Meta Knight (SSBB)/Down smash: Difference between revisions

Turns out you can buffer the move out of another animation to reduce it's startup. I always assumed that was only possible in Smash 4.
(Turns out you can buffer the move out of another animation to reduce it's startup. I always assumed that was only possible in Smash 4.)
Line 141: Line 141:
|-
|-
!Charges between
!Charges between
|1-2
|0-1
|-
|-
!Hitboxes
!Hitboxes
|5-6, 10-11
|4-5, 9-10
|-
|-
!Animation length
!Animation length
|34
|33
|}
|}


{{FrameStripStart}}
{{FrameStripStart}}
{{FrameStrip|t=Lag|c=1|e=LagChargeS}}{{FrameStrip|t=Lag|c=3|s=LagChargeE}}{{FrameStrip|t=Hitbox|c=2}}{{FrameStrip|t=Lag|c=3}}{{FrameStrip|t=Hitbox|c=2}}{{FrameStrip|t=Lag|c=23}}
{{FrameStrip|t=Lag|c=3|s=LagChargeE}}{{FrameStrip|t=Hitbox|c=2}}{{FrameStrip|t=Lag|c=3}}{{FrameStrip|t=Hitbox|c=2}}{{FrameStrip|t=Lag|c=23}}
{{FrameStripEnd}}
{{FrameStripEnd}}


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