Animal Crossing}}, which previously received a great deal of content in ''Brawl'' but no playable representative, the {{uv|Wii Fit}} line of fitness hardware and software, {{uv|Punch-Out!!}}, Monolith Soft's [[Xenoblade Chronicles (universe)|''Xenoblade Chronicles'' series]], the well-known NES classic, [[Duck Hunt (universe)|''Duck Hunt'']], the third-party [[Mega Man (universe)|''Mega Man'' franchise by Capcom]], and the third-party [[Pac-Man (universe)|''Pac-Man'' franchise by Namco]]. Furthermore, the [[Mii]] avatars that became available for use in Nintendo hardware and software in 2006 with the release of the Wii are playable as characters representative of the ''Smash Bros.'' series. After the game's release, additional downloadable content became available and brought back [[Mewtwo]] from ''Pokémon'' and [[Roy]] from ''Fire Emblem'', as well as [[Lucas]] from ''EarthBound''. In addition, three more third-party franchises joined the series, including [[Street Fighter (universe)|Capcom's ''Street Fighter'']], [[Bayonetta (universe)|SEGA & PlatinumGames' ''Bayonetta'']] and in a move that shocked the gaming industry, [[Final Fantasy (universe)|Square Enix's flagship series, ''Final Fantasy'']]. The 3DS version was released on September 13, 2014 (Japan), October 2, 2014 (Germany (stores only)), October 3, 2014 (Americas and Europe), and October 4, 2014 (Australia), while the Wii U version released on November 21, 2014 in the Americas, November 28, 2014 in Europe, November 29, 2014 in Australia, and December 6, 2014 in Japan. | *'''''[[Super Smash Bros. for Nintendo 3DS / Wii U]]''''' (2014) is the first instance of the series releasing two separate versions of the game for different platforms on the 3DS and [[Wii U]], and there are content differences between versions such as stages. New franchises that have primary representation are {{uv|Animal Crossing}}, which previously received a great deal of content in ''Brawl'' but no playable representative, the {{uv|Wii Fit}} line of fitness hardware and software, {{uv|Punch-Out!!}}, Monolith Soft's [[Xenoblade Chronicles (universe)|''Xenoblade Chronicles'' series]], the well-known NES classic, [[Duck Hunt (universe)|''Duck Hunt'']], the third-party [[Mega Man (universe)|''Mega Man'' franchise by Capcom]], and the third-party [[Pac-Man (universe)|''Pac-Man'' franchise by Namco]]. Furthermore, the [[Mii]] avatars that became available for use in Nintendo hardware and software in 2006 with the release of the Wii are playable as characters representative of the ''Smash Bros.'' series. After the game's release, additional downloadable content became available and brought back [[Mewtwo]] from ''Pokémon'' and [[Roy]] from ''Fire Emblem'', as well as [[Lucas]] from ''EarthBound''. In addition, three more third-party franchises joined the series, including [[Street Fighter (universe)|Capcom's ''Street Fighter'']], [[Bayonetta (universe)|SEGA & PlatinumGames' ''Bayonetta'']] and in a move that shocked the gaming industry, [[Final Fantasy (universe)|Square Enix's flagship series, ''Final Fantasy'']]. The 3DS version was released on September 13, 2014 (Japan), October 2, 2014 (Germany (stores only)), October 3, 2014 (Americas and Europe), and October 4, 2014 (Australia), while the Wii U version released on November 21, 2014 in the Americas, November 28, 2014 in Europe, November 29, 2014 in Australia, and December 6, 2014 in Japan. | ||
*'''''[[Super Smash Bros. Ultimate]]''''' (2018) is a title for the [[Nintendo Switch]]. This game features all previous veterans and also added the {{uv|Splatoon}} and Konami's {{uv|Castlevania}} universes to the list of universes with playable characters, including - for the first time ever in any Nintendo game - [[Ridley]] from ''Metroid''; for the first time after a decade-long absence, [[King K. Rool]] from the ''Donkey Kong Country'' series, [[Isabelle]] - who appeared in the previous game as an Assist Trophy - from ''Animal Crossing: New Leaf'', and [[Incineroar]] from ''Pokémon Sun & Moon'' as