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SuperSqank (talk | contribs) |
SuperSqank (talk | contribs) (Turns out you can buffer the move out of another animation to reduce it's startup. I always assumed that was only possible in Smash 4.) |
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Line 141: | Line 141: | ||
|- | |- | ||
!Charges between | !Charges between | ||
|1 | |0-1 | ||
|- | |- | ||
!Hitboxes | !Hitboxes | ||
|5- | |4-5, 9-10 | ||
|- | |- | ||
!Animation length | !Animation length | ||
| | |33 | ||
|} | |} | ||
{{FrameStripStart}} | {{FrameStripStart}} | ||
{{FrameStrip|t=Lag|c=3|s=LagChargeE}}{{FrameStrip|t=Hitbox|c=2}}{{FrameStrip|t=Lag|c=3}}{{FrameStrip|t=Hitbox|c=2}}{{FrameStrip|t=Lag|c=23}} | |||
{{FrameStripEnd}} | {{FrameStripEnd}} | ||
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