Captain Falcon (SSB4): Difference between revisions

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{{s|wikipedia|Ryō Horikawa}}'s portrayal of Captain Falcon from ''Melee'' and ''Brawl'' were repurposed for ''Smash 4''.
{{s|wikipedia|Ryō Horikawa}}'s portrayal of Captain Falcon from ''Melee'' and ''Brawl'' were repurposed for ''Smash 4''.


Captain Falcon currently ranks 19th on the ''SSB4'' [[tier list]], thus going into the B tier. This is a remarkable improvement over his bottom tier placement in ''Brawl'', where he was ranked 34th out of 38. Thanks to the changes to [[hitstun canceling]], Captain Falcon's lost combo game has been greatly restored. Additionally, Captain Falcon retains his rudimentary speed and power, allowing him to rush foes down with ease. When combined with his excellent endurance, Captain Falcon has a very effective neutral game, courtesy of his strong edgeguarding game, further supplemented by several renowned moves, the most notable being his forward aerial.
Captain Falcon ranks 19th on the ''SSB4'' [[tier list]], thus going into the B tier. This is a remarkable improvement over his bottom tier placement in ''Brawl'', where he was ranked 34th out of 38. Thanks to the changes to [[hitstun canceling]], Captain Falcon's lost combo game has been greatly restored. Additionally, Captain Falcon retains his rudimentary speed and power, allowing him to rush foes down with ease. When combined with his excellent endurance, Captain Falcon has a very effective neutral game, courtesy of his strong edgeguarding game, further supplemented by several renowned moves, the most notable being his forward aerial.


However, Captain Falcon has noteworthy shortcomings. Captain Falcon remains highly susceptible to combos, which are linked to his high weight, gravity, falling speed, and hurtbox. While his high air speed and air acceleration can allow him to return to a stage, Raptor Boost and Falcon Dive do not grant sufficient protection, meaning that Captain Falcon is also very vulnerable to edgeguarding himself. Captain Falcon's neutral game is also moderately hindered by his short range and lack of a projectile, making it very difficult for him to counter spacing and camping.
However, Captain Falcon has noteworthy shortcomings. Captain Falcon remains highly susceptible to combos, which are linked to his high weight, gravity, falling speed, and hurtbox. While his high air speed and air acceleration can allow him to return to a stage, Raptor Boost and Falcon Dive do not grant sufficient protection, meaning that Captain Falcon is also very vulnerable to edgeguarding himself. Captain Falcon's neutral game is also moderately hindered by his short range and lack of a projectile, making it very difficult for him to counter spacing and camping.
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