playable fighters. In addition, fighters who were previously known as clones were now given the new official name of ''echo'' fighters, with [[Princess Daisy|Daisy]] from ''Super Mario'', [[Chrom]] from ''Fire Emblem Awakening'', [[Ken Masters|Ken]] from ''Street Fighter'' and [[Dark Samus]] from ''Metroid Prime'' being added to the roster as Echo Fighters of [[Peach]], Roy, [[Ryu]], and [[Samus]], respectively. It will also have five DLC fighters featured as part of the [[Fighters Pass]], with a separate sixth character in the form of a generic [[Piranha Plant]] from the ''Mario'' franchise. At the 2018 Game Awards, [[Joker]] from the smash hit JRPG ''Persona 5'' was announced to be the first new downloadable challenger in the Fighter Pass, to be followed up at E3 2019 with the announcements of Hero in their many incarnations from the ''Dragon Quest'' series (with 4 in particular being playable) and Rare's legendary bird & bear duo, [[Banjo & Kazooie]]. At the September Direct, it was revealed that not only would SNK's unofficial mascot, [[Terry Bogard|Terry]] from ''Fatal Fury'' and ''King of Fighters'' join the battle as the 4th challenger pack in the Pass but also that more individual DLC fighters beyond the pass were now in development. During a January livestream, Byleth from ''Fire Emblem Three Houses'' was revealed as the final member of what is now referred to "Vol. 1" of the pass with confirmation of a second season dubbed Vol. 2 which will have six more fighters added by the end of 2021. During the March 2020 Nintendo Direct Mini, it was formally revealed that the first new challenger of Vol. 2 would be a character from ''ARMS'' but didn't say which fighter would be chosen to represent the game in ''Ultimate''. Then in a "Mr. Sakurai Presents" video on June 22nd, it was announced by popular demand that [[Min Min]] was revealed as the official rep for ''[[ARMS]]'' as the opening newcomer of the Fighter Pass Vol. 2. Then, just nearly 3 and a half months later on October 1st, it was announced- much to the shock of the community- that [[Steve]] (along with [[Alex]], [[Zombie]] and [[Enderman]] as alternate skins) from the best selling video game of all time: ''Minecraft'' would join in the fun as the second newcomer of Vol. 2 with a ''Mr. Sakurai Presents'' presentation to go live two days afterwards on the 3rd. The game launched worldwide on December 7, 2018. | *'''''[[Super Smash Bros. Ultimate]]''''' (2018) is a title for the [[Nintendo Switch]]. This game features all previous veterans and also added the {{uv|Splatoon}} and Konami's {{uv|Castlevania}} universes to the list of universes with playable characters, including - for the first time ever in any Nintendo game - [[Ridley]] from ''Metroid''; for the first time after a decade-long absence, [[King K. Rool]] from the ''Donkey Kong Country'' series, [[Isabelle]] - who appeared in the previous game as an Assist Trophy - from ''Animal Crossing: New Leaf'', and [[Incineroar]] from ''Pokémon Sun & Moon'' as playable fighters. In addition, fighters who were previously known as clones were now given the new official name of ''echo'' fighters, with [[Princess Daisy|Daisy]] from ''Super Mario'', [[Chrom]] from ''Fire Emblem Awakening'', [[Ken Masters|Ken]] from ''Street Fighter'' and [[Dark Samus]] from ''Metroid Prime'' being added to the roster as Echo Fighters of [[Peach]], Roy, [[Ryu]], and [[Samus]], respectively. It will also have five DLC fighters featured as part of the [[Fighters Pass]], with a separate sixth character in the form of a generic [[Piranha Plant]] from the ''Mario'' franchise. At the 2018 Game Awards, [[Joker]] from the smash hit JRPG ''Persona 5'' was announced to be the first new downloadable challenger in the Fighter Pass, to be followed up at E3 2019 with the announcements of Hero in their many incarnations from the ''Dragon Quest'' series (with 4 in particular being playable) and Rare's legendary bird & bear duo, [[Banjo & Kazooie]]. At the September Direct, it was revealed that not only would SNK's unofficial mascot, [[Terry Bogard|Terry]] from ''Fatal Fury'' and ''King of Fighters'' join the battle as the 4th challenger pack in the Pass but also that more individual DLC fighters beyond the pass were now in development. During a January livestream, Byleth from ''Fire Emblem Three Houses'' was revealed as the final member of what is now referred to "Vol. 1" of the pass with confirmation of a second season dubbed Vol. 2 which will have six more fighters added by the end of 2021. During the March 2020 Nintendo Direct Mini, it was formally revealed that the first new challenger of Vol. 2 would be a character from ''ARMS'' but didn't say which fighter would be chosen to represent the game in ''Ultimate''. Then in a "Mr. Sakurai Presents" video on June 22nd, it was announced by popular demand that [[Min Min]] was revealed as the official rep for ''[[ARMS]]'' as the opening newcomer of the Fighter Pass Vol. 2. Then, just nearly 3 and a half months later on October 1st, it was announced- much to the shock of the community- that [[Steve]] (along with [[Alex]], [[Zombie]], and [[Enderman]] as alternate skins) from the best selling video game of all time: ''Minecraft'' would join in the fun as the second newcomer of Vol. 2 with a ''Mr. Sakurai Presents'' presentation to go live two days afterwards on the 3rd. The game launched worldwide on December 7, 2018. | ||
==In ''[[Super Smash Bros.]]''== | ==In ''[[Super Smash Bros.]]''== | ||
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*'''[[Home-Run Bat]]''': This bludgeoning item is the most potentially deadly offensive measure in the game; while normally featuring unremarkable power with standard attacks, a [[Smash attack]] with the Bat carries so much knockback that it often causes a [[one-hit KO]] to the target, regardless of how healthy the opponent is. Some consider it a property native to the {{uv|EarthBound}} franchise, but ''Melee''{{'}}s Trophy Gallery identifies the bat as having made its first game appearance in the original ''Smash'' and not ''EarthBound''. | *'''[[Home-Run Bat]]''': This bludgeoning item is the most potentially deadly offensive measure in the game; while normally featuring unremarkable power with standard attacks, a [[Smash attack]] with the Bat carries so much knockback that it often causes a [[one-hit KO]] to the target, regardless of how healthy the opponent is. Some consider it a property native to the {{uv|EarthBound}} franchise, but ''Melee''{{'}}s Trophy Gallery identifies the bat as having made its first game appearance in the original ''Smash'' and not ''EarthBound''. | ||
[[File:FanIconSSB.png|50px|right]] | [[File:FanIconSSB.png|50px|right]] | ||
*'''[[Fan]]''': The polar opposite to the Home-Run Bat and the {{b|Hammer|item}}, the Fan is weak enough that picking it up may be considered a handicap. While it can attack extremely quickly, it does tiny damage and offers no knockback, so it is generally not considered a helpful item. However, it deals considerable damage against [[ | *'''[[Fan]]''': The polar opposite to the Home-Run Bat and the {{b|Hammer|item}}, the Fan is weak enough that picking it up may be considered a handicap. While it can attack extremely quickly, it does tiny damage and offers no knockback, so it is generally not considered a helpful item. However, it deals considerable damage against [[shield]]s, and can quickly lead to a shield break if the opponent is not careful. | ||
[[File:BumperIconSSB.png|50px|right]] | [[File:BumperIconSSB.png|50px|right]] | ||
*'''[[Bumper]]''': A unique item not seen in the sequel (but spiritually replaced by the [[Flipper]]), the thrown Bumper creates an obstacle on the ground that knocks back any opponent that touches it. The bumper, in response, slides in the opposite direction. If another opponent gets in its way, the process repeats. The Bumper returned in ''Super Smash Bros. Brawl'' and all subsequent games. | *'''[[Bumper]]''': A unique item not seen in the sequel (but spiritually replaced by the [[Flipper]]), the thrown Bumper creates an obstacle on the ground that knocks back any opponent that touches it. The bumper, in response, slides in the opposite direction. If another opponent gets in its way, the process repeats. The Bumper returned in ''Super Smash Bros. Brawl'' and all subsequent games. | ||
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*'''52: Battlefield/Race to the Finish!''': A techno remix of the Menu 1 music, this is heard as the primary track on the {{SSBM|Battlefield}} stage outside the Multi-Man Melee mode, and in the {{SSBM|Race to the Finish}} mode. | *'''52: Battlefield/Race to the Finish!''': A techno remix of the Menu 1 music, this is heard as the primary track on the {{SSBM|Battlefield}} stage outside the Multi-Man Melee mode, and in the {{SSBM|Race to the Finish}} mode. | ||
*'''53: Final Destination''': This is a climactic orchestration of the ending credits music of the original ''SSB'', used as primary "final match" music only on the {{SSBM|Final Destination}} stage. | *'''53: Final Destination''': This is a climactic orchestration of the ending credits music of the original ''SSB'', used as primary "final match" music only on the {{SSBM|Final Destination}} stage. | ||
*'''54: Menu 1''': The epically orchestrated music heard as the primary track in ''Melee'' | *'''54: Menu 1''': The epically orchestrated music heard as the primary track in ''Melee''{{'}}s menu screens. This has been remixed as stage music for {{SSBB|Battlefield}} in ''Super Smash Bros. Brawl''. | ||
*'''55: Menu 2''': A more laid back track heard as the secondary track in the menu screens of ''Melee''. It is a medley of the official ''Super Smash Bros. Melee'' opening theme and Menu 1. | *'''55: Menu 2''': A more laid back track heard as the secondary track in the menu screens of ''Melee''. It is a medley of the official ''Super Smash Bros. Melee'' opening theme and Menu 1. | ||
*'''56: How to Play''': Music heard during the How to Play video within ''Melee''{{'}}s Archives section. | *'''56: How to Play''': Music heard during the How to Play video within ''Melee''{{'}}s Archives section. | ||
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'''[[Home-Run Stadium]]''' returns in Brawl with the barrier glass. | '''[[Home-Run Stadium]]''' returns in Brawl with the barrier glass. | ||
[[File:All-Star Rest Area Brawl.png|50px|right]] | [[File:All-Star Rest Area Brawl.png|50px|right]] | ||
'''[[All-Star Rest Area]]''' returns in Brawl, and also in Boss Battles Mode, with a new background and floating platforms for [[Heart Container | '''[[All-Star Rest Area]]''' returns in Brawl, and also in Boss Battles Mode, with a new background and floating platforms for [[Heart Container]]s. | ||
[[File:Midair Stadium Brawl.png|50px|right]] | [[File:Midair Stadium Brawl.png|50px|right]] | ||
'''[[Midair Stadium]]''' is the first stage in the Subspace Emissary and is home to [[Petey Piranha]], recurrant enemy boss and occasional playable character of the ''Mario'' series. | '''[[Midair Stadium]]''' is the first stage in the Subspace Emissary and is home to [[Petey Piranha]], recurrant enemy boss and occasional playable character of the ''Mario'' series. | ||
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*{{GameIcon|SSBM}}'''Menu 2 (Melee)''': Ported from ''Melee'', this music will play on the menu after unlocking all playable characters. It is featured on Disc 2 of ''[[A Smashing Soundtrack]]''. | *{{GameIcon|SSBM}}'''Menu 2 (Melee)''': Ported from ''Melee'', this music will play on the menu after unlocking all playable characters. It is featured on Disc 2 of ''[[A Smashing Soundtrack]]''. | ||
*{{GameIcon|SSBM}}'''Final Destination (Melee)''': The Final Destination theme taken from ''Melee''. | *{{GameIcon|SSBM}}'''Final Destination (Melee)''': The Final Destination theme taken from ''Melee''. | ||
*{{GameIcon|SSBM}}'''Multi Man Melee 2 (Melee)''': An alternative track used for | *{{GameIcon|SSBM}}'''Multi Man Melee 2 (Melee)''': An alternative track used for {{SSBM|Final Destination}} and [[Multi-Man Melee]], taken from ''Melee''. | ||
*{{GameIcon|SSBM}}'''Metal Battle (Melee)''': This track played when fighting [[Metal Box|Metal characters]] in [[Classic Mode]] and [[Adventure Mode]], taken from ''Melee''. | *{{GameIcon|SSBM}}'''Metal Battle (Melee)''': This track played when fighting [[Metal Box|Metal characters]] in [[Classic Mode]] and [[Adventure Mode]], taken from ''Melee''. | ||
*{{GameIcon|SSBM}}'''Giga Bowser (Melee)''': The track when fighting [[Giga Bowser]] in Adventure Mode, taken from ''Melee''. | *{{GameIcon|SSBM}}'''Giga Bowser (Melee)''': The track when fighting [[Giga Bowser]] in Adventure Mode, taken from ''Melee''. | ||
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[[File:DharkonSpirit.png|50px|right|]] | [[File:DharkonSpirit.png|50px|right|]] | ||
*'''[[Giga Bowser]]''': Returns as a boss for the first time since ''Melee'' in [[Adventure Mode: World of Light]] and certain characters' [[Classic Mode (SSBU)|Classic Mode]] fights like {{SSBU|Mario}} and {{SSBU|Captain Falcon}}. | *'''[[Giga Bowser]]''': Returns as a boss for the first time since ''Melee'' in [[Adventure Mode: World of Light]] and certain characters' [[Classic Mode (SSBU)|Classic Mode]] fights like {{SSBU|Mario}} and {{SSBU|Captain Falcon}}. | ||
*'''[[Galleom]]''': Returns from ''Brawl'' as a boss in [[Adventure Mode: World of Light]] and certain characters' | *'''[[Galleom]]''': Returns from ''Brawl'' as a boss in [[Adventure Mode: World of Light]] and certain characters' {{SSBU|Classic Mode}} fights like {{SSBU|R.O.B.}}, {{SSBU|Wolf}}, {{SSBU|Snake}}, {{SSBU|Dark Pit}}, {{SSBU|King K. Rool}} and {{SSBU|Min Min}}. | ||
*'''{{SSBU|Master Hand}}''': The "grand master" of ''Smash Bros.'' returns with new and old abilities. A large number of characters' | *'''{{SSBU|Master Hand}}''': The "grand master" of ''Smash Bros.'' returns with new and old abilities. A large number of characters' {{SSBU|Classic Mode}} stages have a final battle with Master Hand, and he is also encountered in [[Adventure Mode: World of Light]]. | ||
*'''{{SSBU|Crazy Hand}}''': Returns with new and old abilities, appearing alongside Master Hand in many characters' | *'''{{SSBU|Crazy Hand}}''': Returns with new and old abilities, appearing alongside Master Hand in many characters' {{SSBU|Classic Mode}} fights at certain intensities, as well as occasionally fighting solo in [[Adventure Mode: World of Light]]. | ||
*'''[[Galeem]]''': One of the two main bosses in [[Adventure Mode: World of Light]]. | *'''[[Galeem]]''': One of the two main bosses in [[Adventure Mode: World of Light]]. | ||
*'''[[Dharkon]]''': The dark counterpart of Galeem in [[Adventure Mode: World of Light]]. | *'''[[Dharkon]]''': The dark counterpart of Galeem in [[Adventure Mode: World of Light]]. | ||
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*"'''Final Destination'''": (2:54) Plays in Final Destination. A remix of Lifelight. | *"'''Final Destination'''": (2:54) Plays in Final Destination. A remix of Lifelight. | ||
*"'''Mob Smash'''": (3:04) Plays during the Century Smash, All-Star Smash, and Cruel Smash game modes. Another, less apparent, remix of Lifelight. | *"'''Mob Smash'''": (3:04) Plays during the Century Smash, All-Star Smash, and Cruel Smash game modes. Another, less apparent, remix of Lifelight. | ||
*"'''Classic Mode: Mural'''": (1:13) Plays on the intensity level adjustment screen before entering | *"'''Classic Mode: Mural'''": (1:13) Plays on the intensity level adjustment screen before entering {{SSBU|Classic Mode}}. A calmer, more downbeat version of Lifelight without lyrics. | ||
*"'''Classic Mode: Defeat, Continue?'''": (1:08) Plays upon being defeated in Classic Mode. A slower version of Lifelight without lyrics. | *"'''Classic Mode: Defeat, Continue?'''": (1:08) Plays upon being defeated in Classic Mode. A slower version of Lifelight without lyrics. | ||
*"'''Classic Mode: Fail, Final Results'''": (1:01) Plays after the player fails Classic Mode. A more upbeat version of Lifelight without lyrics. | *"'''Classic Mode: Fail, Final Results'''": (1:01) Plays after the player fails Classic Mode. A more upbeat version of Lifelight without lyrics. | ||
*"'''Classic Mode: Bonus Stage'''": (1:49) Plays during the bonus stage in Classic Mode. A fast paced version of Lifelight. | *"'''Classic Mode: Bonus Stage'''": (1:49) Plays during the bonus stage in Classic Mode. A fast paced version of Lifelight. | ||
*"'''Master Hand'''": (1:45) Plays during the fight with | *"'''Master Hand'''": (1:45) Plays during the fight with {{SSBU|Master Hand}}. An intense, orchestral remix of Lifelight's first verse. | ||
*"'''Crazy Hand'''": (1:57) Plays during the fight with | *"'''Crazy Hand'''": (1:57) Plays during the fight with {{SSBU|Crazy Hand}}. An intense, orchestral remix of Lifelight's second verse. | ||
*"'''Master Hand / Crazy Hand'''": (3:03) Plays during the fight with both Master Hand and Crazy Hand. An amalgamation of their aforementioned solo themes. | *"'''Master Hand / Crazy Hand'''": (3:03) Plays during the fight with both Master Hand and Crazy Hand. An amalgamation of their aforementioned solo themes. | ||
*"'''Free the Spirit!'''": (1:08) Plays while freeing a spirit after defeating it on the [[Spirit Board]]. A dramatic song akin to a climax. | *"'''Free the Spirit!'''": (1:08) Plays while freeing a spirit after defeating it on the [[Spirit Board]]. A dramatic song akin to a climax. | ||
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*{{GameIcon|SSBB}}"'''New Feature 1 - Super Smash Bros. Melee (Brawl)'''": (0:05) | *{{GameIcon|SSBB}}"'''New Feature 1 - Super Smash Bros. Melee (Brawl)'''": (0:05) | ||
*{{GameIcon|SSBB}}"'''New Feature 2 - Super Smash Bros. Melee (Brawl)'''": (0:05) | *{{GameIcon|SSBB}}"'''New Feature 2 - Super Smash Bros. Melee (Brawl)'''": (0:05) | ||
*{{GameIcon|SSBB}}"'''Battlefield - Super Smash Bros. Melee (Brawl)'''": (1:33) Despite being listed as the original track, it is actually a remix of the | *{{GameIcon|SSBB}}"'''Battlefield - Super Smash Bros. Melee (Brawl)'''": (1:33) Despite being listed as the original track, it is actually a remix of the {{SSBM|Battlefield}} theme from ''Super Smash Bros. Melee''. Returns from ''Brawl''. | ||
*{{gameIcon|ssbb}}"'''Credits - Super Smash Bros. (Brawl)'''": An electronic remix of of the credits theme from the original ''[[Super Smash Bros.]]''. Returns from ''Brawl''. | *{{gameIcon|ssbb}}"'''Credits - Super Smash Bros. (Brawl)'''": An electronic remix of of the credits theme from the original ''[[Super Smash Bros.]]''. Returns from ''Brawl''. | ||
*{{GameIcon|SSB4}}"'''Results Screen - Super Smash Bros. for 3DS / Wii U'''": (1:02) Plays on the [[results | *{{GameIcon|SSB4}}"'''Results Screen - Super Smash Bros. for 3DS / Wii U'''": (1:02) Plays on the [[results screen]], it's a remix of the [[character select screen]] theme from the original ''Super Smash Bros.''. Returns from ''Smash 4''. | ||
*{{GameIcon|SSB4}}"'''Battlefield - Super Smash Bros. Melee (for 3DS / Wii U)'''": (2:23) An orchestral remix of the Battlefield theme from ''Super Smash Bros. Melee''. Returns from ''Smash 4''. | *{{GameIcon|SSB4}}"'''Battlefield - Super Smash Bros. Melee (for 3DS / Wii U)'''": (2:23) An orchestral remix of the Battlefield theme from ''Super Smash Bros. Melee''. Returns from ''Smash 4''. | ||
*{{GameIcon|SSB4}}"'''Credits - Super Smash Bros. (for 3DS / Wii U)'''": An orchestral arrangement of the credits theme from the original ''Super Smash Bros.''. Returns from ''Smash 4''. | *{{GameIcon|SSB4}}"'''Credits - Super Smash Bros. (for 3DS / Wii U)'''": An orchestral arrangement of the credits theme from the original ''Super Smash Bros.''. Returns from ''Smash 4''. | ||
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1,108. [[Primid]]<br> | 1,108. [[Primid]]<br> | ||
1,109. [[Mite]]<br> | 1,109. [[Mite]]<br> | ||
1,110. [[Bytan | 1,110. [[Bytan]]s<br> | ||
1,111. [[Roturret]]<br> | 1,111. [[Roturret]]<br> | ||
1,112. [[Shadow Bug]]<br> | 1,112. [[Shadow Bug]]<br> |
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